mirror of
https://github.com/yuzu-mirror/yuzu.git
synced 2024-11-18 21:17:33 +01:00
Merge pull request #1987 from ReinUsesLisp/explicit-shader-ldg
gl_shader_cache: Use explicit bindings
This commit is contained in:
commit
4c818b60e3
@ -297,11 +297,7 @@ void RasterizerOpenGL::SetupShaders(GLenum primitive_mode) {
|
|||||||
MICROPROFILE_SCOPE(OpenGL_Shader);
|
MICROPROFILE_SCOPE(OpenGL_Shader);
|
||||||
auto& gpu = Core::System::GetInstance().GPU().Maxwell3D();
|
auto& gpu = Core::System::GetInstance().GPU().Maxwell3D();
|
||||||
|
|
||||||
// Next available bindpoints to use when uploading the const buffers and textures to the GLSL
|
BaseBindings base_bindings;
|
||||||
// shaders. The constbuffer bindpoint starts after the shader stage configuration bind points.
|
|
||||||
u32 current_constbuffer_bindpoint = Tegra::Engines::Maxwell3D::Regs::MaxShaderStage;
|
|
||||||
u32 current_gmem_bindpoint = 0;
|
|
||||||
u32 current_texture_bindpoint = 0;
|
|
||||||
std::array<bool, Maxwell::NumClipDistances> clip_distances{};
|
std::array<bool, Maxwell::NumClipDistances> clip_distances{};
|
||||||
|
|
||||||
for (std::size_t index = 0; index < Maxwell::MaxShaderProgram; ++index) {
|
for (std::size_t index = 0; index < Maxwell::MaxShaderProgram; ++index) {
|
||||||
@ -325,47 +321,35 @@ void RasterizerOpenGL::SetupShaders(GLenum primitive_mode) {
|
|||||||
const GLintptr offset = buffer_cache.UploadHostMemory(
|
const GLintptr offset = buffer_cache.UploadHostMemory(
|
||||||
&ubo, sizeof(ubo), static_cast<std::size_t>(uniform_buffer_alignment));
|
&ubo, sizeof(ubo), static_cast<std::size_t>(uniform_buffer_alignment));
|
||||||
|
|
||||||
// Bind the buffer
|
// Bind the emulation info buffer
|
||||||
glBindBufferRange(GL_UNIFORM_BUFFER, static_cast<GLuint>(stage), buffer_cache.GetHandle(),
|
glBindBufferRange(GL_UNIFORM_BUFFER, base_bindings.cbuf, buffer_cache.GetHandle(), offset,
|
||||||
offset, static_cast<GLsizeiptr>(sizeof(ubo)));
|
static_cast<GLsizeiptr>(sizeof(ubo)));
|
||||||
|
|
||||||
Shader shader{shader_cache.GetStageProgram(program)};
|
Shader shader{shader_cache.GetStageProgram(program)};
|
||||||
|
const auto [program_handle, next_bindings] =
|
||||||
|
shader->GetProgramHandle(primitive_mode, base_bindings);
|
||||||
|
|
||||||
switch (program) {
|
switch (program) {
|
||||||
case Maxwell::ShaderProgram::VertexA:
|
case Maxwell::ShaderProgram::VertexA:
|
||||||
case Maxwell::ShaderProgram::VertexB: {
|
case Maxwell::ShaderProgram::VertexB:
|
||||||
shader_program_manager->UseProgrammableVertexShader(
|
shader_program_manager->UseProgrammableVertexShader(program_handle);
|
||||||
shader->GetProgramHandle(primitive_mode));
|
|
||||||
break;
|
break;
|
||||||
}
|
case Maxwell::ShaderProgram::Geometry:
|
||||||
case Maxwell::ShaderProgram::Geometry: {
|
shader_program_manager->UseProgrammableGeometryShader(program_handle);
|
||||||
shader_program_manager->UseProgrammableGeometryShader(
|
|
||||||
shader->GetProgramHandle(primitive_mode));
|
|
||||||
break;
|
break;
|
||||||
}
|
case Maxwell::ShaderProgram::Fragment:
|
||||||
case Maxwell::ShaderProgram::Fragment: {
|
shader_program_manager->UseProgrammableFragmentShader(program_handle);
|
||||||
shader_program_manager->UseProgrammableFragmentShader(
|
|
||||||
shader->GetProgramHandle(primitive_mode));
|
|
||||||
break;
|
break;
|
||||||
}
|
|
||||||
default:
|
default:
|
||||||
LOG_CRITICAL(HW_GPU, "Unimplemented shader index={}, enable={}, offset=0x{:08X}", index,
|
LOG_CRITICAL(HW_GPU, "Unimplemented shader index={}, enable={}, offset=0x{:08X}", index,
|
||||||
shader_config.enable.Value(), shader_config.offset);
|
shader_config.enable.Value(), shader_config.offset);
|
||||||
UNREACHABLE();
|
UNREACHABLE();
|
||||||
}
|
}
|
||||||
|
|
||||||
// Configure the const buffers for this shader stage.
|
const auto stage_enum = static_cast<Maxwell::ShaderStage>(stage);
|
||||||
current_constbuffer_bindpoint =
|
SetupConstBuffers(stage_enum, shader, program_handle, base_bindings);
|
||||||
SetupConstBuffers(static_cast<Maxwell::ShaderStage>(stage), shader, primitive_mode,
|
SetupGlobalRegions(stage_enum, shader, program_handle, base_bindings);
|
||||||
current_constbuffer_bindpoint);
|
SetupTextures(stage_enum, shader, program_handle, base_bindings);
|
||||||
|
|
||||||
// Configure global memory regions for this shader stage.
|
|
||||||
current_gmem_bindpoint = SetupGlobalRegions(static_cast<Maxwell::ShaderStage>(stage),
|
|
||||||
shader, primitive_mode, current_gmem_bindpoint);
|
|
||||||
|
|
||||||
// Configure the textures for this shader stage.
|
|
||||||
current_texture_bindpoint = SetupTextures(static_cast<Maxwell::ShaderStage>(stage), shader,
|
|
||||||
primitive_mode, current_texture_bindpoint);
|
|
||||||
|
|
||||||
// Workaround for Intel drivers.
|
// Workaround for Intel drivers.
