mirror of
https://github.com/yuzu-mirror/yuzu.git
synced 2024-11-16 18:27:32 +01:00
Shader_Ir: Refactor Decompilation process and allow multiple decompilation modes.
This commit is contained in:
parent
38fc995f6c
commit
47e4f6a52c
@ -87,6 +87,8 @@ set(HASH_FILES
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"${VIDEO_CORE}/shader/ast.h"
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"${VIDEO_CORE}/shader/control_flow.cpp"
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"${VIDEO_CORE}/shader/control_flow.h"
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"${VIDEO_CORE}/shader/compiler_settings.cpp"
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"${VIDEO_CORE}/shader/compiler_settings.h"
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"${VIDEO_CORE}/shader/decode.cpp"
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"${VIDEO_CORE}/shader/expr.cpp"
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"${VIDEO_CORE}/shader/expr.h"
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@ -64,6 +64,8 @@ add_custom_command(OUTPUT scm_rev.cpp
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"${VIDEO_CORE}/shader/ast.h"
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"${VIDEO_CORE}/shader/control_flow.cpp"
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"${VIDEO_CORE}/shader/control_flow.h"
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"${VIDEO_CORE}/shader/compiler_settings.cpp"
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"${VIDEO_CORE}/shader/compiler_settings.h"
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"${VIDEO_CORE}/shader/decode.cpp"
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"${VIDEO_CORE}/shader/expr.cpp"
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"${VIDEO_CORE}/shader/expr.h"
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@ -109,6 +109,8 @@ add_library(video_core STATIC
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shader/ast.h
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shader/control_flow.cpp
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shader/control_flow.h
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shader/compiler_settings.cpp
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shader/compiler_settings.h
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shader/decode.cpp
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shader/expr.cpp
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shader/expr.h
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@ -352,10 +352,12 @@ public:
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// TODO(Subv): Figure out the actual depth of the flow stack, for now it seems
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// unlikely that shaders will use 20 nested SSYs and PBKs.
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constexpr u32 FLOW_STACK_SIZE = 20;
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if (!ir.IsFlowStackDisabled()) {
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for (const auto stack : std::array{MetaStackClass::Ssy, MetaStackClass::Pbk}) {
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code.AddLine("uint {}[{}];", FlowStackName(stack), FLOW_STACK_SIZE);
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code.AddLine("uint {} = 0u;", FlowStackTopName(stack));
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}
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}
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code.AddLine("while (true) {{");
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++code.scope;
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@ -11,6 +11,8 @@
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namespace OpenGL::GLShader {
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using Tegra::Engines::Maxwell3D;
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using VideoCommon::Shader::CompileDepth;
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using VideoCommon::Shader::CompilerSettings;
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using VideoCommon::Shader::ProgramCode;
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using VideoCommon::Shader::ShaderIR;
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@ -31,13 +33,17 @@ layout (std140, binding = EMULATION_UBO_BINDING) uniform vs_config {
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)";
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const ShaderIR program_ir(setup.program.code, PROGRAM_OFFSET, setup.program.size_a);
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CompilerSettings settings;
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settings.depth = CompileDepth::NoFlowStack;
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const ShaderIR program_ir(setup.program.code, PROGRAM_OFFSET, setup.program.size_a, settings);
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const auto stage = setup.IsDualProgram() ? ProgramType::VertexA : ProgramType::VertexB;
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ProgramResult program = Decompile(device, program_ir, stage, "vertex");
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out += program.first;
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if (setup.IsDualProgram()) {
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const ShaderIR program_ir_b(setup.program.code_b, PROGRAM_OFFSET, setup.program.size_b);
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const ShaderIR program_ir_b(setup.program.code_b, PROGRAM_OFFSET, setup.program.size_b,
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settings);
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ProgramResult program_b = Decompile(device, program_ir_b, ProgramType::VertexB, "vertex_b");
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out += program_b.first;
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}
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@ -80,7 +86,10 @@ layout (std140, binding = EMULATION_UBO_BINDING) uniform gs_config {
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)";
