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maxwell_3d: Slow implementation of passed samples (query 21)
Implements GL_SAMPLES_PASSED by waiting immediately for queries.
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3217400dd1
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@ -74,6 +74,8 @@ add_library(video_core STATIC
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renderer_opengl/gl_stream_buffer.h
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renderer_opengl/gl_texture_cache.cpp
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renderer_opengl/gl_texture_cache.h
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renderer_opengl/gl_query_cache.cpp
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renderer_opengl/gl_query_cache.h
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renderer_opengl/maxwell_to_gl.h
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renderer_opengl/renderer_opengl.cpp
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renderer_opengl/renderer_opengl.h
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@ -400,6 +400,10 @@ void Maxwell3D::CallMethod(const GPU::MethodCall& method_call) {
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ProcessQueryCondition();
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break;
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}
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case MAXWELL3D_REG_INDEX(counter_reset): {
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ProcessCounterReset();
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break;
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}
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case MAXWELL3D_REG_INDEX(sync_info): {
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ProcessSyncPoint();
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break;
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@ -544,23 +548,23 @@ void Maxwell3D::ProcessQueryGet() {
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"Units other than CROP are unimplemented");
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switch (regs.query.query_get.operation) {
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case Regs::QueryOperation::Release: {
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const u64 result = regs.query.query_sequence;
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StampQueryResult(result, regs.query.query_get.short_query == 0);
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case Regs::QueryOperation::Release:
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StampQueryResult(regs.query.query_sequence, regs.query.query_get.short_query == 0);
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break;
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}
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case Regs::QueryOperation::Acquire: {
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// Todo(Blinkhawk): Under this operation, the GPU waits for the CPU
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// to write a value that matches the current payload.
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case Regs::QueryOperation::Acquire:
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// TODO(Blinkhawk): Under this operation, the GPU waits for the CPU to write a value that
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// matches the current payload.
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UNIMPLEMENTED_MSG("Unimplemented query operation ACQUIRE");
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break;
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}
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case Regs::QueryOperation::Counter: {
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u64 result{};
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u64 result;
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switch (regs.query.query_get.select) {
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case Regs::QuerySelect::Zero:
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result = 0;
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break;
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case Regs::QuerySelect::SamplesPassed:
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result = rasterizer.Query(VideoCore::QueryType::SamplesPassed);
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break;
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default:
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result = 1;
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UNIMPLEMENTED_MSG("Unimplemented query select type {}",
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@ -569,15 +573,13 @@ void Maxwell3D::ProcessQueryGet() {
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StampQueryResult(result, regs.query.query_get.short_query == 0);
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break;
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}
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case Regs::QueryOperation::Trap: {
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case Regs::QueryOperation::Trap:
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UNIMPLEMENTED_MSG("Unimplemented query operation TRAP");
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break;
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}
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default: {
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default:
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UNIMPLEMENTED_MSG("Unknown query operation");
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break;
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}
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}
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}
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void Maxwell3D::ProcessQueryCondition() {
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@ -619,6 +621,17 @@ void Maxwell3D::ProcessQueryCondition() {
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}
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}
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void Maxwell3D::ProcessCounterReset() {
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switch (regs.counter_reset) {
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case Regs::CounterReset::SampleCnt:
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rasterizer.ResetCounter(VideoCore::QueryType::SamplesPassed);
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break;
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default:
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UNIMPLEMENTED_MSG("counter_reset={}", static_cast<u32>(regs.counter_reset));
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break;
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}
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}
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void Maxwell3D::ProcessSyncPoint() {
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const u32 sync_point = regs.sync_info.sync_point.Value();
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const u32 increment = regs.sync_info.increment.Value();
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@ -409,6 +409,27 @@ public:
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Linear = 1,
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};
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enum class CounterReset : u32 {
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SampleCnt = 0x01,
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Unk02 = 0x02,
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Unk03 = 0x03,
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Unk04 = 0x04,
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EmittedPrimitives = 0x10, // Not tested
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Unk11 = 0x11,
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Unk12 = 0x12,
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Unk13 = 0x13,
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Unk15 = 0x15,
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Unk16 = 0x16,
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Unk17 = 0x17,
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Unk18 = 0x18,
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Unk1A = 0x1A,
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Unk1B = 0x1B,
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Unk1C = 0x1C,
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Unk1D = 0x1D,
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Unk1E = 0x1E,
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GeneratedPrimitives = 0x1F,
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};
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struct Cull {
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enum class FrontFace : u32 {
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ClockWise = 0x0900,
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@ -857,7 +878,7 @@ public:
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BitField<7, 1, u32> c7;
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} clip_distance_enabled;
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INSERT_UNION_PADDING_WORDS(0x1);
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u32 samplecnt_enable;
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float point_size;
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@ -865,7 +886,11 @@ public:
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u32 point_sprite_enable;
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INSERT_UNION_PADDING_WORDS(0x5);
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INSERT_UNION_PADDING_WORDS(0x3);
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CounterReset counter_reset;
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INSERT_UNION_PADDING_WORDS(0x1);
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u32 zeta_enable;
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@ -1412,12 +1437,15 @@ private:
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/// Handles a write to the QUERY_GET register.