|
||||||
// When a clip distance is enabled but not set in the shader it crops parts of the screen
|
// When a clip distance is enabled but not set in the shader it crops parts of the screen
|
||||||
@ -380,6 +364,8 @@ void RasterizerOpenGL::SetupShaders(GLenum primitive_mode) {
|
|||||||
// VertexB was combined with VertexA, so we skip the VertexB iteration
|
// VertexB was combined with VertexA, so we skip the VertexB iteration
|
||||||
index++;
|
index++;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
base_bindings = next_bindings;
|
||||||
}
|
}
|
||||||
|
|
||||||
SyncClipEnabled(clip_distances);
|
SyncClipEnabled(clip_distances);
|
||||||
@ -929,8 +915,9 @@ void RasterizerOpenGL::SamplerInfo::SyncWithConfig(const Tegra::Texture::TSCEntr
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
u32 RasterizerOpenGL::SetupConstBuffers(Maxwell::ShaderStage stage, Shader& shader,
|
void RasterizerOpenGL::SetupConstBuffers(Tegra::Engines::Maxwell3D::Regs::ShaderStage stage,
|
||||||
GLenum primitive_mode, u32 current_bindpoint) {
|
const Shader& shader, GLuint program_handle,
|
||||||
|
BaseBindings base_bindings) {
|
||||||
MICROPROFILE_SCOPE(OpenGL_UBO);
|
MICROPROFILE_SCOPE(OpenGL_UBO);
|
||||||
const auto& gpu = Core::System::GetInstance().GPU();
|
const auto& gpu = Core::System::GetInstance().GPU();
|
||||||
const auto& maxwell3d = gpu.Maxwell3D();
|
const auto& maxwell3d = gpu.Maxwell3D();
|
||||||
@ -978,92 +965,73 @@ u32 RasterizerOpenGL::SetupConstBuffers(Maxwell::ShaderStage stage, Shader& shad
|
|||||||
size = Common::AlignUp(size, sizeof(GLvec4));
|
size = Common::AlignUp(size, sizeof(GLvec4));
|
||||||
ASSERT_MSG(size <= MaxConstbufferSize, "Constbuffer too big");
|
ASSERT_MSG(size <= MaxConstbufferSize, "Constbuffer too big");
|
||||||
|
|
||||||
GLintptr const_buffer_offset = buffer_cache.UploadMemory(
|
const GLintptr const_buffer_offset = buffer_cache.UploadMemory(
|
||||||
buffer.address, size, static_cast<std::size_t>(uniform_buffer_alignment));
|
buffer.address, size, static_cast<std::size_t>(uniform_buffer_alignment));
|
||||||
|
|
||||||
// Now configure the bindpoint of the buffer inside the shader
|
|
||||||
glUniformBlockBinding(shader->GetProgramHandle(primitive_mode),
|
|
||||||
shader->GetProgramResourceIndex(used_buffer),
|
|
||||||
current_bindpoint + bindpoint);
|
|
||||||
|
|
||||||
// Prepare values for multibind
|
// Prepare values for multibind
|
||||||
bind_buffers[bindpoint] = buffer_cache.GetHandle();
|
bind_buffers[bindpoint] = buffer_cache.GetHandle();
|
||||||
bind_offsets[bindpoint] = const_buffer_offset;
|
bind_offsets[bindpoint] = const_buffer_offset;
|
||||||
bind_sizes[bindpoint] = size;
|
bind_sizes[bindpoint] = size;
|
||||||
}
|
}
|
||||||
|
|
||||||
glBindBuffersRange(GL_UNIFORM_BUFFER, current_bindpoint, static_cast<GLsizei>(entries.size()),
|
// The first binding is reserved for emulation values
|
||||||
|
const GLuint ubo_base_binding = base_bindings.cbuf + 1;
|
||||||
|
glBindBuffersRange(GL_UNIFORM_BUFFER, ubo_base_binding, static_cast<GLsizei>(entries.size()),
|
||||||
bind_buffers.data(), bind_offsets.data(), bind_sizes.data());
|
bind_buffers.data(), bind_offsets.data(), bind_sizes.data());
|
||||||
|
|
||||||
return current_bindpoint + static_cast<u32>(entries.size());
|
|
||||||
}
|
}
|
||||||
|
|
||||||
u32 RasterizerOpenGL::SetupGlobalRegions(Maxwell::ShaderStage stage, Shader& shader,
|
void RasterizerOpenGL::SetupGlobalRegions(Tegra::Engines::Maxwell3D::Regs::ShaderStage stage,
|
||||||
GLenum primitive_mode, u32 current_bindpoint) {
|
const Shader& shader, GLenum primitive_mode,
|
||||||
for (const auto& global_region : shader->GetShaderEntries().global_memory_entries) {
|
BaseBindings base_bindings) {
|
||||||
const auto& region =
|
// TODO(Rodrigo): Use ARB_multi_bind here
|
||||||
global_cache.GetGlobalRegion(global_region, static_cast<Maxwell::ShaderStage>(stage));
|
const auto& entries = shader->GetShaderEntries().global_memory_entries;
|
||||||
const GLuint block_index{shader->GetProgramResourceIndex(global_region)};
|
|
||||||
ASSERT(block_index != GL_INVALID_INDEX);
|
for (u32 bindpoint = 0; bindpoint < static_cast<u32>(entries.size()); ++bindpoint) {
|
||||||
|
const auto& entry = entries[bindpoint];
|
||||||
|
const u32 current_bindpoint = base_bindings.gmem + bindpoint;
|
||||||
|
const auto& region = global_cache.GetGlobalRegion(entry, stage);
|
||||||
|
|
||||||
glBindBufferBase(GL_SHADER_STORAGE_BUFFER, current_bindpoint, region->GetBufferHandle());
|
glBindBufferBase(GL_SHADER_STORAGE_BUFFER, current_bindpoint, region->GetBufferHandle());
|
||||||
glShaderStorageBlockBinding(shader->GetProgramHandle(primitive_mode), block_index,
|
|
||||||
current_bindpoint);
|
|
||||||
++current_bindpoint;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
return current_bindpoint;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
u32 RasterizerOpenGL::SetupTextures(Maxwell::ShaderStage stage, Shader& shader,
|
void RasterizerOpenGL::SetupTextures(Maxwell::ShaderStage stage, const Shader& shader,
|
||||||
GLenum primitive_mode, u32 current_unit) {
|
GLuint program_handle, BaseBindings base_bindings) {
|
||||||
MICROPROFILE_SCOPE(OpenGL_Texture);
|
MICROPROFILE_SCOPE(OpenGL_Texture);
|
||||||
const auto& gpu = Core::System::GetInstance().GPU();
|
const auto& gpu = Core::System::GetInstance().GPU();
|
||||||
const auto& maxwell3d = gpu.Maxwell3D();
|
const auto& maxwell3d = gpu.Maxwell3D();
|
||||||
const auto& entries = shader->GetShaderEntries().samplers;
|
const auto& entries = shader->GetShaderEntries().samplers;
|
||||||
|
|
||||||
ASSERT_MSG(current_unit + entries.size() <= std::size(state.texture_units),
|
ASSERT_MSG(base_bindings.sampler + entries.size() <= std::size(state.texture_units),
|
||||||
"Exceeded the number of active textures.");
|
"Exceeded the number of active textures.");
|
||||||
|
|
||||||
for (u32 bindpoint = 0; bindpoint < entries.size(); ++bindpoint) {
|
for (u32 bindpoint = 0; bindpoint < entries.size(); ++bindpoint) {
|
||||||
const auto& entry = entries[bindpoint];
|
const auto& entry = entries[bindpoint];
|
||||||
const u32 current_bindpoint = current_unit + bindpoint;
|
const u32 current_bindpoint = base_bindings.sampler + bindpoint;
|
||||||
|
auto& unit = state.texture_units[current_bindpoint];
|
||||||
// Bind the uniform to the sampler.
