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Add fade out effect to the loading screen
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parent
3740adb6f5
commit
3ca0af8bb3
@ -5,6 +5,7 @@
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#include <unordered_map>
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#include <unordered_map>
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#include <QBuffer>
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#include <QBuffer>
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#include <QByteArray>
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#include <QByteArray>
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#include <QGraphicsOpacityEffect>
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#include <QHBoxLayout>
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#include <QHBoxLayout>
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#include <QIODevice>
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#include <QIODevice>
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#include <QImage>
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#include <QImage>
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@ -13,6 +14,7 @@
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#include <QPalette>
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#include <QPalette>
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#include <QPixmap>
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#include <QPixmap>
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#include <QProgressBar>
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#include <QProgressBar>
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#include <QPropertyAnimation>
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#include <QStyleOption>
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#include <QStyleOption>
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#include <QTime>
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#include <QTime>
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#include <QtConcurrent/QtConcurrentRun>
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#include <QtConcurrent/QtConcurrentRun>
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@ -71,6 +73,25 @@ LoadingScreen::LoadingScreen(QWidget* parent)
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ui->setupUi(this);
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ui->setupUi(this);
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setMinimumSize(1280, 720);
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setMinimumSize(1280, 720);
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// Create a fade out effect to hide this loading screen widget.
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// When fading opacity, it will fade to the parent widgets background color, which is why we
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// create an internal widget named fade_widget that we use the effect on, while keeping the
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// loading screen widget's background color black. This way we can create a fade to black effect
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opacity_effect = new QGraphicsOpacityEffect(this);
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opacity_effect->setOpacity(1);
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ui->fade_parent->setGraphicsEffect(opacity_effect);
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fadeout_animation = std::make_unique<QPropertyAnimation>(opacity_effect, "opacity");
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fadeout_animation->setDuration(500);
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fadeout_animation->setStartValue(1);
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fadeout_animation->setEndValue(0);
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fadeout_animation->setEasingCurve(QEasingCurve::OutBack);
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// After the fade completes, hide the widget and reset the opacity
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connect(fadeout_animation.get(), &QPropertyAnimation::finished, [this] {
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hide();
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opacity_effect->setOpacity(1);
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emit Hidden();
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});
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connect(this, &LoadingScreen::LoadProgress, this, &LoadingScreen::OnLoadProgress,
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connect(this, &LoadingScreen::LoadProgress, this, &LoadingScreen::OnLoadProgress,
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Qt::QueuedConnection);
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Qt::QueuedConnection);
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qRegisterMetaType<VideoCore::LoadCallbackStage>();
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qRegisterMetaType<VideoCore::LoadCallbackStage>();
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@ -115,9 +136,14 @@ void LoadingScreen::Prepare(Loader::AppLoader& loader) {
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ui->logo->setPixmap(map);
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ui->logo->setPixmap(map);
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}
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}
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slow_shader_compile_start = false;
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OnLoadProgress(VideoCore::LoadCallbackStage::Prepare, 0, 0);
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OnLoadProgress(VideoCore::LoadCallbackStage::Prepare, 0, 0);
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}
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}
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void LoadingScreen::OnLoadComplete() {
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fadeout_animation->start(QPropertyAnimation::KeepWhenStopped);
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}
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void LoadingScreen::OnLoadProgress(VideoCore::LoadCallbackStage stage, std::size_t value,
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void LoadingScreen::OnLoadProgress(VideoCore::LoadCallbackStage stage, std::size_t value,
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std::size_t total) {
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std::size_t total) {
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using namespace std::chrono;
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using namespace std::chrono;
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@ -125,6 +151,7 @@ void LoadingScreen::OnLoadProgress(VideoCore::LoadCallbackStage stage, std::size
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// reset the timer if the stage changes
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// reset the timer if the stage changes
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if (stage != previous_stage) {
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if (stage != previous_stage) {
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ui->progress_bar->setStyleSheet(progressbar_style[stage]);
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ui->progress_bar->setStyleSheet(progressbar_style[stage]);
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// Hide the progress bar during the prepare stage
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if (stage == VideoCore::LoadCallbackStage::Prepare) {
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if (stage == VideoCore::LoadCallbackStage::Prepare) {
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ui->progress_bar->hide();
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ui->progress_bar->hide();
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} else {
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} else {
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@ -27,7 +27,9 @@ enum class LoadCallbackStage;
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class QBuffer;
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class QBuffer;
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class QByteArray;
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class QByteArray;
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class QGraphicsOpacityEffect;
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class QMovie;
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class QMovie;
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class QPropertyAnimation;
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class LoadingScreen : public QWidget {
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class LoadingScreen : public QWidget {
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Q_OBJECT
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Q_OBJECT
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@ -45,14 +47,21 @@ public:
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/// used resources such as the logo and banner.