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void ProcessQueryGet();
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// Writes the query result accordingly
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/// Writes the query result accordingly.
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void StampQueryResult(u64 payload, bool long_query);
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// Handles Conditional Rendering
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/// Handles conditional rendering.
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void ProcessQueryCondition();
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/// Handles counter resets.
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void ProcessCounterReset();
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/// Handles writes to syncing register.
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void ProcessSyncPoint();
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@ -1499,8 +1527,10 @@ ASSERT_REG_POSITION(screen_y_control, 0x4EB);
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ASSERT_REG_POSITION(vb_element_base, 0x50D);
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ASSERT_REG_POSITION(vb_base_instance, 0x50E);
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ASSERT_REG_POSITION(clip_distance_enabled, 0x544);
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ASSERT_REG_POSITION(samplecnt_enable, 0x545);
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ASSERT_REG_POSITION(point_size, 0x546);
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ASSERT_REG_POSITION(point_sprite_enable, 0x548);
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ASSERT_REG_POSITION(counter_reset, 0x54C);
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ASSERT_REG_POSITION(zeta_enable, 0x54E);
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ASSERT_REG_POSITION(multisample_control, 0x54F);
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ASSERT_REG_POSITION(condition, 0x554);
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@ -17,6 +17,10 @@ class MemoryManager;
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namespace VideoCore {
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enum class QueryType {
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SamplesPassed,
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};
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enum class LoadCallbackStage {
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Prepare,
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Decompile,
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@ -41,6 +45,12 @@ public:
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/// Dispatches a compute shader invocation
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virtual void DispatchCompute(GPUVAddr code_addr) = 0;
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/// Resets the counter of a query
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virtual void ResetCounter(QueryType type) = 0;
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/// Returns the value of a GPU query
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virtual u64 Query(QueryType type) = 0;
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/// Notify rasterizer that all caches should be flushed to Switch memory
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virtual void FlushAll() = 0;
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59
src/video_core/renderer_opengl/gl_query_cache.cpp
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59
src/video_core/renderer_opengl/gl_query_cache.cpp
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@ -0,0 +1,59 @@
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// Copyright 2019 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <glad/glad.h>
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#include "video_core/renderer_opengl/gl_query_cache.h"
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namespace OpenGL {
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HostCounter::HostCounter(GLenum target) {
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query.Create(target);
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}
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HostCounter::~HostCounter() = default;
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void HostCounter::UpdateState(bool enabled) {
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if (enabled) {
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Enable();
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} else {
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Disable();
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}
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}
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void HostCounter::Reset() {
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counter = 0;
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Disable();
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}
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u64 HostCounter::Query() {
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if (!is_beginned) {
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return counter;
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}
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Disable();
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u64 value;
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glGetQueryObjectui64v(query.handle, GL_QUERY_RESULT, &value);
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Enable();
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counter += value;
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return counter;
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}
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void HostCounter::Enable() {
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if (is_beginned) {
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return;
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}
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is_beginned = true;
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glBeginQuery(GL_SAMPLES_PASSED, query.handle);
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}
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void HostCounter::Disable() {
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if (!is_beginned) {
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return;
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}
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glEndQuery(GL_SAMPLES_PASSED);
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is_beginned = false;
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}
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} // namespace OpenGL
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src/video_core/renderer_opengl/gl_query_cache.h
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src/video_core/renderer_opengl/gl_query_cache.h
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@ -0,0 +1,41 @@
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// Copyright 2019 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <glad/glad.h>
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#include "common/common_types.h"
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#include "video_core/renderer_opengl/gl_resource_manager.h"
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namespace OpenGL {
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class HostCounter final {
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public:
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explicit HostCounter(GLenum target);
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~HostCounter();
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/// Enables or disables the counter as required.
