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configure_input: Convert into QDialog
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20dffc22a2
commit
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@ -34,7 +34,7 @@ void CallConfigureDialog(ConfigureInput& parent, Args&&... args) {
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} // Anonymous namespace
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ConfigureInput::ConfigureInput(QWidget* parent)
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: QWidget(parent), ui(std::make_unique<Ui::ConfigureInput>()) {
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: QDialog(parent), ui(std::make_unique<Ui::ConfigureInput>()) {
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ui->setupUi(this);
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players_controller = {
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@ -7,8 +7,8 @@
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#include <array>
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#include <memory>
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#include <QDialog>
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#include <QKeyEvent>
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#include <QWidget>
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#include "ui_configure_input.h"
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@ -20,7 +20,7 @@ namespace Ui {
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class ConfigureInput;
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}
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class ConfigureInput : public QWidget {
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class ConfigureInput : public QDialog {
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Q_OBJECT
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public:
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@ -1,13 +1,13 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<ui version="4.0">
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<class>ConfigureInput</class>
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<widget class="QWidget" name="ConfigureInput">
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<widget class="QDialog" name="ConfigureInput">
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<property name="geometry">
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<rect>
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<x>0</x>
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<y>0</y>
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<width>473</width>
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<height>685</height>
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<width>384</width>
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<height>576</height>
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</rect>
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</property>
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<property name="windowTitle">
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@ -478,6 +478,13 @@
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</property>
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</spacer>
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</item>
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<item>
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<widget class="QDialogButtonBox" name="buttonBox">
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<property name="standardButtons">
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<set>QDialogButtonBox::Cancel|QDialogButtonBox::Ok</set>
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</property>
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</widget>
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</item>
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</layout>
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</item>
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</layout>
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@ -485,5 +492,38 @@
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</layout>
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</widget>
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<resources/>
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<connections/>
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<connections>
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<connection>
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<sender>buttonBox</sender>
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<signal>accepted()</signal>
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<receiver>ConfigureInput</receiver>
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<slot>accept()</slot>
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<hints>
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<hint type="sourcelabel">
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<x>294</x>
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<y>553</y>
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</hint>
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<hint type="destinationlabel">
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<x>191</x>
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<y>287</y>
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</hint>
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</hints>
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</connection>
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<connection>
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<sender>buttonBox</sender>
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<signal>rejected()</signal>
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<receiver>ConfigureInput</receiver>
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<slot>reject()</slot>
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<hints>
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<hint type="sourcelabel">
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<x>294</x>
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<y>553</y>
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</hint>
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<hint type="destinationlabel">
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<x>191</x>
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<y>287</y>
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</hint>
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</hints>
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</connection>
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</connections>
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</ui>
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