|
|
||||||
|
|
||||||
glProgramUniform1i(shader->GetProgramHandle(primitive_mode),
|
|
||||||
shader->GetUniformLocation(entry), current_bindpoint);
|
|
||||||
|
|
||||||
const auto texture = maxwell3d.GetStageTexture(entry.GetStage(), entry.GetOffset());
|
const auto texture = maxwell3d.GetStageTexture(entry.GetStage(), entry.GetOffset());
|
||||||
|
|
||||||
if (!texture.enabled) {
|
if (!texture.enabled) {
|
||||||
state.texture_units[current_bindpoint].texture = 0;
|
unit.texture = 0;
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
|
|
||||||
texture_samplers[current_bindpoint].SyncWithConfig(texture.tsc);
|
texture_samplers[current_bindpoint].SyncWithConfig(texture.tsc);
|
||||||
|
|
||||||
Surface surface = res_cache.GetTextureSurface(texture, entry);
|
Surface surface = res_cache.GetTextureSurface(texture, entry);
|
||||||
if (surface != nullptr) {
|
if (surface != nullptr) {
|
||||||
const GLuint handle =
|
unit.texture =
|
||||||
entry.IsArray() ? surface->TextureLayer().handle : surface->Texture().handle;
|
entry.IsArray() ? surface->TextureLayer().handle : surface->Texture().handle;
|
||||||
const GLenum target = entry.IsArray() ? surface->TargetLayer() : surface->Target();
|
unit.target = entry.IsArray() ? surface->TargetLayer() : surface->Target();
|
||||||
state.texture_units[current_bindpoint].texture = handle;
|
unit.swizzle.r = MaxwellToGL::SwizzleSource(texture.tic.x_source);
|
||||||
state.texture_units[current_bindpoint].target = target;
|
unit.swizzle.g = MaxwellToGL::SwizzleSource(texture.tic.y_source);
|
||||||
state.texture_units[current_bindpoint].swizzle.r =
|
unit.swizzle.b = MaxwellToGL::SwizzleSource(texture.tic.z_source);
|
||||||
MaxwellToGL::SwizzleSource(texture.tic.x_source);
|
unit.swizzle.a = MaxwellToGL::SwizzleSource(texture.tic.w_source);
|
||||||
state.texture_units[current_bindpoint].swizzle.g =
|
|
||||||
MaxwellToGL::SwizzleSource(texture.tic.y_source);
|
|
||||||
state.texture_units[current_bindpoint].swizzle.b =
|
|
||||||
MaxwellToGL::SwizzleSource(texture.tic.z_source);
|
|
||||||
state.texture_units[current_bindpoint].swizzle.a =
|
|
||||||
MaxwellToGL::SwizzleSource(texture.tic.w_source);
|
|
||||||
} else {
|
} else {
|
||||||
// Can occur when texture addr is null or its memory is unmapped/invalid
|
// Can occur when texture addr is null or its memory is unmapped/invalid
|
||||||
state.texture_units[current_bindpoint].texture = 0;
|
unit.texture = 0;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
return current_unit + static_cast<u32>(entries.size());
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void RasterizerOpenGL::SyncViewport(OpenGLState& current_state) {
|
void RasterizerOpenGL::SyncViewport(OpenGLState& current_state) {
|
||||||
|
@ -127,35 +127,18 @@ private:
|
|||||||
bool using_depth_fb = true, bool preserve_contents = true,
|
bool using_depth_fb = true, bool preserve_contents = true,
|
||||||
std::optional<std::size_t> single_color_target = {});
|
std::optional<std::size_t> single_color_target = {});
|
||||||
|
|
||||||
/**
|
/// Configures the current constbuffers to use for the draw command.
|
||||||
* Configures the current constbuffers to use for the draw command.
|
void SetupConstBuffers(Tegra::Engines::Maxwell3D::Regs::ShaderStage stage, const Shader& shader,
|
||||||
* @param stage The shader stage to configure buffers for.
|
GLuint program_handle, BaseBindings base_bindings);
|
||||||
* @param shader The shader object that contains the specified stage.
|
|
||||||
* @param current_bindpoint The offset at which to start counting new buffer bindpoints.
|
|
||||||
* @returns The next available bindpoint for use in the next shader stage.
|
|
||||||
*/
|
|
||||||
u32 SetupConstBuffers(Tegra::Engines::Maxwell3D::Regs::ShaderStage stage, Shader& shader,
|
|
||||||
GLenum primitive_mode, u32 current_bindpoint);
|
|
||||||
|
|
||||||
/**
|
/// Configures the current global memory entries to use for the draw command.
|
||||||
* Configures the current global memory regions to use for the draw command.
|
void SetupGlobalRegions(Tegra::Engines::Maxwell3D::Regs::ShaderStage stage,
|
||||||
* @param stage The shader stage to configure buffers for.
|
const Shader& shader, GLenum primitive_mode,
|
||||||
* @param shader The shader object that contains the specified stage.
|
BaseBindings base_bindings);
|
||||||
* @param current_bindpoint The offset at which to start counting new buffer bindpoints.
|
|
||||||
* @returns The next available bindpoint for use in the next shader stage.
|
|
||||||
*/
|
|
||||||
u32 SetupGlobalRegions(Tegra::Engines::Maxwell3D::Regs::ShaderStage stage, Shader& shader,
|
|
||||||
GLenum primitive_mode, u32 current_bindpoint);
|
|
||||||
|
|
||||||
/**
|
/// Configures the current textures to use for the draw command.
|
||||||
* Configures the current textures to use for the draw command.