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const ShaderIR program_ir(setup.program.code, PROGRAM_OFFSET, setup.program.size_a);
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CompilerSettings settings;
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settings.depth = CompileDepth::NoFlowStack;
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const ShaderIR program_ir(setup.program.code, PROGRAM_OFFSET, setup.program.size_a, settings);
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ProgramResult program = Decompile(device, program_ir, ProgramType::Geometry, "geometry");
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out += program.first;
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@ -114,7 +123,10 @@ layout (std140, binding = EMULATION_UBO_BINDING) uniform fs_config {
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};
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)";
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const ShaderIR program_ir(setup.program.code, PROGRAM_OFFSET, setup.program.size_a);
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CompilerSettings settings;
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settings.depth = CompileDepth::NoFlowStack;
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const ShaderIR program_ir(setup.program.code, PROGRAM_OFFSET, setup.program.size_a, settings);
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ProgramResult program = Decompile(device, program_ir, ProgramType::Fragment, "fragment");
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out += program.first;
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@ -133,7 +145,10 @@ ProgramResult GenerateComputeShader(const Device& device, const ShaderSetup& set
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std::string out = "// Shader Unique Id: CS" + id + "\n\n";
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out += GetCommonDeclarations();
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const ShaderIR program_ir(setup.program.code, COMPUTE_OFFSET, setup.program.size_a);
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CompilerSettings settings;
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settings.depth = CompileDepth::NoFlowStack;
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const ShaderIR program_ir(setup.program.code, COMPUTE_OFFSET, setup.program.size_a, settings);
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ProgramResult program = Decompile(device, program_ir, ProgramType::Compute, "compute");
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out += program.first;
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@ -363,7 +363,7 @@ std::string ASTManager::Print() {
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return printer.GetResult();
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}
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ASTManager::ASTManager() = default;
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ASTManager::ASTManager(bool full_decompile) : full_decompile{full_decompile} {};
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ASTManager::~ASTManager() {
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Clear();
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@ -383,6 +383,7 @@ ASTManager::ASTManager(ASTManager&& other)
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}
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ASTManager& ASTManager::operator=(ASTManager&& other) {
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full_decompile = other.full_decompile;
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labels_map = std::move(other.labels_map);
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labels_count = other.labels_count;
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gotos = std::move(other.gotos);
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@ -434,6 +435,13 @@ void ASTManager::Decompile() {
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ASTNode goto_node = *it;
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u32 label_index = goto_node->GetGotoLabel();
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ASTNode label = labels[label_index];
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if (!full_decompile) {
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// We only decompile backward jumps
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if (!IsBackwardsJump(goto_node, label)) {
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it++;
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continue;
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}
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}
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if (IndirectlyRelated(goto_node, label)) {
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while (!DirectlyRelated(goto_node, label)) {
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MoveOutward(goto_node);
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@ -469,11 +477,91 @@ void ASTManager::Decompile() {
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}
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it++;
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}
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if (full_decompile) {
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for (ASTNode label : labels) {
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auto& manager = label->GetManager();
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manager.Remove(label);
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}
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labels.clear();
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} else {
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auto it = labels.begin();
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while (it != labels.end()) {
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bool can_remove = true;
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ASTNode label = *it;
