input_common/tas: Document the main class

This commit is contained in:
german77 2021-07-05 20:58:52 -05:00 committed by MonsterDruide1
parent e6c4bf52f0
commit 33a1d790e8
8 changed files with 153 additions and 51 deletions

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@ -512,17 +512,14 @@ struct Values {
"motion_device"}; "motion_device"};
BasicSetting<std::string> udp_input_servers{"127.0.0.1:26760", "udp_input_servers"}; BasicSetting<std::string> udp_input_servers{"127.0.0.1:26760", "udp_input_servers"};
BasicSetting<bool> pause_tas_on_load { false, "pause_tas_on_load" }; BasicSetting<bool> pause_tas_on_load{true, "pause_tas_on_load"};
BasicSetting<bool> tas_enable{ false, "tas_enable" }; BasicSetting<bool> tas_enable{false, "tas_enable"};
BasicSetting<bool> tas_loop{ false, "tas_loop" }; BasicSetting<bool> tas_loop{false, "tas_loop"};
BasicSetting<bool> tas_swap_controllers{ false, "tas_swap_controllers" }; BasicSetting<bool> tas_swap_controllers{true, "tas_swap_controllers"};
BasicSetting<bool> is_cpu_boosted{ false, "is_cpu_boosted" };
" };
BasicSetting<bool> mouse_panning{false, "mouse_panning"}; BasicSetting<bool> mouse_panning{false, "mouse_panning"};
BasicRangedSetting<u8> mouse_panning_sensitivity{10, 1, 100, "mouse_panning_sensitivity"}; BasicRangedSetting<u8> mouse_panning_sensitivity{10, 1, 100, "mouse_panning_sensitivity"};
BasicSetting<bool> mouse_enabled{false, "mouse_enabled"}; BasicSetting<bool> mouse_enabled{false, "mouse_enabled"};
std::string mouse_device; std::string mouse_device;
MouseButtonsRaw mouse_buttons; MouseButtonsRaw mouse_buttons;

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@ -14,6 +14,7 @@
namespace TasInput { namespace TasInput {
// Supported keywords and buttons from a TAS file
constexpr std::array<std::pair<std::string_view, TasButton>, 20> text_to_tas_button = { constexpr std::array<std::pair<std::string_view, TasButton>, 20> text_to_tas_button = {
std::pair{"KEY_A", TasButton::BUTTON_A}, std::pair{"KEY_A", TasButton::BUTTON_A},
{"KEY_B", TasButton::BUTTON_B}, {"KEY_B", TasButton::BUTTON_B},
@ -214,7 +215,7 @@ void Tas::UpdateThread() {
} }
} }
} else { } else {
is_running = Settings::values.tas_loop; is_running = Settings::values.tas_loop.GetValue();
current_command = 0; current_command = 0;
tas_data.fill({}); tas_data.fill({});
if (!is_running) { if (!is_running) {

