From 2aa30353b7990789a613fe22525e0a3a19a78656 Mon Sep 17 00:00:00 2001
From: ReinUsesLisp <reinuseslisp@airmail.cc>
Date: Wed, 26 May 2021 18:33:34 -0300
Subject: [PATCH] glasm: Remove unintentional '\n' on Undef32

---
 .../backend/glasm/emit_glasm_not_implemented.cpp                | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/src/shader_recompiler/backend/glasm/emit_glasm_not_implemented.cpp b/src/shader_recompiler/backend/glasm/emit_glasm_not_implemented.cpp
index 2a92d9df5..e6a880a36 100644
--- a/src/shader_recompiler/backend/glasm/emit_glasm_not_implemented.cpp
+++ b/src/shader_recompiler/backend/glasm/emit_glasm_not_implemented.cpp
@@ -225,7 +225,7 @@ void EmitUndefU16(EmitContext& ctx, IR::Inst& inst) {
 }
 
 void EmitUndefU32(EmitContext& ctx, IR::Inst& inst) {
-    ctx.Add("MOV.S {}.x,0;\n", inst);
+    ctx.Add("MOV.S {}.x,0;", inst);
 }
 
 void EmitUndefU64(EmitContext& ctx, IR::Inst& inst) {