|
void SetupTextures(Tegra::Engines::Maxwell3D::Regs::ShaderStage stage, const Shader& shader,
|
||||||
* @param stage The shader stage to configure textures for.
|
GLuint program_handle, BaseBindings base_bindings);
|
||||||
* @param shader The shader object that contains the specified stage.
|
|
||||||
* @param current_unit The offset at which to start counting unused texture units.
|
|
||||||
* @returns The next available bindpoint for use in the next shader stage.
|
|
||||||
*/
|
|
||||||
u32 SetupTextures(Tegra::Engines::Maxwell3D::Regs::ShaderStage stage, Shader& shader,
|
|
||||||
GLenum primitive_mode, u32 current_unit);
|
|
||||||
|
|
||||||
/// Syncs the viewport and depth range to match the guest state
|
/// Syncs the viewport and depth range to match the guest state
|
||||||
void SyncViewport(OpenGLState& current_state);
|
void SyncViewport(OpenGLState& current_state);
|
||||||
|
@ -34,36 +34,25 @@ static ProgramCode GetShaderCode(VAddr addr) {
|
|||||||
return program_code;
|
return program_code;
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Helper function to set shader uniform block bindings for a single shader stage
|
/// Gets the shader type from a Maxwell program type
|
||||||
static void SetShaderUniformBlockBinding(GLuint shader, const char* name,
|
constexpr GLenum GetShaderType(Maxwell::ShaderProgram program_type) {
|
||||||
Maxwell::ShaderStage binding, std::size_t expected_size) {
|
switch (program_type) {
|
||||||
const GLuint ub_index = glGetUniformBlockIndex(shader, name);
|
case Maxwell::ShaderProgram::VertexA:
|
||||||
if (ub_index == GL_INVALID_INDEX) {
|
case Maxwell::ShaderProgram::VertexB:
|
||||||
return;
|
return GL_VERTEX_SHADER;
|
||||||
|
case Maxwell::ShaderProgram::Geometry:
|
||||||
|
return GL_GEOMETRY_SHADER;
|
||||||
|
case Maxwell::ShaderProgram::Fragment:
|
||||||
|
return GL_FRAGMENT_SHADER;
|
||||||
|
default:
|
||||||
|
return GL_NONE;
|
||||||
}
|
}
|
||||||
|
|
||||||
GLint ub_size = 0;
|
|
||||||
glGetActiveUniformBlockiv(shader, ub_index, GL_UNIFORM_BLOCK_DATA_SIZE, &ub_size);
|
|
||||||
ASSERT_MSG(static_cast<std::size_t>(ub_size) == expected_size,
|
|
||||||
"Uniform block size did not match! Got {}, expected {}", ub_size, expected_size);
|
|
||||||
glUniformBlockBinding(shader, ub_index, static_cast<GLuint>(binding));
|
|
||||||
}
|
|
||||||
|
|
||||||
/// Sets shader uniform block bindings for an entire shader program
|
|
||||||
static void SetShaderUniformBlockBindings(GLuint shader) {
|
|
||||||
SetShaderUniformBlockBinding(shader, "vs_config", Maxwell::ShaderStage::Vertex,
|
|
||||||
sizeof(GLShader::MaxwellUniformData));
|
|
||||||
SetShaderUniformBlockBinding(shader, "gs_config", Maxwell::ShaderStage::Geometry,
|
|
||||||
sizeof(GLShader::MaxwellUniformData));
|
|
||||||
SetShaderUniformBlockBinding(shader, "fs_config", Maxwell::ShaderStage::Fragment,
|
|
||||||
sizeof(GLShader::MaxwellUniformData));
|
|
||||||
}
|
}
|
||||||
|
|
||||||
CachedShader::CachedShader(VAddr addr, Maxwell::ShaderProgram program_type)
|
CachedShader::CachedShader(VAddr addr, Maxwell::ShaderProgram program_type)
|
||||||
: addr{addr}, program_type{program_type}, setup{GetShaderCode(addr)} {
|
: addr{addr}, program_type{program_type}, setup{GetShaderCode(addr)} {
|
||||||
|
|
||||||
GLShader::ProgramResult program_result;
|
GLShader::ProgramResult program_result;
|
||||||
GLenum gl_type{};
|
|
||||||
|
|
||||||
switch (program_type) {
|
switch (program_type) {
|
||||||
case Maxwell::ShaderProgram::VertexA:
|
case Maxwell::ShaderProgram::VertexA:
|
||||||
@ -74,17 +63,14 @@ CachedShader::CachedShader(VAddr addr, Maxwell::ShaderProgram program_type)
|
|||||||
case Maxwell::ShaderProgram::VertexB:
|
case Maxwell::ShaderProgram::VertexB:
|
||||||
CalculateProperties();
|
CalculateProperties();
|
||||||
program_result = GLShader::GenerateVertexShader(setup);
|
program_result = GLShader::GenerateVertexShader(setup);
|
||||||
gl_type = GL_VERTEX_SHADER;
|
|
||||||
break;
|
break;
|
||||||
case Maxwell::ShaderProgram::Geometry:
|
case Maxwell::ShaderProgram::Geometry:
|
||||||
CalculateProperties();
|
CalculateProperties();
|
||||||
program_result = GLShader::GenerateGeometryShader(setup);
|
program_result = GLShader::GenerateGeometryShader(setup);
|
||||||
gl_type = GL_GEOMETRY_SHADER;
|
|
||||||
break;
|
break;
|
||||||
case Maxwell::ShaderProgram::Fragment:
|
case Maxwell::ShaderProgram::Fragment:
|
||||||
CalculateProperties();
|
CalculateProperties();
|
||||||
program_result = GLShader::GenerateFragmentShader(setup);
|
program_result = GLShader::GenerateFragmentShader(setup);
|
||||||
gl_type = GL_FRAGMENT_SHADER;
|
|
||||||
break;
|
break;
|
||||||
default:
|
default:
|
||||||
LOG_CRITICAL(HW_GPU, "Unimplemented program_type={}", static_cast<u32>(program_type));
|
LOG_CRITICAL(HW_GPU, "Unimplemented program_type={}", static_cast<u32>(program_type));
|
||||||
@ -92,71 +78,105 @@ CachedShader::CachedShader(VAddr addr, Maxwell::ShaderProgram program_type)
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
code = program_result.first;
|
||||||
entries = program_result.second;
|
entries = program_result.second;
|
||||||
shader_length = entries.shader_length;
|
shader_length = entries.shader_length;
|
||||||
|
}
|
||||||
|
|
||||||
if (program_type != Maxwell::ShaderProgram::Geometry) {
|