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for (ASTNode goto_node : gotos) {
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u32 label_index = goto_node->GetGotoLabel();
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ASTNode glabel = labels[label_index];
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if (glabel == label) {
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can_remove = false;
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break;
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}
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}
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if (can_remove) {
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auto& manager = label->GetManager();
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manager.Remove(label);
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labels.erase(it);
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}
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}
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}
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}
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bool ASTManager::IsBackwardsJump(ASTNode goto_node, ASTNode label_node) const {
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u32 goto_level = goto_node->GetLevel();
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u32 label_level = label_node->GetLevel();
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while (goto_level > label_level) {
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goto_level--;
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goto_node = goto_node->GetParent();
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}
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while (label_level > goto_level) {
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label_level--;
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label_node = label_node->GetParent();
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}
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while (goto_node->GetParent() != label_node->GetParent()) {
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goto_node = goto_node->GetParent();
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label_node = label_node->GetParent();
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}
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ASTNode current = goto_node->GetPrevious();
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while (current) {
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if (current == label_node) {
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return true;
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}
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current = current->GetPrevious();
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}
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return false;
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}
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ASTNode CommonParent(ASTNode first, ASTNode second) {
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if (first->GetParent() == second->GetParent()) {
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return first->GetParent();
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}
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u32 first_level = first->GetLevel();
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u32 second_level = second->GetLevel();
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u32 min_level;
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u32 max_level;
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ASTNode max;
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ASTNode min;
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if (first_level > second_level) {
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min_level = second_level;
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min = second;
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max_level = first_level;
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max = first;
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} else {
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min_level = first_level;
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min = first;
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max_level = second_level;
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max = second;
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}
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while (max_level > min_level) {
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max_level--;
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max = max->GetParent();
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}
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while (min->GetParent() != max->GetParent()) {
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min = min->GetParent();
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max = max->GetParent();
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}
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return min->GetParent();
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}
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bool ASTManager::IndirectlyRelated(ASTNode first, ASTNode second) {
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@ -274,7 +274,7 @@ private:
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class ASTManager final {
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public:
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ASTManager();
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ASTManager(bool full_decompile);
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~ASTManager();
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ASTManager(const ASTManager& o) = delete;
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@ -304,7 +304,18 @@ public:
