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synced 2024-11-18 01:37:34 +01:00
cpu_manager: Make use of ranged for where applicable
We can simplify a few loops by making use of ranged for.
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@ -41,9 +41,9 @@ void CpuManager::Shutdown() {
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running_mode = false;
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Pause(false);
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if (is_multicore) {
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for (std::size_t core = 0; core < Core::Hardware::NUM_CPU_CORES; core++) {
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core_data[core].host_thread->join();
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core_data[core].host_thread.reset();
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for (auto& data : core_data) {
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data.host_thread->join();
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data.host_thread.reset();
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}
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} else {
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core_data[0].host_thread->join();
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@ -166,25 +166,23 @@ void CpuManager::MultiCorePause(bool paused) {
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bool all_not_barrier = false;
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while (!all_not_barrier) {
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all_not_barrier = true;
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for (std::size_t core = 0; core < Core::Hardware::NUM_CPU_CORES; core++) {
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all_not_barrier &=
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!core_data[core].is_running.load() && core_data[core].initialized.load();
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for (const auto& data : core_data) {
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all_not_barrier &= !data.is_running.load() && data.initialized.load();
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}
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}
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for (std::size_t core = 0; core < Core::Hardware::NUM_CPU_CORES; core++) {
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core_data[core].enter_barrier->Set();
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for (auto& data : core_data) {
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data.enter_barrier->Set();
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}
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if (paused_state.load()) {
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bool all_barrier = false;
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while (!all_barrier) {
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all_barrier = true;
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for (std::size_t core = 0; core < Core::Hardware::NUM_CPU_CORES; core++) {
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all_barrier &=
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core_data[core].is_paused.load() && core_data[core].initialized.load();
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for (const auto& data : core_data) {
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all_barrier &= data.is_paused.load() && data.initialized.load();
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}
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}
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for (std::size_t core = 0; core < Core::Hardware::NUM_CPU_CORES; core++) {
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core_data[core].exit_barrier->Set();
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for (auto& data : core_data) {
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data.exit_barrier->Set();
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}
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}
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} else {
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@ -192,9 +190,8 @@ void CpuManager::MultiCorePause(bool paused) {
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bool all_barrier = false;
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while (!all_barrier) {
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all_barrier = true;
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for (std::size_t core = 0; core < Core::Hardware::NUM_CPU_CORES; core++) {
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all_barrier &=
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core_data[core].is_paused.load() && core_data[core].initialized.load();
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for (const auto& data : core_data) {
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all_barrier &= data.is_paused.load() && data.initialized.load();
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}
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}
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/// Don't release the barrier
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