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shader_decode: Fixup PSET
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@ -26,11 +26,12 @@ u32 ShaderIR::DecodePredicateSetRegister(BasicBlock& bb, u32 pc) {
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const Node second_pred = GetPredicate(instr.pset.pred39, instr.pset.neg_pred39 != 0);
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const Node second_pred = GetPredicate(instr.pset.pred39, instr.pset.neg_pred39 != 0);
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const OperationCode combiner = GetPredicateCombiner(instr.pset.op);
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const OperationCode combiner = GetPredicateCombiner(instr.pset.op);
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const Node result = Operation(combiner, first_pred, second_pred);
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const Node predicate = Operation(combiner, first_pred, second_pred);
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const Node true_value = instr.pset.bf ? Immediate(1.0f) : Immediate(0xffffffff);
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const Node true_value = instr.pset.bf ? Immediate(1.0f) : Immediate(0xffffffff);
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const Node false_value = instr.pset.bf ? Immediate(0.0f) : Immediate(0);
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const Node false_value = instr.pset.bf ? Immediate(0.0f) : Immediate(0);
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const Node value = Operation(OperationCode::Select, PRECISE, true_value, false_value);
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const Node value =
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Operation(OperationCode::Select, PRECISE, predicate, true_value, false_value);
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SetRegister(bb, instr.gpr0, value);
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SetRegister(bb, instr.gpr0, value);
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return pc;
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return pc;
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