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@ -11,6 +11,38 @@
#include "core/frontend/input.h" #include "core/frontend/input.h"
#include "input_common/main.h" #include "input_common/main.h"
/*
To play back TAS scripts on Yuzu, select the folder with scripts in the configuration menu below
Emulation -> Configure TAS. The file itself has normal text format and has to be called
script0-1.txt for controller 1, script0-2.txt for controller 2 and so forth (with max. 8 players).
A script file has the same format as TAS-nx uses, so final files will look like this:
1 KEY_B 0;0 0;0
6 KEY_ZL 0;0 0;0
41 KEY_ZL;KEY_Y 0;0 0;0
43 KEY_X;KEY_A 32767;0 0;0
44 KEY_A 32767;0 0;0
45 KEY_A 32767;0 0;0
46 KEY_A 32767;0 0;0
47 KEY_A 32767;0 0;0
After placing the file at the correct location, it can be read into Yuzu with the (default) hotkey
CTRL+F6 (refresh). In the bottom left corner, it will display the amount of frames the script file
has. Playback can be started or stopped using CTRL+F5.
However, for playback to actually work, the correct input device has to be selected: In the Controls
menu, select TAS from the device list for the controller that the script should be played on.
Recording a new script file is really simple: Just make sure that the proper device (not TAS) is
connected on P1, and press CTRL+F7 to start recording. When done, just press the same keystroke
again (CTRL+F7). The new script will be saved at the location previously selected, as the filename
record.txt.
For debugging purposes, the common controller debugger can be used (View -> Debugging -> Controller
P1).
*/
namespace TasInput { namespace TasInput {
constexpr size_t PLAYER_NUMBER = 8; constexpr size_t PLAYER_NUMBER = 8;
@ -64,12 +96,26 @@ public:
Tas(); Tas();
~Tas(); ~Tas();
// Changes the input status that will be stored in each frame
void RecordInput(u32 buttons, const std::array<std::pair<float, float>, 2>& axes); void RecordInput(u32 buttons, const std::array<std::pair<float, float>, 2>& axes);
// Main loop that records or executes input
void UpdateThread(); void UpdateThread();
// Sets the flag to start or stop the TAS command excecution and swaps controllers profiles
void StartStop(); void StartStop();
// Sets the flag to reload the file and start from the begining in the next update
void Reset(); void Reset();
/**
* Sets the flag to enable or disable recording of inputs
* @return Returns true if the current recording status is enabled
*/
bool Record(); bool Record();
// Saves contents of record_commands on a file if overwrite is enabled player 1 will be
// overwritten with the recorded commands
void SaveRecording(bool overwrite_file); void SaveRecording(bool overwrite_file);
/** /**
@ -80,7 +126,11 @@ public:
* Total length of script file currently loaded or amount of frames (so far) for Recording * Total length of script file currently loaded or amount of frames (so far) for Recording
*/ */
std::tuple<TasState, size_t, size_t> GetStatus() const; std::tuple<TasState, size_t, size_t> GetStatus() const;
// Retuns an array of the default button mappings
InputCommon::ButtonMapping GetButtonMappingForDevice(const Common::ParamPackage& params) const; InputCommon::ButtonMapping GetButtonMappingForDevice(const Common::ParamPackage& params) const;
// Retuns an array of the default analog mappings
InputCommon::AnalogMapping GetAnalogMappingForDevice(const Common::ParamPackage& params) const; InputCommon::AnalogMapping GetAnalogMappingForDevice(const Common::ParamPackage& params) const;
[[nodiscard]] const TasData& GetTasState(std::size_t pad) const; [[nodiscard]] const TasData& GetTasState(std::size_t pad) const;
