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gl_texture_cache: Create base images with sRGB
This breaks accelerated decoders trying to imageStore into images with sRGB. The decoders are currently disabled so this won't cause issues at runtime.
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7265e80c12
commit
3a49c1a691
@ -61,7 +61,6 @@ struct FormatTuple {
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GLenum internal_format;
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GLenum internal_format;
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GLenum format = GL_NONE;
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GLenum format = GL_NONE;
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GLenum type = GL_NONE;
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GLenum type = GL_NONE;
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GLenum store_format = internal_format;
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};
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};
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constexpr std::array<FormatTuple, MaxPixelFormat> FORMAT_TABLE = {{
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constexpr std::array<FormatTuple, MaxPixelFormat> FORMAT_TABLE = {{
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@ -114,7 +113,7 @@ constexpr std::array<FormatTuple, MaxPixelFormat> FORMAT_TABLE = {{
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{GL_RG16I, GL_RG_INTEGER, GL_SHORT}, // R16G16_SINT
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{GL_RG16I, GL_RG_INTEGER, GL_SHORT}, // R16G16_SINT
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{GL_RG16_SNORM, GL_RG, GL_SHORT}, // R16G16_SNORM
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{GL_RG16_SNORM, GL_RG, GL_SHORT}, // R16G16_SNORM
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{GL_RGB32F, GL_RGB, GL_FLOAT}, // R32G32B32_FLOAT
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{GL_RGB32F, GL_RGB, GL_FLOAT}, // R32G32B32_FLOAT
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{GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8_REV, GL_RGBA8}, // A8B8G8R8_SRGB
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{GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8_REV}, // A8B8G8R8_SRGB
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{GL_RG8, GL_RG, GL_UNSIGNED_BYTE}, // R8G8_UNORM
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{GL_RG8, GL_RG, GL_UNSIGNED_BYTE}, // R8G8_UNORM
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{GL_RG8_SNORM, GL_RG, GL_BYTE}, // R8G8_SNORM
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{GL_RG8_SNORM, GL_RG, GL_BYTE}, // R8G8_SNORM
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{GL_RG8I, GL_RG_INTEGER, GL_BYTE}, // R8G8_SINT
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{GL_RG8I, GL_RG_INTEGER, GL_BYTE}, // R8G8_SINT
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@ -126,7 +125,7 @@ constexpr std::array<FormatTuple, MaxPixelFormat> FORMAT_TABLE = {{
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{GL_COMPRESSED_RGBA_ASTC_8x8_KHR}, // ASTC_2D_8X8_UNORM
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{GL_COMPRESSED_RGBA_ASTC_8x8_KHR}, // ASTC_2D_8X8_UNORM
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{GL_COMPRESSED_RGBA_ASTC_8x5_KHR}, // ASTC_2D_8X5_UNORM
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{GL_COMPRESSED_RGBA_ASTC_8x5_KHR}, // ASTC_2D_8X5_UNORM
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{GL_COMPRESSED_RGBA_ASTC_5x4_KHR}, // ASTC_2D_5X4_UNORM
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{GL_COMPRESSED_RGBA_ASTC_5x4_KHR}, // ASTC_2D_5X4_UNORM
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{GL_SRGB8_ALPHA8, GL_BGRA, GL_UNSIGNED_BYTE, GL_RGBA8}, // B8G8R8A8_UNORM
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{GL_SRGB8_ALPHA8, GL_BGRA, GL_UNSIGNED_BYTE}, // B8G8R8A8_UNORM
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{GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT}, // BC1_RGBA_SRGB
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{GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT}, // BC1_RGBA_SRGB
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{GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT}, // BC2_SRGB
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{GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT}, // BC2_SRGB
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{GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT}, // BC3_SRGB
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{GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT}, // BC3_SRGB
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@ -651,13 +650,11 @@ Image::Image(TextureCacheRuntime& runtime, const VideoCommon::ImageInfo& info_,
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if (IsConverted(runtime.device, info.format, info.type)) {
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if (IsConverted(runtime.device, info.format, info.type)) {
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flags |= ImageFlagBits::Converted;
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flags |= ImageFlagBits::Converted;
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gl_internal_format = IsPixelFormatSRGB(info.format) ? GL_SRGB8_ALPHA8 : GL_RGBA8;
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gl_internal_format = IsPixelFormatSRGB(info.format) ? GL_SRGB8_ALPHA8 : GL_RGBA8;
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gl_store_format = GL_RGBA8;
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gl_format = GL_RGBA;
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gl_format = GL_RGBA;
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gl_type = GL_UNSIGNED_INT_8_8_8_8_REV;
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gl_type = GL_UNSIGNED_INT_8_8_8_8_REV;
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} else {
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} else {
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const auto& tuple = GetFormatTuple(info.format);
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const auto& tuple = GetFormatTuple(info.format);
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gl_internal_format = tuple.internal_format;
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gl_internal_format = tuple.internal_format;
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gl_store_format = tuple.store_format;
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gl_format = tuple.format;
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gl_format = tuple.format;
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gl_type = tuple.type;
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gl_type = tuple.type;
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}
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}
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@ -677,23 +674,23 @@ Image::Image(TextureCacheRuntime& runtime, const VideoCommon::ImageInfo& info_,
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}
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}
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switch (target) {
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switch (target) {
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case GL_TEXTURE_1D_ARRAY:
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case GL_TEXTURE_1D_ARRAY:
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glTextureStorage2D(handle, num_levels, gl_store_format, width, num_layers);
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glTextureStorage2D(handle, num_levels, gl_internal_format, width, num_layers);
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break;
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break;
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case GL_TEXTURE_2D_ARRAY:
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case GL_TEXTURE_2D_ARRAY:
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glTextureStorage3D(handle, num_levels, gl_store_format, width, height, num_layers);
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glTextureStorage3D(handle, num_levels, gl_internal_format, width, height, num_layers);
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break;
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break;
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case GL_TEXTURE_2D_MULTISAMPLE_ARRAY: {
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case GL_TEXTURE_2D_MULTISAMPLE_ARRAY: {
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// TODO: Where should 'fixedsamplelocations' come from?