std::tuple<GLuint, BaseBindings> CachedShader::GetProgramHandle(GLenum primitive_mode,
|
||||||
OGLShader shader;
|
BaseBindings base_bindings) {
|
||||||
shader.Create(program_result.first.c_str(), gl_type);
|
GLuint handle{};
|
||||||
program.Create(true, shader.handle);
|
if (program_type == Maxwell::ShaderProgram::Geometry) {
|
||||||
SetShaderUniformBlockBindings(program.handle);
|
handle = GetGeometryShader(primitive_mode, base_bindings);
|
||||||
LabelGLObject(GL_PROGRAM, program.handle, addr);
|
|
||||||
} else {
|
} else {
|
||||||
// Store shader's code to lazily build it on draw
|
const auto [entry, is_cache_miss] = programs.try_emplace(base_bindings);
|
||||||
geometry_programs.code = program_result.first;
|
auto& program = entry->second;
|
||||||
|
if (is_cache_miss) {
|
||||||
|
std::string source = AllocateBindings(base_bindings);
|
||||||
|
source += code;
|
||||||
|
|
||||||
|
OGLShader shader;
|
||||||
|
shader.Create(source.c_str(), GetShaderType(program_type));
|
||||||
|
program.Create(true, shader.handle);
|
||||||
|
LabelGLObject(GL_PROGRAM, program.handle, addr);
|
||||||
|
}
|
||||||
|
|
||||||
|
handle = program.handle;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Add const buffer and samplers offset reserved by this shader. One UBO binding is reserved for
|
||||||
|
// emulation values
|
||||||
|
base_bindings.cbuf += static_cast<u32>(entries.const_buffers.size()) + 1;
|
||||||
|
base_bindings.gmem += static_cast<u32>(entries.global_memory_entries.size());
|
||||||
|
base_bindings.sampler += static_cast<u32>(entries.samplers.size());
|
||||||
|
|
||||||
|
return {handle, base_bindings};
|
||||||
|
}
|
||||||
|
|
||||||
|
std::string CachedShader::AllocateBindings(BaseBindings base_bindings) {
|
||||||
|
std::string code = "#version 430 core\n";
|
||||||
|
code += fmt::format("#define EMULATION_UBO_BINDING {}\n", base_bindings.cbuf++);
|
||||||
|
|
||||||
|
for (const auto& cbuf : entries.const_buffers) {
|
||||||
|
code += fmt::format("#define CBUF_BINDING_{} {}\n", cbuf.GetIndex(), base_bindings.cbuf++);
|
||||||
|
}
|
||||||
|
|
||||||
|
for (const auto& gmem : entries.global_memory_entries) {
|
||||||
|
code += fmt::format("#define GMEM_BINDING_{}_{} {}\n", gmem.GetCbufIndex(),
|
||||||
|
gmem.GetCbufOffset(), base_bindings.gmem++);
|
||||||
|
}
|
||||||
|
|
||||||
|
for (const auto& sampler : entries.samplers) {
|
||||||
|
code += fmt::format("#define SAMPLER_BINDING_{} {}\n", sampler.GetIndex(),
|
||||||
|
base_bindings.sampler++);
|
||||||
|
}
|
||||||
|
|
||||||
|
return code;
|
||||||
|
}
|
||||||
|
|
||||||
|
GLuint CachedShader::GetGeometryShader(GLenum primitive_mode, BaseBindings base_bindings) {
|
||||||
|
const auto [entry, is_cache_miss] = geometry_programs.try_emplace(base_bindings);
|
||||||
|
auto& programs = entry->second;
|
||||||
|
|
||||||
|
switch (primitive_mode) {
|
||||||
|
case GL_POINTS:
|
||||||
|
return LazyGeometryProgram(programs.points, base_bindings, "points", 1, "ShaderPoints");
|
||||||
|
case GL_LINES:
|
||||||
|
case GL_LINE_STRIP:
|
||||||
|
return LazyGeometryProgram(programs.lines, base_bindings, "lines", 2, "ShaderLines");
|
||||||
|
case GL_LINES_ADJACENCY:
|
||||||
|
case GL_LINE_STRIP_ADJACENCY:
|
||||||
|
return LazyGeometryProgram(programs.lines_adjacency, base_bindings, "lines_adjacency", 4,
|
||||||
|
"ShaderLinesAdjacency");
|
||||||
|
case GL_TRIANGLES:
|
||||||
|
case GL_TRIANGLE_STRIP:
|
||||||
|
case GL_TRIANGLE_FAN:
|
||||||
|
return LazyGeometryProgram(programs.triangles, base_bindings, "triangles", 3,
|
||||||
|
"ShaderTriangles");
|
||||||
|
case GL_TRIANGLES_ADJACENCY:
|
||||||
|
case GL_TRIANGLE_STRIP_ADJACENCY:
|
||||||
|
return LazyGeometryProgram(programs.triangles_adjacency, base_bindings,
|
||||||
|
"triangles_adjacency", 6, "ShaderTrianglesAdjacency");
|
||||||
|
default:
|
||||||
|
UNREACHABLE_MSG("Unknown primitive mode.");
|
||||||
|
return LazyGeometryProgram(programs.points, base_bindings, "points", 1, "ShaderPoints");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
GLuint CachedShader::GetProgramResourceIndex(const GLShader::ConstBufferEntry& buffer) {
|
GLuint CachedShader::LazyGeometryProgram(OGLProgram& target_program, BaseBindings base_bindings,
|
||||||
const auto search{cbuf_resource_cache.find(buffer.GetHash())};
|
|
||||||
if (search == cbuf_resource_cache.end()) {
|
|
||||||
const GLuint index{
|
|
||||||
glGetProgramResourceIndex(program.handle, GL_UNIFORM_BLOCK, buffer.GetName().c_str())};
|
|
||||||
cbuf_resource_cache[buffer.GetHash()] = index;
|
|
||||||
return index;
|
|
||||||
}
|
|
||||||
|
|
||||||
return search->second;
|
|
||||||
}
|
|
||||||
|
|
||||||
GLuint CachedShader::GetProgramResourceIndex(const GLShader::GlobalMemoryEntry& global_mem) {
|
|
||||||
const auto search{gmem_resource_cache.find(global_mem.GetHash())};
|
|
||||||
if (search == gmem_resource_cache.end()) {
|
|
||||||
const GLuint index{glGetProgramResourceIndex(program.handle, GL_SHADER_STORAGE_BLOCK,
|
|
||||||
global_mem.GetName().c_str())};
|
|
||||||
gmem_resource_cache[global_mem.GetHash()] = index;
|
|
||||||
return index;
|
|
||||||
}
|
|
||||||
|
|
||||||
return search->second;
|
|
||||||
}
|
|
||||||
|
|
||||||
GLint CachedShader::GetUniformLocation(const GLShader::SamplerEntry& sampler) {
|
|
||||||
const auto search{uniform_cache.find(sampler.GetHash())};