@ -90,23 +140,81 @@ private:
TasAnalog l_axis{}; TasAnalog l_axis{};
TasAnalog r_axis{}; TasAnalog r_axis{};
}; };
// Loads TAS files from all players
void LoadTasFiles(); void LoadTasFiles();
// Loads TAS file from the specified player
void LoadTasFile(size_t player_index); void LoadTasFile(size_t player_index);
// Writes a TAS file from the recorded commands
void WriteTasFile(std::u8string file_name); void WriteTasFile(std::u8string file_name);
/**
* Parses a string containing the axis values with the following format "x;y"
* X and Y have a range from -32767 to 32767
* @return Returns a TAS analog object with axis values with range from -1.0 to 1.0
*/
TasAnalog ReadCommandAxis(const std::string& line) const; TasAnalog ReadCommandAxis(const std::string& line) const;
/**
* Parses a string containing the button values with the following format "a;b;c;d..."
* Each button is represented by it's text format specified in text_to_tas_button array
* @return Returns a u32 with each bit representing the status of a button
*/
u32 ReadCommandButtons(const std::string& line) const; u32 ReadCommandButtons(const std::string& line) const;
/**
* Converts an u32 containing the button status into the text equivalent
* @return Returns a string with the name of the buttons to be written to the file
*/
std::string WriteCommandButtons(u32 data) const; std::string WriteCommandButtons(u32 data) const;
/**
* Converts an TAS analog object containing the axis status into the text equivalent
* @return Returns a string with the value of the axis to be written to the file
*/
std::string WriteCommandAxis(TasAnalog data) const; std::string WriteCommandAxis(TasAnalog data) const;
// Inverts the Y axis polarity
std::pair<float, float> FlipAxisY(std::pair<float, float> old); std::pair<float, float> FlipAxisY(std::pair<float, float> old);
/**
* Converts an u32 containing the button status into the text equivalent
* @return Returns a string with the name of the buttons to be printed on console
*/
std::string DebugButtons(u32 buttons) const; std::string DebugButtons(u32 buttons) const;
/**
* Converts an TAS analog object containing the axis status into the text equivalent
* @return Returns a string with the value of the axis to be printed on console
*/
std::string DebugJoystick(float x, float y) const; std::string DebugJoystick(float x, float y) const;
/**
* Converts the given TAS status into the text equivalent
* @return Returns a string with the value of the TAS status to be printed on console
*/
std::string DebugInput(const TasData& data) const; std::string DebugInput(const TasData& data) const;
/**
* Converts the given TAS status of multiple players into the text equivalent
* @return Returns a string with the value of the status of all TAS players to be printed on
* console
*/
std::string DebugInputs(const std::array<TasData, PLAYER_NUMBER>& arr) const; std::string DebugInputs(const std::array<TasData, PLAYER_NUMBER>& arr) const;
/**
* Converts an u32 containing the button status into the text equivalent
* @return Returns a string with the name of the buttons
*/
std::string ButtonsToString(u32 button) const; std::string ButtonsToString(u32 button) const;
// Stores current controller configuration and sets a TAS controller for every active controller
// to the current config
void SwapToTasController(); void SwapToTasController();
// Sets the stored controller configuration to the current config
void SwapToStoredController(); void SwapToStoredController();
size_t script_length{0}; size_t script_length{0};