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void SanityCheck();
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bool IsFullyDecompiled() const {
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if (full_decompile) {
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return gotos.size() == 0;
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} else {
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for (ASTNode goto_node : gotos) {
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u32 label_index = goto_node->GetGotoLabel();
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ASTNode glabel = labels[label_index];
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if (IsBackwardsJump(goto_node, glabel)) {
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return false;
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}
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}
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return true;
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}
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}
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ASTNode GetProgram() const {
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@ -318,6 +329,10 @@ public:
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}
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private:
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bool IsBackwardsJump(ASTNode goto_node, ASTNode label_node) const;
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ASTNode CommonParent(ASTNode first, ASTNode second);
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bool IndirectlyRelated(ASTNode first, ASTNode second);
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bool DirectlyRelated(ASTNode first, ASTNode second);
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@ -334,6 +349,7 @@ private:
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return new_var;
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}
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bool full_decompile{};
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std::unordered_map<u32, u32> labels_map{};
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u32 labels_count{};
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std::vector<ASTNode> labels{};
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26
src/video_core/shader/compiler_settings.cpp
Normal file
26
src/video_core/shader/compiler_settings.cpp
Normal file
@ -0,0 +1,26 @@
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// Copyright 2019 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include "video_core/shader/compiler_settings.h"
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namespace VideoCommon::Shader {
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std::string CompileDepthAsString(const CompileDepth cd) {
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switch (cd) {
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case CompileDepth::BruteForce:
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return "Brute Force Compile";
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case CompileDepth::FlowStack:
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return "Simple Flow Stack Mode";
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case CompileDepth::NoFlowStack:
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return "Remove Flow Stack";
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case CompileDepth::DecompileBackwards:
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return "Decompile Backward Jumps";
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case CompileDepth::FullDecompile:
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return "Full Decompilation";
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default:
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return "Unknown Compiler Process";
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}
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}
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} // namespace VideoCommon::Shader
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src/video_core/shader/compiler_settings.h
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25
src/video_core/shader/compiler_settings.h
Normal file
@ -0,0 +1,25 @@
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// Copyright 2019 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include "video_core/engines/shader_bytecode.h"
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namespace VideoCommon::Shader {
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enum class CompileDepth : u32 {
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BruteForce = 0,
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FlowStack = 1,
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NoFlowStack = 2,
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DecompileBackwards = 3,
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FullDecompile = 4,
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};
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std::string CompileDepthAsString(CompileDepth cd);
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struct CompilerSettings {
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CompileDepth depth;
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};
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} // namespace VideoCommon::Shader
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@ -57,8 +57,8 @@ struct BlockInfo {
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struct CFGRebuildState {
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explicit CFGRebuildState(const ProgramCode& program_code, const std::size_t program_size,
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const u32 start, ASTManager& manager)
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: program_code{program_code}, program_size{program_size}, start{start}, manager{manager} {}
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const u32 start)