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/// used resources such as the logo and banner.
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void Clear();
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void Clear();
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/// Slot used to update the status of the progress bar
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void OnLoadProgress(VideoCore::LoadCallbackStage stage, std::size_t value, std::size_t total);
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void OnLoadProgress(VideoCore::LoadCallbackStage stage, std::size_t value, std::size_t total);
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/// Hides the LoadingScreen with a fade out effect
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void OnLoadComplete();
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// In order to use a custom widget with a stylesheet, you need to override the paintEvent
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// In order to use a custom widget with a stylesheet, you need to override the paintEvent
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// See https://wiki.qt.io/How_to_Change_the_Background_Color_of_QWidget
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// See https://wiki.qt.io/How_to_Change_the_Background_Color_of_QWidget
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void paintEvent(QPaintEvent* event) override;
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void paintEvent(QPaintEvent* event) override;
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signals:
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signals:
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void LoadProgress(VideoCore::LoadCallbackStage stage, std::size_t value, std::size_t total);
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void LoadProgress(VideoCore::LoadCallbackStage stage, std::size_t value, std::size_t total);
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/// Signals that this widget is completely hidden now and should be replaced with the other
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/// widget
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void Hidden();
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private:
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private:
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#ifndef YUZU_QT_MOVIE_MISSING
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#ifndef YUZU_QT_MOVIE_MISSING
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@ -64,6 +73,9 @@ private:
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std::size_t previous_total = 0;
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std::size_t previous_total = 0;
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VideoCore::LoadCallbackStage previous_stage;
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VideoCore::LoadCallbackStage previous_stage;
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QGraphicsOpacityEffect* opacity_effect = nullptr;
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std::unique_ptr<QPropertyAnimation> fadeout_animation = nullptr;
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// Definitions for the differences in text and styling for each stage
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// Definitions for the differences in text and styling for each stage
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std::unordered_map<VideoCore::LoadCallbackStage, const char*> progressbar_style;
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std::unordered_map<VideoCore::LoadCallbackStage, const char*> progressbar_style;
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std::unordered_map<VideoCore::LoadCallbackStage, QString> stage_translations;
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std::unordered_map<VideoCore::LoadCallbackStage, QString> stage_translations;
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@ -30,6 +30,24 @@
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<number>0</number>
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<number>0</number>
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</property>
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</property>
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<item>
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<item>
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<widget class="QWidget" name="fade_parent" native="true">
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<layout class="QVBoxLayout" name="verticalLayout_2">
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<property name="spacing">
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<number>0</number>
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</property>
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<property name="leftMargin">
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<number>0</number>
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</property>
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<property name="topMargin">
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<number>0</number>
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</property>
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<property name="rightMargin">
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<number>0</number>
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</property>
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<property name="bottomMargin">
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<number>0</number>
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</property>
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<item alignment="Qt::AlignLeft|Qt::AlignTop">
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<widget class="QLabel" name="logo">
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<widget class="QLabel" name="logo">
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<property name="text">
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<property name="text">
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<string/>
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<string/>
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@ -135,6 +153,9 @@ font: 75 15pt "Arial";</string>
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</item>
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</item>
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</layout>
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</layout>
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</widget>
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</widget>
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</item>
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</layout>
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</widget>
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<resources/>
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<resources/>
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<connections/>
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<connections/>
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</ui>
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</ui>
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@ -415,6 +415,13 @@ void GMainWindow::InitializeWidgets() {
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loading_screen = new LoadingScreen(this);
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loading_screen = new LoadingScreen(this);
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loading_screen->hide();
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loading_screen->hide();
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ui.horizontalLayout->addWidget(loading_screen);
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ui.horizontalLayout->addWidget(loading_screen);
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connect(loading_screen, &LoadingScreen::Hidden, [&] {
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loading_screen->Clear();
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if (emulation_running) {
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render_window->show();
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render_window->setFocus();
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}
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});
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// Create status bar
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// Create status bar
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message_label = new QLabel();
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message_label = new QLabel();
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@ -1513,10 +1520,7 @@ void GMainWindow::OnStopGame() {
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}
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}
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void GMainWindow::OnLoadComplete() {
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void GMainWindow::OnLoadComplete() {
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loading_screen->hide();
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loading_screen->OnLoadComplete();
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loading_screen->Clear();
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render_window->show();
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render_window->setFocus();
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}
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}
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void GMainWindow::OnMenuReportCompatibility() {
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void GMainWindow::OnMenuReportCompatibility() {
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