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@ -11,7 +11,7 @@
namespace InputCommon { namespace InputCommon {
/** /**
* A button device factory representing a mouse. It receives mouse events and forward them * A button device factory representing a tas bot. It receives tas events and forward them
* to all button devices it created. * to all button devices it created.
*/ */
class TasButtonFactory final : public Input::Factory<Input::ButtonDevice> { class TasButtonFactory final : public Input::Factory<Input::ButtonDevice> {
@ -29,7 +29,7 @@ private:
std::shared_ptr<TasInput::Tas> tas_input; std::shared_ptr<TasInput::Tas> tas_input;
}; };
/// An analog device factory that creates analog devices from mouse /// An analog device factory that creates analog devices from tas
class TasAnalogFactory final : public Input::Factory<Input::AnalogDevice> { class TasAnalogFactory final : public Input::Factory<Input::AnalogDevice> {
public: public:
explicit TasAnalogFactory(std::shared_ptr<TasInput::Tas> tas_input_); explicit TasAnalogFactory(std::shared_ptr<TasInput::Tas> tas_input_);

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@ -567,8 +567,10 @@ void Config::ReadControlValues() {
Settings::values.mouse_panning = false; Settings::values.mouse_panning = false;
ReadBasicSetting(Settings::values.mouse_panning_sensitivity); ReadBasicSetting(Settings::values.mouse_panning_sensitivity);
ReadBasicSetting(Settings::values.tas_enable = false); ReadBasicSetting(Settings::values.tas_enable);
ReadBasicSetting(Settings::values.tas_reset = false); ReadBasicSetting(Settings::values.tas_loop);
ReadBasicSetting(Settings::values.tas_swap_controllers);
ReadBasicSetting(Settings::values.pause_tas_on_load);
ReadGlobalSetting(Settings::values.use_docked_mode); ReadGlobalSetting(Settings::values.use_docked_mode);
@ -667,20 +669,16 @@ void Config::ReadDataStorageValues() {
QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::DumpDir))) QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::DumpDir)))
.toString() .toString()
.toStdString()); .toStdString());
FS::SetYuzuPath( FS::SetYuzuPath(FS::YuzuPath::TASDir,
FS::YuzuPath::TASFile, qt_config
qt_config ->value(QStringLiteral("tas_directory"),
->value(QStringLiteral("tas_path"), QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::TASDir)))
QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::TASFile))) .toString()
.toString() .toStdString());
.toStdString());
ReadBasicSetting(Settings::values.pauseTasOnLoad);
ReadBasicSetting(Settings::values.gamecard_inserted); ReadBasicSetting(Settings::values.gamecard_inserted);
ReadBasicSetting(Settings::values.gamecard_current_game); ReadBasicSetting(Settings::values.gamecard_current_game);
ReadBasicSetting(Settings::values.gamecard_path); ReadBasicSetting(Settings::values.gamecard_path);
qt_config->endGroup(); qt_config->endGroup();
} }
@ -1205,11 +1203,11 @@ void Config::SaveControlValues() {
WriteBasicSetting(Settings::values.emulate_analog_keyboard); WriteBasicSetting(Settings::values.emulate_analog_keyboard);
WriteBasicSetting(Settings::values.mouse_panning_sensitivity); WriteBasicSetting(Settings::values.mouse_panning_sensitivity);
WriteSetting(QStringLiteral("enable_tas"), Settings::values.tas_enable, false); WriteBasicSetting(Settings::values.tas_enable);
WriteSetting(QStringLiteral("loop_tas"), Settings::values.tas_loop, false); WriteBasicSetting(Settings::values.tas_loop);
WriteSetting(QStringLiteral("swap_tas_controllers"), Settings::values.tas_swap_controllers, WriteBasicSetting(Settings::values.tas_swap_controllers);
true); WriteBasicSetting(Settings::values.pause_tas_on_load);
WriteSetting(QStringLiteral("tas_pause_on_load"), Settings::values.pause_tas_on_load, true);
qt_config->endGroup(); qt_config->endGroup();
} }
@ -1237,10 +1235,9 @@ void Config::SaveDataStorageValues() {
WriteSetting(QStringLiteral("dump_directory"), WriteSetting(QStringLiteral("dump_directory"),
QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::DumpDir)), QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::DumpDir)),
QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::DumpDir))); QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::DumpDir)));
WriteSetting(QStringLiteral("tas_path"), WriteSetting(QStringLiteral("tas_directory"),
QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::TASFile)), QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::TASDir)),
QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::TASFile))); QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::TASDir)));
WriteSetting(QStringLiteral("tas_pause_on_load"), Settings::values.pauseTasOnLoad, true);
WriteBasicSetting(Settings::values.gamecard_inserted); WriteBasicSetting(Settings::values.gamecard_inserted);
WriteBasicSetting(Settings::values.gamecard_current_game); WriteBasicSetting(Settings::values.gamecard_current_game);

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@ -52,7 +52,6 @@ void ConfigureFilesystem::setConfiguration() {
ui->gamecard_inserted->setChecked(Settings::values.gamecard_inserted.GetValue()); ui->gamecard_inserted->setChecked(Settings::values.gamecard_inserted.GetValue());
ui->gamecard_current_game->setChecked(Settings::values.gamecard_current_game.GetValue()); ui->gamecard_current_game->setChecked(Settings::values.gamecard_current_game.GetValue());
ui->tas_pause_on_load->setChecked(Settings::values.pauseTasOnLoad);
ui->dump_exefs->setChecked(Settings::values.dump_exefs.GetValue()); ui->dump_exefs->setChecked(Settings::values.dump_exefs.GetValue());
ui->dump_nso->setChecked(Settings::values.dump_nso.GetValue()); ui->dump_nso->setChecked(Settings::values.dump_nso.GetValue());