|
|
||||||
if (search == uniform_cache.end()) {
|
|
||||||
const GLint index{glGetUniformLocation(program.handle, sampler.GetName().c_str())};
|
|
||||||
uniform_cache[sampler.GetHash()] = index;
|
|
||||||
return index;
|
|
||||||
}
|
|
||||||
|
|
||||||
return search->second;
|
|
||||||
}
|
|
||||||
|
|
||||||
GLuint CachedShader::LazyGeometryProgram(OGLProgram& target_program,
|
|
||||||
const std::string& glsl_topology, u32 max_vertices,
|
const std::string& glsl_topology, u32 max_vertices,
|
||||||
const std::string& debug_name) {
|
const std::string& debug_name) {
|
||||||
if (target_program.handle != 0) {
|
if (target_program.handle != 0) {
|
||||||
return target_program.handle;
|
return target_program.handle;
|
||||||
}
|
}
|
||||||
std::string source = "#version 430 core\n";
|
std::string source = AllocateBindings(base_bindings);
|
||||||
source += "layout (" + glsl_topology + ") in;\n";
|
source += "layout (" + glsl_topology + ") in;\n";
|
||||||
source += "#define MAX_VERTEX_INPUT " + std::to_string(max_vertices) + '\n';
|
source += "#define MAX_VERTEX_INPUT " + std::to_string(max_vertices) + '\n';
|
||||||
source += geometry_programs.code;
|
source += code;
|
||||||
|
|
||||||
OGLShader shader;
|
OGLShader shader;
|
||||||
shader.Create(source.c_str(), GL_GEOMETRY_SHADER);
|
shader.Create(source.c_str(), GL_GEOMETRY_SHADER);
|
||||||
target_program.Create(true, shader.handle);
|
target_program.Create(true, shader.handle);
|
||||||
SetShaderUniformBlockBindings(target_program.handle);
|
|
||||||
LabelGLObject(GL_PROGRAM, target_program.handle, addr, debug_name);
|
LabelGLObject(GL_PROGRAM, target_program.handle, addr, debug_name);
|
||||||
return target_program.handle;
|
return target_program.handle;
|
||||||
};
|
};
|
||||||
|
@ -7,6 +7,9 @@
|
|||||||
#include <array>
|
#include <array>
|
||||||
#include <map>
|
#include <map>
|
||||||
#include <memory>
|
#include <memory>
|
||||||
|
#include <tuple>
|
||||||
|
|
||||||
|
#include <glad/glad.h>
|
||||||
|
|
||||||
#include "common/assert.h"
|
#include "common/assert.h"
|
||||||
#include "common/common_types.h"
|
#include "common/common_types.h"
|
||||||
@ -23,6 +26,16 @@ class RasterizerOpenGL;
|
|||||||
using Shader = std::shared_ptr<CachedShader>;
|
using Shader = std::shared_ptr<CachedShader>;
|
||||||
using Maxwell = Tegra::Engines::Maxwell3D::Regs;
|
using Maxwell = Tegra::Engines::Maxwell3D::Regs;
|
||||||
|
|
||||||
|
struct BaseBindings {
|
||||||
|
u32 cbuf{};
|
||||||
|
u32 gmem{};
|
||||||
|
u32 sampler{};
|
||||||
|
|
||||||
|
bool operator<(const BaseBindings& rhs) const {
|
||||||
|
return std::tie(cbuf, gmem, sampler) < std::tie(rhs.cbuf, rhs.gmem, rhs.sampler);
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
class CachedShader final : public RasterizerCacheObject {
|
class CachedShader final : public RasterizerCacheObject {
|
||||||
public:
|
public:
|
||||||
CachedShader(VAddr addr, Maxwell::ShaderProgram program_type);
|
CachedShader(VAddr addr, Maxwell::ShaderProgram program_type);
|
||||||
@ -44,71 +57,42 @@ public:
|
|||||||
}
|
}
|
||||||
|
|
||||||
/// Gets the GL program handle for the shader
|
/// Gets the GL program handle for the shader
|
||||||
GLuint GetProgramHandle(GLenum primitive_mode) {
|
std::tuple<GLuint, BaseBindings> GetProgramHandle(GLenum primitive_mode,
|
||||||
if (program_type != Maxwell::ShaderProgram::Geometry) {
|
BaseBindings base_bindings);
|
||||||
return program.handle;
|
|
||||||
}
|
|
||||||
switch (primitive_mode) {
|
|
||||||
case GL_POINTS:
|
|
||||||
return LazyGeometryProgram(geometry_programs.points, "points", 1, "ShaderPoints");
|
|
||||||
case GL_LINES:
|
|
||||||
case GL_LINE_STRIP:
|
|
||||||
return LazyGeometryProgram(geometry_programs.lines, "lines", 2, "ShaderLines");
|
|
||||||
case GL_LINES_ADJACENCY:
|
|
||||||
case GL_LINE_STRIP_ADJACENCY:
|
|
||||||
return LazyGeometryProgram(geometry_programs.lines_adjacency, "lines_adjacency", 4,
|
|
||||||
"ShaderLinesAdjacency");
|
|
||||||
case GL_TRIANGLES:
|
|
||||||
case GL_TRIANGLE_STRIP:
|
|
||||||
case GL_TRIANGLE_FAN:
|
|
||||||
return LazyGeometryProgram(geometry_programs.triangles, "triangles", 3,
|
|
||||||
"ShaderTriangles");
|
|
||||||
case GL_TRIANGLES_ADJACENCY:
|
|
||||||
case GL_TRIANGLE_STRIP_ADJACENCY:
|
|
||||||
return LazyGeometryProgram(geometry_programs.triangles_adjacency, "triangles_adjacency",
|
|
||||||
6, "ShaderTrianglesAdjacency");
|
|
||||||
default:
|
|
||||||
UNREACHABLE_MSG("Unknown primitive mode.");
|
|
||||||
return LazyGeometryProgram(geometry_programs.points, "points", 1, "ShaderPoints");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// Gets the GL program resource location for the specified resource, caching as needed
|
|
||||||
GLuint GetProgramResourceIndex(const GLShader::ConstBufferEntry& buffer);
|
|
||||||
|
|
||||||
/// Gets the GL program resource location for the specified resource, caching as needed
|
|
||||||
GLuint GetProgramResourceIndex(const GLShader::GlobalMemoryEntry& global_mem);
|
|
||||||
|
|
||||||
/// Gets the GL uniform location for the specified resource, caching as needed
|
|
||||||
GLint GetUniformLocation(const GLShader::SamplerEntry& sampler);
|
|
||||||
|
|
||||||
private:
|
private:
|
||||||
/// Generates a geometry shader or returns one that already exists.