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void UpdateState(bool enabled);
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/// Resets the counter disabling it if needed.
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void Reset();
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/// Returns the current value of the query.
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/// @note It may harm precision of future queries if the counter is not disabled.
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u64 Query();
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private:
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/// Enables the counter when disabled.
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void Enable();
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/// Disables the counter when enabled.
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void Disable();
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OGLQuery query; ///< OpenGL query.
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u64 counter{}; ///< Added values of the counter.
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bool is_beginned{}; ///< True when the OpenGL query is beginned.
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};
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} // namespace OpenGL
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@ -547,6 +547,9 @@ void RasterizerOpenGL::Draw(bool is_indexed, bool is_instanced) {
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MICROPROFILE_SCOPE(OpenGL_Drawing);
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auto& gpu = system.GPU().Maxwell3D();
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const auto& regs = gpu.regs;
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samples_passed.UpdateState(regs.samplecnt_enable);
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SyncRasterizeEnable(state);
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SyncColorMask();
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SyncFragmentColorClampState();
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@ -709,6 +712,27 @@ void RasterizerOpenGL::DispatchCompute(GPUVAddr code_addr) {
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glDispatchCompute(launch_desc.grid_dim_x, launch_desc.grid_dim_y, launch_desc.grid_dim_z);
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}
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void RasterizerOpenGL::ResetCounter(VideoCore::QueryType type) {
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switch (type) {
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case VideoCore::QueryType::SamplesPassed:
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samples_passed.Reset();
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break;
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default:
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UNIMPLEMENTED_MSG("type={}", static_cast<u32>(type));
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break;
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}
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}
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u64 RasterizerOpenGL::Query(VideoCore::QueryType type) {
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switch (type) {
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case VideoCore::QueryType::SamplesPassed:
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return samples_passed.Query();
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default:
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UNIMPLEMENTED_MSG("type={}", static_cast<u32>(type));
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return 1;
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}
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}
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void RasterizerOpenGL::FlushAll() {}
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void RasterizerOpenGL::FlushRegion(CacheAddr addr, u64 size) {
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@ -24,6 +24,7 @@
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#include "video_core/renderer_opengl/gl_buffer_cache.h"
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#include "video_core/renderer_opengl/gl_device.h"
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#include "video_core/renderer_opengl/gl_framebuffer_cache.h"
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#include "video_core/renderer_opengl/gl_query_cache.h"
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#include "video_core/renderer_opengl/gl_resource_manager.h"
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#include "video_core/renderer_opengl/gl_sampler_cache.h"
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#include "video_core/renderer_opengl/gl_shader_cache.h"
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@ -61,6 +62,8 @@ public:
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bool DrawMultiBatch(bool is_indexed) override;
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void Clear() override;
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void DispatchCompute(GPUVAddr code_addr) override;
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void ResetCounter(VideoCore::QueryType type) override;
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u64 Query(VideoCore::QueryType type) override;
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void FlushAll() override;
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void FlushRegion(CacheAddr addr, u64 size) override;
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void InvalidateRegion(CacheAddr addr, u64 size) override;
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@ -221,6 +224,8 @@ private:
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GLintptr SetupIndexBuffer();
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void SetupShaders(GLenum primitive_mode);
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HostCounter samples_passed{GL_SAMPLES_PASSED};
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};
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} // namespace OpenGL
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