mirror of
https://github.com/yuzu-mirror/yuzu.git
synced 2024-11-17 09:37:33 +01:00
Video core: Fix pixelation/blockiness in textures.
This was caused during morton decoding by me not masking the bits of each coordinate before merging them, so the bits from x could set bits in y if it was >255.
This commit is contained in:
parent
f7c3193fec
commit
3c50da6fc0
@ -333,7 +333,7 @@ const Math::Vec4<u8> LookupTexture(const u8* source, int x, int y, const Texture
|
|||||||
// Interleave the lower 3 bits of each coordinate to get the intra-block offsets, which are
|
// Interleave the lower 3 bits of each coordinate to get the intra-block offsets, which are
|
||||||
// arranged in a Z-order curve. More details on the bit manipulation at:
|
// arranged in a Z-order curve. More details on the bit manipulation at:
|
||||||
// https://fgiesen.wordpress.com/2009/12/13/decoding-morton-codes/
|
// https://fgiesen.wordpress.com/2009/12/13/decoding-morton-codes/
|
||||||
unsigned int i = (x | (y << 8)) & 0x0707; // ---- -210
|
unsigned int i = (x & 7) | ((y & 7) << 8); // ---- -210
|
||||||
i = (i ^ (i << 2)) & 0x1313; // ---2 --10
|
i = (i ^ (i << 2)) & 0x1313; // ---2 --10
|
||||||
i = (i ^ (i << 1)) & 0x1515; // ---2 -1-0
|
i = (i ^ (i << 1)) & 0x1515; // ---2 -1-0
|
||||||
i = (i | (i >> 7)) & 0x3F;
|
i = (i | (i >> 7)) & 0x3F;
|
||||||
|
Loading…
Reference in New Issue
Block a user