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: program_code{program_code}, program_size{program_size}, start{start} {}
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u32 start{};
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std::vector<BlockInfo> block_info{};
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@ -71,7 +71,7 @@ struct CFGRebuildState {
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std::unordered_map<u32, BlockStack> stacks{};
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const ProgramCode& program_code;
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const std::size_t program_size;
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ASTManager& manager;
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ASTManager* manager;
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};
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enum class BlockCollision : u32 { None, Found, Inside };
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@ -456,67 +456,91 @@ void InsertBranch(ASTManager& mm, const BlockBranchInfo& branch) {
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}
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void DecompileShader(CFGRebuildState& state) {
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state.manager.Init();
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state.manager->Init();
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for (auto label : state.labels) {
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state.manager.DeclareLabel(label);
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state.manager->DeclareLabel(label);
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}
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for (auto& block : state.block_info) {
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if (state.labels.count(block.start) != 0) {
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state.manager.InsertLabel(block.start);
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state.manager->InsertLabel(block.start);
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}
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u32 end = block.branch.ignore ? block.end + 1 : block.end;
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state.manager.InsertBlock(block.start, end);
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state.manager->InsertBlock(block.start, end);
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if (!block.branch.ignore) {
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InsertBranch(state.manager, block.branch);
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InsertBranch(*state.manager, block.branch);
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}
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}
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// state.manager.ShowCurrentState("Before Decompiling");
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state.manager.Decompile();
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// state.manager.ShowCurrentState("After Decompiling");
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state.manager->Decompile();
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}
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std::unique_ptr<ShaderCharacteristics> ScanFlow(const ProgramCode& program_code, u32 program_size,
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u32 start_address, ASTManager& manager) {
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CFGRebuildState state{program_code, program_size, start_address, manager};
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u32 start_address,
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const CompilerSettings& settings) {
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auto result_out = std::make_unique<ShaderCharacteristics>();
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if (settings.depth == CompileDepth::BruteForce) {
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result_out->settings.depth = CompileDepth::BruteForce;
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return std::move(result_out);
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}
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CFGRebuildState state{program_code, program_size, start_address};
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// Inspect Code and generate blocks
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state.labels.clear();
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state.labels.emplace(start_address);
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state.inspect_queries.push_back(state.start);
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while (!state.inspect_queries.empty()) {
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if (!TryInspectAddress(state)) {
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return {};
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result_out->settings.depth = CompileDepth::BruteForce;
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return std::move(result_out);
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}
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}
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bool use_flow_stack = true;
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bool decompiled = false;
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if (settings.depth != CompileDepth::FlowStack) {
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// Decompile Stacks
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state.queries.push_back(Query{state.start, {}, {}});
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bool decompiled = true;
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decompiled = true;
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while (!state.queries.empty()) {
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if (!TryQuery(state)) {