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@ -222,23 +222,23 @@ void PlayerControlPreview::UpdateInput() {
if (input_changed) { if (input_changed) {
update(); update();
ControllerInput input{
.axis_values =
{std::pair<float, float>{axis_values[Settings::NativeAnalog::LStick].value.x(),
axis_values[Settings::NativeAnalog::LStick].value.y()},
std::pair<float, float>{axis_values[Settings::NativeAnalog::RStick].value.x(),
axis_values[Settings::NativeAnalog::RStick].value.y()}},
.button_values = button_values,
.changed = true,
};
if (controller_callback.input != nullptr) { if (controller_callback.input != nullptr) {
ControllerInput input{
.axis_values = {std::pair<float, float>{
axis_values[Settings::NativeAnalog::LStick].value.x(),
axis_values[Settings::NativeAnalog::LStick].value.y()},
std::pair<float, float>{
axis_values[Settings::NativeAnalog::RStick].value.x(),
axis_values[Settings::NativeAnalog::RStick].value.y()}},
.button_values = button_values,
.changed = true,
};
controller_callback.input(std::move(input)); controller_callback.input(std::move(input));
} }
} }
if (controller_callback.update != nullptr) { if (controller_callback.update != nullptr) {
controller_callback.update(std::move(true)); controller_callback.update(true);
} }
if (mapping_active) { if (mapping_active) {

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@ -30,18 +30,18 @@ ConfigureTasDialog::~ConfigureTasDialog() = default;
void ConfigureTasDialog::LoadConfiguration() { void ConfigureTasDialog::LoadConfiguration() {
ui->tas_path_edit->setText( ui->tas_path_edit->setText(
QString::fromStdString(Common::FS::GetYuzuPathString(Common::FS::YuzuPath::TASDir))); QString::fromStdString(Common::FS::GetYuzuPathString(Common::FS::YuzuPath::TASDir)));
ui->tas_enable->setChecked(Settings::values.tas_enable); ui->tas_enable->setChecked(Settings::values.tas_enable.GetValue());
ui->tas_control_swap->setChecked(Settings::values.tas_swap_controllers); ui->tas_control_swap->setChecked(Settings::values.tas_swap_controllers.GetValue());
ui->tas_loop_script->setChecked(Settings::values.tas_loop); ui->tas_loop_script->setChecked(Settings::values.tas_loop.GetValue());
ui->tas_pause_on_load->setChecked(Settings::values.pause_tas_on_load); ui->tas_pause_on_load->setChecked(Settings::values.pause_tas_on_load.GetValue());
} }
void ConfigureTasDialog::ApplyConfiguration() { void ConfigureTasDialog::ApplyConfiguration() {
Common::FS::SetYuzuPath(Common::FS::YuzuPath::TASDir, ui->tas_path_edit->text().toStdString()); Common::FS::SetYuzuPath(Common::FS::YuzuPath::TASDir, ui->tas_path_edit->text().toStdString());
Settings::values.tas_enable = ui->tas_enable->isChecked(); Settings::values.tas_enable.SetValue(ui->tas_enable->isChecked());
Settings::values.tas_swap_controllers = ui->tas_control_swap->isChecked(); Settings::values.tas_swap_controllers.SetValue(ui->tas_control_swap->isChecked());
Settings::values.tas_loop = ui->tas_loop_script->isChecked(); Settings::values.tas_loop.SetValue(ui->tas_loop_script->isChecked());
Settings::values.pause_tas_on_load = ui->tas_pause_on_load->isChecked(); Settings::values.pause_tas_on_load.SetValue(ui->tas_pause_on_load->isChecked());
} }
void ConfigureTasDialog::SetDirectory(DirectoryTarget target, QLineEdit* edit) { void ConfigureTasDialog::SetDirectory(DirectoryTarget target, QLineEdit* edit) {