From 465903468e29ee93845d69bf56273a562dd01242 Mon Sep 17 00:00:00 2001 From: ameerj <52414509+ameerj@users.noreply.github.com> Date: Mon, 7 Jun 2021 15:52:44 -0400 Subject: [PATCH] glsl: Implement barriers --- .../backend/glsl/emit_glsl_atomic.cpp | 1 - .../backend/glsl/emit_glsl_barriers.cpp | 21 +++++++++++++++++++ .../glsl/emit_glsl_not_implemented.cpp | 12 ----------- 3 files changed, 21 insertions(+), 13 deletions(-) diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_atomic.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_atomic.cpp index 1568bb7cf..7353d5d4e 100644 --- a/src/shader_recompiler/backend/glsl/emit_glsl_atomic.cpp +++ b/src/shader_recompiler/backend/glsl/emit_glsl_atomic.cpp @@ -1,4 +1,3 @@ - // Copyright 2021 yuzu Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_barriers.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_barriers.cpp index e69de29bb..e1d1b558e 100644 --- a/src/shader_recompiler/backend/glsl/emit_glsl_barriers.cpp +++ b/src/shader_recompiler/backend/glsl/emit_glsl_barriers.cpp @@ -0,0 +1,21 @@ +// Copyright 2021 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#include "shader_recompiler/backend/glsl/emit_context.h" +#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h" +#include "shader_recompiler/frontend/ir/value.h" + +namespace Shader::Backend::GLSL { +void EmitBarrier(EmitContext& ctx) { + ctx.Add("barrier();"); +} + +void EmitWorkgroupMemoryBarrier(EmitContext& ctx) { + ctx.Add("groupMemoryBarrier();"); +} + +void EmitDeviceMemoryBarrier(EmitContext& ctx) { + ctx.Add("memoryBarrier();"); +} +} // namespace Shader::Backend::GLSL diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_not_implemented.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_not_implemented.cpp index 5ca73610b..37e4b453b 100644 --- a/src/shader_recompiler/backend/glsl/emit_glsl_not_implemented.cpp +++ b/src/shader_recompiler/backend/glsl/emit_glsl_not_implemented.cpp @@ -80,18 +80,6 @@ void EmitDemoteToHelperInvocation(EmitContext& ctx, std::string_view continue_la ctx.Add("discard;"); } -void EmitBarrier(EmitContext& ctx) { - NotImplemented(); -} - -void EmitWorkgroupMemoryBarrier(EmitContext& ctx) { - NotImplemented(); -} - -void EmitDeviceMemoryBarrier(EmitContext& ctx) { - NotImplemented(); -} - void EmitPrologue(EmitContext& ctx) {} void EmitEpilogue(EmitContext& ctx) {}