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decompiled = false;
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break;
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}
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}
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}
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use_flow_stack = !decompiled;
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// Sort and organize results
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std::sort(state.block_info.begin(), state.block_info.end(),
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[](const BlockInfo& a, const BlockInfo& b) -> bool { return a.start < b.start; });
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if (decompiled) {
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if (decompiled && settings.depth != CompileDepth::NoFlowStack) {
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ASTManager manager{settings.depth != CompileDepth::DecompileBackwards};
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state.manager = &manager;
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DecompileShader(state);
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decompiled = state.manager.IsFullyDecompiled();
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decompiled = state.manager->IsFullyDecompiled();
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if (!decompiled) {
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if (settings.depth == CompileDepth::FullDecompile) {
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LOG_CRITICAL(HW_GPU, "Failed to remove all the gotos!:");
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state.manager.ShowCurrentState("Of Shader");
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state.manager.Clear();
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}
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} else {
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LOG_CRITICAL(HW_GPU, "Failed to remove all backward gotos!:");
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}
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state.manager->ShowCurrentState("Of Shader");
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state.manager->Clear();
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} else {
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auto result_out = std::make_unique<ShaderCharacteristics>();
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result_out->decompiled = decompiled;
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result_out->start = start_address;
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if (decompiled) {
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result_out->settings.depth = settings.depth;
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result_out->manager = std::move(manager);
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result_out->end = state.block_info.back().end + 1;
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return std::move(result_out);
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}
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}
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result_out->start = start_address;
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result_out->settings.depth =
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use_flow_stack ? CompileDepth::FlowStack : CompileDepth::NoFlowStack;
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result_out->blocks.clear();
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for (auto& block : state.block_info) {
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ShaderBlock new_block{};
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new_block.start = block.start;
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@ -530,6 +554,10 @@ std::unique_ptr<ShaderCharacteristics> ScanFlow(const ProgramCode& program_code,
|
||||
result_out->end = std::max(result_out->end, block.end);
|
||||
result_out->blocks.push_back(new_block);
|
||||
}
|
||||
if (!use_flow_stack) {
|
||||
result_out->labels = std::move(state.labels);
|
||||
return std::move(result_out);
|
||||
}
|
||||
auto back = result_out->blocks.begin();
|
||||
auto next = std::next(back);
|
||||
while (next != result_out->blocks.end()) {
|
||||
|
@ -9,8 +9,9 @@
|
||||
#include <set>
|
||||
|
||||
#include "video_core/engines/shader_bytecode.h"
|
||||
#include "video_core/shader/shader_ir.h"
|
||||
#include "video_core/shader/ast.h"
|
||||
#include "video_core/shader/compiler_settings.h"
|
||||
#include "video_core/shader/shader_ir.h"
|
||||
|
||||
namespace VideoCommon::Shader {
|
||||
|
||||
@ -68,12 +69,15 @@ struct ShaderBlock {
|
||||
|
||||
struct ShaderCharacteristics {
|
||||
std::list<ShaderBlock> blocks{};
|
||||
bool decompiled{};
|
||||
std::set<u32> labels{};
|
||||
u32 start{};
|
||||
u32 end{};
|
||||
ASTManager manager{true};
|
||||
CompilerSettings settings{};
|
||||
};
|
||||
|
||||
std::unique_ptr<ShaderCharacteristics> ScanFlow(const ProgramCode& program_code, u32 program_size,
|
||||
u32 start_address, ASTManager& manager);
|
||||
u32 start_address,
|
||||
const CompilerSettings& settings);
|
||||
|
||||
} // namespace VideoCommon::Shader
|
||||
|
@ -102,36 +102,72 @@ void ShaderIR::Decode() {
|
||||
std::memcpy(&header, program_code.data(), sizeof(Tegra::Shader::Header));
|
||||
|
||||
decompiled = false;
|
||||
const auto info =
|
||||
ScanFlow(program_code, program_size, main_offset, program_manager);
|
||||
if (info) {
|
||||
const auto& shader_info = *info;
|
||||
auto info = ScanFlow(program_code, program_size, main_offset, settings);
|
||||
auto& shader_info = *info;
|
||||
coverage_begin = shader_info.start;
|
||||
coverage_end = shader_info.end;
|
||||
if (shader_info.decompiled) {
|
||||
switch (shader_info.settings.depth) {
|
||||
case CompileDepth::FlowStack: {
|
||||
for (const auto& block : shader_info.blocks) {
|
||||
basic_blocks.insert({block.start, DecodeRange(block.start, block.end + 1)});
|
||||
}
|
||||
break;
|
||||
