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controllers/npad: Fix LibNX controller connection statuses
This allows homebrew applications to be able to properly detect connected controllers.
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e7c174b426
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@ -375,6 +375,7 @@ void Controller_NPad::OnUpdate(const Core::Timing::CoreTiming& core_timing, u8*
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auto& libnx_entry = npad.libnx.npad[npad.libnx.common.last_entry_index];
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libnx_entry.connection_status.raw = 0;
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libnx_entry.connection_status.IsConnected.Assign(1);
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switch (controller_type) {
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case NPadControllerType::None:
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@ -387,6 +388,8 @@ void Controller_NPad::OnUpdate(const Core::Timing::CoreTiming& core_timing, u8*
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main_controller.pad.pad_states.raw = pad_state.pad_states.raw;
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main_controller.pad.l_stick = pad_state.l_stick;
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main_controller.pad.r_stick = pad_state.r_stick;
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libnx_entry.connection_status.IsWired.Assign(1);
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break;
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case NPadControllerType::Handheld:
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handheld_entry.connection_status.raw = 0;
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@ -398,6 +401,12 @@ void Controller_NPad::OnUpdate(const Core::Timing::CoreTiming& core_timing, u8*
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handheld_entry.pad.pad_states.raw = pad_state.pad_states.raw;
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handheld_entry.pad.l_stick = pad_state.l_stick;
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handheld_entry.pad.r_stick = pad_state.r_stick;
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libnx_entry.connection_status.IsWired.Assign(1);
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libnx_entry.connection_status.IsLeftJoyConnected.Assign(1);
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libnx_entry.connection_status.IsRightJoyConnected.Assign(1);
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libnx_entry.connection_status.IsLeftJoyWired.Assign(1);
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libnx_entry.connection_status.IsRightJoyWired.Assign(1);
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break;
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case NPadControllerType::JoyDual:
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dual_entry.connection_status.raw = 0;
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@ -408,7 +417,6 @@ void Controller_NPad::OnUpdate(const Core::Timing::CoreTiming& core_timing, u8*
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dual_entry.pad.l_stick = pad_state.l_stick;
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dual_entry.pad.r_stick = pad_state.r_stick;
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libnx_entry.connection_status.IsConnected.Assign(1);
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libnx_entry.connection_status.IsLeftJoyConnected.Assign(1);
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libnx_entry.connection_status.IsRightJoyConnected.Assign(1);
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break;
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