|
|
||||||
GLuint LazyGeometryProgram(OGLProgram& target_program, const std::string& glsl_topology,
|
|
||||||
u32 max_vertices, const std::string& debug_name);
|
|
||||||
|
|
||||||
void CalculateProperties();
|
|
||||||
|
|
||||||
VAddr addr;
|
|
||||||
std::size_t shader_length;
|
|
||||||
Maxwell::ShaderProgram program_type;
|
|
||||||
GLShader::ShaderSetup setup;
|
|
||||||
GLShader::ShaderEntries entries;
|
|
||||||
|
|
||||||
// Non-geometry program.
|
|
||||||
OGLProgram program;
|
|
||||||
|
|
||||||
// Geometry programs. These are needed because GLSL needs an input topology but it's not
|
// Geometry programs. These are needed because GLSL needs an input topology but it's not
|
||||||
// declared by the hardware. Workaround this issue by generating a different shader per input
|
// declared by the hardware. Workaround this issue by generating a different shader per input
|
||||||
// topology class.
|
// topology class.
|
||||||
struct {
|
struct GeometryPrograms {
|
||||||
std::string code;
|
|
||||||
OGLProgram points;
|
OGLProgram points;
|
||||||
OGLProgram lines;
|
OGLProgram lines;
|
||||||
OGLProgram lines_adjacency;
|
OGLProgram lines_adjacency;
|
||||||
OGLProgram triangles;
|
OGLProgram triangles;
|
||||||
OGLProgram triangles_adjacency;
|
OGLProgram triangles_adjacency;
|
||||||
} geometry_programs;
|
};
|
||||||
|
|
||||||
|
std::string AllocateBindings(BaseBindings base_bindings);
|
||||||
|
|
||||||
|
GLuint GetGeometryShader(GLenum primitive_mode, BaseBindings base_bindings);
|
||||||
|
|
||||||
|
/// Generates a geometry shader or returns one that already exists.
|
||||||
|
GLuint LazyGeometryProgram(OGLProgram& target_program, BaseBindings base_bindings,
|
||||||
|
const std::string& glsl_topology, u32 max_vertices,
|
||||||
|
const std::string& debug_name);
|
||||||
|
|
||||||
|
void CalculateProperties();
|
||||||
|
|
||||||
|
VAddr addr{};
|
||||||
|
std::size_t shader_length{};
|
||||||
|
Maxwell::ShaderProgram program_type{};
|
||||||
|
GLShader::ShaderSetup setup;
|
||||||
|
GLShader::ShaderEntries entries;
|
||||||
|
|
||||||
|
std::string code;
|
||||||
|
|
||||||
|
std::map<BaseBindings, OGLProgram> programs;
|
||||||
|
std::map<BaseBindings, GeometryPrograms> geometry_programs;
|
||||||
|
|
||||||
std::map<u32, GLuint> cbuf_resource_cache;
|
std::map<u32, GLuint> cbuf_resource_cache;
|
||||||
std::map<u32, GLuint> gmem_resource_cache;
|
std::map<u32, GLuint> gmem_resource_cache;
|
||||||
|
@ -374,7 +374,8 @@ private:
|
|||||||
void DeclareConstantBuffers() {
|
void DeclareConstantBuffers() {
|
||||||
for (const auto& entry : ir.GetConstantBuffers()) {
|
for (const auto& entry : ir.GetConstantBuffers()) {
|
||||||
const auto [index, size] = entry;
|
const auto [index, size] = entry;
|
||||||
code.AddLine("layout (std140) uniform " + GetConstBufferBlock(index) + " {");
|
code.AddLine("layout (std140, binding = CBUF_BINDING_" + std::to_string(index) +
|
||||||
|
") uniform " + GetConstBufferBlock(index) + " {");
|
||||||
code.AddLine(" vec4 " + GetConstBuffer(index) + "[MAX_CONSTBUFFER_ELEMENTS];");
|
code.AddLine(" vec4 " + GetConstBuffer(index) + "[MAX_CONSTBUFFER_ELEMENTS];");
|
||||||
code.AddLine("};");
|
code.AddLine("};");
|
||||||
code.AddNewLine();
|
code.AddNewLine();
|
||||||
@ -383,7 +384,10 @@ private:
|
|||||||
|
|
||||||
void DeclareGlobalMemory() {
|
void DeclareGlobalMemory() {
|
||||||
for (const auto& entry : ir.GetGlobalMemoryBases()) {
|
for (const auto& entry : ir.GetGlobalMemoryBases()) {
|
||||||
code.AddLine("layout (std430) buffer " + GetGlobalMemoryBlock(entry) + " {");
|
const std::string binding =
|
||||||
|
fmt::format("GMEM_BINDING_{}_{}", entry.cbuf_index, entry.cbuf_offset);
|
||||||
|
code.AddLine("layout (std430, binding = " + binding + ") buffer " +
|
||||||
|
GetGlobalMemoryBlock(entry) + " {");
|
||||||
code.AddLine(" float " + GetGlobalMemory(entry) + "[MAX_GLOBALMEMORY_ELEMENTS];");
|
code.AddLine(" float " + GetGlobalMemory(entry) + "[MAX_GLOBALMEMORY_ELEMENTS];");
|
||||||
code.AddLine("};");
|
code.AddLine("};");
|
||||||
code.AddNewLine();
|
code.AddNewLine();
|
||||||
@ -413,7 +417,8 @@ private:
|
|||||||
if (sampler.IsShadow())
|
if (sampler.IsShadow())
|
||||||
sampler_type += "Shadow";
|
sampler_type += "Shadow";
|
||||||
|
|
||||||
code.AddLine("uniform " + sampler_type + ' ' + GetSampler(sampler) + ';');
|
code.AddLine("layout (binding = SAMPLER_BINDING_" + std::to_string(sampler.GetIndex()) +
|
||||||
|
") uniform " + sampler_type + ' ' + GetSampler(sampler) + ';');
|
||||||
}
|
}
|
||||||
if (!samplers.empty())
|
if (!samplers.empty())
|
||||||
code.AddNewLine();
|
code.AddNewLine();
|
||||||
|
@ -38,10 +38,6 @@ public:
|
|||||||
return index;
|
return index;
|
||||||
}
|
}
|
||||||
|
|
||||||
u32 GetHash() const {
|
|
||||||
return (static_cast<u32>(stage) << 16) | index;
|
|
||||||
}
|
|
||||||