}
|
||||
case CompileDepth::NoFlowStack: {
|
||||
disable_flow_stack = true;
|
||||
const auto insert_block = [this](NodeBlock& nodes, u32 label) {
|
||||
if (label == static_cast<u32>(exit_branch)) {
|
||||
return;
|
||||
}
|
||||
basic_blocks.insert({label, nodes});
|
||||
};
|
||||
const auto& blocks = shader_info.blocks;
|
||||
NodeBlock current_block;
|
||||
u32 current_label = static_cast<u32>(exit_branch);
|
||||
for (auto& block : blocks) {
|
||||
if (shader_info.labels.count(block.start) != 0) {
|
||||
insert_block(current_block, current_label);
|
||||
current_block.clear();
|
||||
current_label = block.start;
|
||||
}
|
||||
if (!block.ignore_branch) {
|
||||
DecodeRangeInner(current_block, block.start, block.end);
|
||||
InsertControlFlow(current_block, block);
|
||||
} else {
|
||||
DecodeRangeInner(current_block, block.start, block.end + 1);
|
||||
}
|
||||
}
|
||||
insert_block(current_block, current_label);
|
||||
break;
|
||||
}
|
||||
case CompileDepth::DecompileBackwards:
|
||||
case CompileDepth::FullDecompile: {
|
||||
program_manager = std::move(shader_info.manager);
|
||||
disable_flow_stack = true;
|
||||
decompiled = true;
|
||||
ASTDecoder decoder{*this};
|
||||
ASTNode program = GetASTProgram();
|
||||
decoder.Visit(program);
|
||||
return;
|
||||
break;
|
||||
}
|
||||
LOG_WARNING(HW_GPU, "Flow Stack Removing Failed! Falling back to old method");
|
||||
// we can't decompile it, fallback to standard method
|
||||
for (const auto& block : shader_info.blocks) {
|
||||
basic_blocks.insert({block.start, DecodeRange(block.start, block.end + 1)});
|
||||
}
|
||||
return;
|
||||
}
|
||||
LOG_WARNING(HW_GPU, "Flow Analysis Failed! Falling back to brute force compiling");
|
||||
|
||||
// Now we need to deal with an undecompilable shader. We need to brute force
|
||||
// a shader that captures every position.
|
||||
default:
|
||||
LOG_CRITICAL(HW_GPU, "Unknown decompilation mode!");
|
||||
[[fallthrough]];
|
||||
case CompileDepth::BruteForce: {
|
||||
coverage_begin = main_offset;
|
||||
const u32 shader_end = static_cast<u32>(program_size / sizeof(u64));
|
||||
coverage_end = shader_end;
|
||||
for (u32 label = main_offset; label < shader_end; label++) {
|
||||
basic_blocks.insert({label, DecodeRange(label, label + 1)});
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (settings.depth != shader_info.settings.depth) {
|
||||
LOG_WARNING(
|
||||
HW_GPU, "Decompiling to this setting \"{}\" failed, downgrading to this setting \"{}\"",
|
||||
CompileDepthAsString(settings.depth), CompileDepthAsString(shader_info.settings.depth));
|
||||
}
|
||||
}
|
||||
|
||||
NodeBlock ShaderIR::DecodeRange(u32 begin, u32 end) {
|
||||
|
@ -157,7 +157,7 @@ u32 ShaderIR::DecodeOther(NodeBlock& bb, u32 pc) {
|
||||
UNIMPLEMENTED_IF_MSG(instr.bra.constant_buffer != 0,
|
||||
"Constant buffer flow is not supported");
|
||||
|
||||
if (decompiled) {
|
||||
if (disable_flow_stack) {
|
||||
break;
|
||||
}
|
||||
|
||||
@ -171,7 +171,7 @@ u32 ShaderIR::DecodeOther(NodeBlock& bb, u32 pc) {
|
||||
UNIMPLEMENTED_IF_MSG(instr.bra.constant_buffer != 0,
|
||||
"Constant buffer PBK is not supported");
|
||||
|
||||
if (decompiled) {
|
||||
if (disable_flow_stack) {
|
||||
break;
|
||||
}
|
||||
|
||||
@ -186,7 +186,7 @@ u32 ShaderIR::DecodeOther(NodeBlock& bb, u32 pc) {
|
||||
UNIMPLEMENTED_IF_MSG(cc != Tegra::Shader::ConditionCode::T, "SYNC condition code used: {}",
|
||||
static_cast<u32>(cc));
|
||||
|
||||
if (decompiled) {
|
||||
if (disable_flow_stack) {
|
||||
break;
|
||||
}
|
||||
|
||||
@ -198,7 +198,7 @@ u32 ShaderIR::DecodeOther(NodeBlock& bb, u32 pc) {
|
||||
const Tegra::Shader::ConditionCode cc = instr.flow_condition_code;
|
||||
UNIMPLEMENTED_IF_MSG(cc != Tegra::Shader::ConditionCode::T, "BRK condition code used: {}",
|
||||
static_cast<u32>(cc));
|
||||
if (decompiled) {
|
||||
if (disable_flow_stack) {
|
||||
break;
|
||||
}
|
||||
|
||||
|
@ -22,8 +22,10 @@ using Tegra::Shader::PredCondition;
|
||||
using Tegra::Shader::PredOperation;
|
||||
using Tegra::Shader::Register;
|
||||
|
||||
ShaderIR::ShaderIR(const ProgramCode& program_code, u32 main_offset, const std::size_t size)
|
||||
: program_code{program_code}, main_offset{main_offset}, program_size{size}, program_manager{} {
|
||||
ShaderIR::ShaderIR(const ProgramCode& program_code, u32 main_offset, const std::size_t size,
|
||||
CompilerSettings settings)
|
||||
: program_code{program_code}, main_offset{main_offset}, program_size{size}, basic_blocks{},
|
||||
program_manager{true}, settings{settings} {
|
||||
Decode();
|
||||
}
|
||||
|
||||
|
@ -16,6 +16,7 @@
|
||||
#include "video_core/engines/shader_bytecode.h"
|
||||
#include "video_core/engines/shader_header.h"
|
||||
#include "video_core/shader/ast.h"
|
||||
#include "video_core/shader/compiler_settings.h"
|
||||
#include "video_core/shader/node.h"
|
||||
|
||||
namespace VideoCommon::Shader {
|
||||
@ -65,7 +66,8 @@ struct GlobalMemoryUsage {
|
||||
|
||||
class ShaderIR final {
|
||||
public:
|
||||
explicit ShaderIR(const ProgramCode& program_code, u32 main_offset, std::size_t size);
|
||||
explicit ShaderIR(const ProgramCode& program_code, u32 main_offset, std::size_t size,
|
||||
CompilerSettings settings);
|
||||
~ShaderIR();
|
||||
|
||||
const std::map<u32, NodeBlock>& GetBasicBlocks() const {
|
||||
@ -141,6 +143,10 @@ public:
|
||||
return header;
|
||||
}
|
||||
|
||||
bool IsFlowStackDisabled() const {
|
||||
return disable_flow_stack;
|
||||
}
|
||||
|
||||
bool IsDecompiled() const {
|
||||
return decompiled;
|
||||
}
|
||||
@ -368,6 +374,7 @@ private:
|
||||
const u32 main_offset;
|
||||
const std::size_t program_size;
|
||||
bool decompiled{};
|
||||
bool disable_flow_stack{};
|
||||
|
||||
u32 coverage_begin{};
|
||||
u32 coverage_end{};
|
||||
@ -375,6 +382,7 @@ private:
|
||||
std::map<u32, NodeBlock> basic_blocks;
|
||||
NodeBlock global_code;
|
||||
ASTManager program_manager;
|
||||
CompilerSettings settings{};
|
||||
|
||||
std::set<u32> used_registers;
|
||||
std::set<Tegra::Shader::Pred> used_predicates;
|
||||
|
Loading…
Reference in New Issue
Block a user