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// TODO: Where should 'fixedsamplelocations' come from?
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const auto [samples_x, samples_y] = SamplesLog2(info.num_samples);
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const auto [samples_x, samples_y] = SamplesLog2(info.num_samples);
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glTextureStorage3DMultisample(handle, num_samples, gl_store_format, width >> samples_x,
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glTextureStorage3DMultisample(handle, num_samples, gl_internal_format, width >> samples_x,
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height >> samples_y, num_layers, GL_FALSE);
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height >> samples_y, num_layers, GL_FALSE);
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break;
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break;
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}
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}
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case GL_TEXTURE_RECTANGLE:
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case GL_TEXTURE_RECTANGLE:
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glTextureStorage2D(handle, num_levels, gl_store_format, width, height);
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glTextureStorage2D(handle, num_levels, gl_internal_format, width, height);
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break;
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break;
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case GL_TEXTURE_3D:
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case GL_TEXTURE_3D:
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glTextureStorage3D(handle, num_levels, gl_store_format, width, height, depth);
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glTextureStorage3D(handle, num_levels, gl_internal_format, width, height, depth);
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break;
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break;
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case GL_TEXTURE_BUFFER:
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case GL_TEXTURE_BUFFER:
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buffer.Create();
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buffer.Create();
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@ -96,6 +96,10 @@ public:
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FormatProperties FormatInfo(VideoCommon::ImageType type, GLenum internal_format) const;
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FormatProperties FormatInfo(VideoCommon::ImageType type, GLenum internal_format) const;
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bool HasBrokenTextureViewFormats() const noexcept {
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return has_broken_texture_view_formats;
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}
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private:
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private:
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struct StagingBuffers {
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struct StagingBuffers {
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explicit StagingBuffers(GLenum storage_flags_, GLenum map_flags_);
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explicit StagingBuffers(GLenum storage_flags_, GLenum map_flags_);
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@ -120,6 +124,7 @@ private:
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UtilShaders util_shaders;
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UtilShaders util_shaders;
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std::array<std::unordered_map<GLenum, FormatProperties>, 3> format_properties;
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std::array<std::unordered_map<GLenum, FormatProperties>, 3> format_properties;
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bool has_broken_texture_view_formats = false;
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StagingBuffers upload_buffers{GL_MAP_WRITE_BIT, GL_MAP_WRITE_BIT | GL_MAP_FLUSH_EXPLICIT_BIT};
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StagingBuffers upload_buffers{GL_MAP_WRITE_BIT, GL_MAP_WRITE_BIT | GL_MAP_FLUSH_EXPLICIT_BIT};
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StagingBuffers download_buffers{GL_MAP_READ_BIT, GL_MAP_READ_BIT};
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StagingBuffers download_buffers{GL_MAP_READ_BIT, GL_MAP_READ_BIT};
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@ -165,7 +170,6 @@ private:
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OGLTextureView store_view;
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OGLTextureView store_view;
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OGLBuffer buffer;
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OGLBuffer buffer;
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GLenum gl_internal_format = GL_NONE;
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GLenum gl_internal_format = GL_NONE;
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GLenum gl_store_format = GL_NONE;
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GLenum gl_format = GL_NONE;
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GLenum gl_format = GL_NONE;
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GLenum gl_type = GL_NONE;
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GLenum gl_type = GL_NONE;
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};
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};
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