|
|
||||||
private:
|
private:
|
||||||
std::string name;
|
std::string name;
|
||||||
Maxwell::ShaderStage stage{};
|
Maxwell::ShaderStage stage{};
|
||||||
@ -62,10 +58,6 @@ public:
|
|||||||
return stage;
|
return stage;
|
||||||
}
|
}
|
||||||
|
|
||||||
u32 GetHash() const {
|
|
||||||
return (static_cast<u32>(stage) << 16) | static_cast<u32>(GetIndex());
|
|
||||||
}
|
|
||||||
|
|
||||||
private:
|
private:
|
||||||
std::string name;
|
std::string name;
|
||||||
Maxwell::ShaderStage stage{};
|
Maxwell::ShaderStage stage{};
|
||||||
@ -93,10 +85,6 @@ public:
|
|||||||
return stage;
|
return stage;
|
||||||
}
|
}
|
||||||
|
|
||||||
u32 GetHash() const {
|
|
||||||
return (static_cast<u32>(stage) << 24) | (cbuf_index << 16) | cbuf_offset;
|
|
||||||
}
|
|
||||||
|
|
||||||
private:
|
private:
|
||||||
u32 cbuf_index{};
|
u32 cbuf_index{};
|
||||||
u32 cbuf_offset{};
|
u32 cbuf_offset{};
|
||||||
|
@ -20,15 +20,14 @@ static constexpr u32 PROGRAM_OFFSET{10};
|
|||||||
ProgramResult GenerateVertexShader(const ShaderSetup& setup) {
|
ProgramResult GenerateVertexShader(const ShaderSetup& setup) {
|
||||||
const std::string id = fmt::format("{:016x}", setup.program.unique_identifier);
|
const std::string id = fmt::format("{:016x}", setup.program.unique_identifier);
|
||||||
|
|
||||||
std::string out = "#version 430 core\n";
|
std::string out = "#extension GL_ARB_separate_shader_objects : enable\n\n";
|
||||||
out += "#extension GL_ARB_separate_shader_objects : enable\n\n";
|
|
||||||
out += "// Shader Unique Id: VS" + id + "\n\n";
|
out += "// Shader Unique Id: VS" + id + "\n\n";
|
||||||
out += GetCommonDeclarations();
|
out += GetCommonDeclarations();
|
||||||
|
|
||||||
out += R"(
|
out += R"(
|
||||||
layout (location = 0) out vec4 position;
|
layout (location = 0) out vec4 position;
|
||||||
|
|
||||||
layout(std140) uniform vs_config {
|
layout (std140, binding = EMULATION_UBO_BINDING) uniform vs_config {
|
||||||
vec4 viewport_flip;
|
vec4 viewport_flip;
|
||||||
uvec4 config_pack; // instance_id, flip_stage, y_direction, padding
|
uvec4 config_pack; // instance_id, flip_stage, y_direction, padding
|
||||||
uvec4 alpha_test;
|
uvec4 alpha_test;
|
||||||
@ -78,7 +77,6 @@ void main() {
|
|||||||
}
|
}
|
||||||
|
|
||||||
ProgramResult GenerateGeometryShader(const ShaderSetup& setup) {
|
ProgramResult GenerateGeometryShader(const ShaderSetup& setup) {
|
||||||
// Version is intentionally skipped in shader generation, it's added by the lazy compilation.
|
|
||||||
const std::string id = fmt::format("{:016x}", setup.program.unique_identifier);
|
const std::string id = fmt::format("{:016x}", setup.program.unique_identifier);
|
||||||
|
|
||||||
std::string out = "#extension GL_ARB_separate_shader_objects : enable\n\n";
|
std::string out = "#extension GL_ARB_separate_shader_objects : enable\n\n";
|
||||||
@ -89,7 +87,7 @@ ProgramResult GenerateGeometryShader(const ShaderSetup& setup) {
|
|||||||
layout (location = 0) in vec4 gs_position[];
|
layout (location = 0) in vec4 gs_position[];
|
||||||
layout (location = 0) out vec4 position;
|
layout (location = 0) out vec4 position;
|
||||||
|
|
||||||
layout (std140) uniform gs_config {
|
layout (std140, binding = EMULATION_UBO_BINDING) uniform gs_config {
|
||||||
vec4 viewport_flip;
|
vec4 viewport_flip;
|
||||||
uvec4 config_pack; // instance_id, flip_stage, y_direction, padding
|
uvec4 config_pack; // instance_id, flip_stage, y_direction, padding
|
||||||
uvec4 alpha_test;
|
uvec4 alpha_test;
|
||||||
@ -112,8 +110,7 @@ void main() {
|
|||||||
ProgramResult GenerateFragmentShader(const ShaderSetup& setup) {
|
ProgramResult GenerateFragmentShader(const ShaderSetup& setup) {
|
||||||
const std::string id = fmt::format("{:016x}", setup.program.unique_identifier);
|
const std::string id = fmt::format("{:016x}", setup.program.unique_identifier);
|
||||||
|
|
||||||
std::string out = "#version 430 core\n";
|
std::string out = "#extension GL_ARB_separate_shader_objects : enable\n\n";
|
||||||
out += "#extension GL_ARB_separate_shader_objects : enable\n\n";
|
|
||||||
out += "// Shader Unique Id: FS" + id + "\n\n";
|
out += "// Shader Unique Id: FS" + id + "\n\n";
|
||||||
out += GetCommonDeclarations();
|
out += GetCommonDeclarations();
|
||||||
|
|
||||||
@ -129,7 +126,7 @@ layout (location = 7) out vec4 FragColor7;
|
|||||||
|
|
||||||
layout (location = 0) in vec4 position;
|
layout (location = 0) in vec4 position;
|
||||||
|
|
||||||
layout (std140) uniform fs_config {
|
layout (std140, binding = EMULATION_UBO_BINDING) uniform fs_config {
|
||||||
vec4 viewport_flip;
|
vec4 viewport_flip;
|
||||||
uvec4 config_pack; // instance_id, flip_stage, y_direction, padding
|
uvec4 config_pack; // instance_id, flip_stage, y_direction, padding
|
||||||
uvec4 alpha_test;
|
uvec4 alpha_test;
|
||||||
|
Loading…
Reference in New Issue
Block a user