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maxwel_to_gl: Fix string formatting in log statements.
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@ -23,7 +23,7 @@ inline GLenum VertexType(Maxwell::VertexAttribute attrib) {
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return GL_UNSIGNED_BYTE;
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}
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LOG_CRITICAL(Render_OpenGL, "Unimplemented vertex size=%s", attrib.SizeString());
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LOG_CRITICAL(Render_OpenGL, "Unimplemented vertex size=%s", attrib.SizeString().c_str());
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UNREACHABLE();
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return {};
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}
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@ -32,7 +32,7 @@ inline GLenum VertexType(Maxwell::VertexAttribute attrib) {
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return GL_FLOAT;
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}
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LOG_CRITICAL(Render_OpenGL, "Unimplemented vertex type=%s", attrib.TypeString());
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LOG_CRITICAL(Render_OpenGL, "Unimplemented vertex type=%s", attrib.TypeString().c_str());
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UNREACHABLE();
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return {};
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}
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