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video_core: Don't cast away const
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@ -234,7 +234,7 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) {
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const auto& index_info = regs.index_array;
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const u8* index_address_8 = Memory::GetPhysicalPointer(base_address + index_info.offset);
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const u16* index_address_16 = (u16*)index_address_8;
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const u16* index_address_16 = reinterpret_cast<const u16*>(index_address_8);
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bool index_u16 = index_info.format != 0;
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#if PICA_DUMP_GEOMETRY
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@ -345,10 +345,11 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) {
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: (vertex_attribute_formats[i] == Regs::VertexAttributeFormat::SHORT) ? 2 : 1);
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}
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const float srcval = (vertex_attribute_formats[i] == Regs::VertexAttributeFormat::BYTE) ? *(s8*)srcdata :
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(vertex_attribute_formats[i] == Regs::VertexAttributeFormat::UBYTE) ? *(u8*)srcdata :
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(vertex_attribute_formats[i] == Regs::VertexAttributeFormat::SHORT) ? *(s16*)srcdata :
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*(float*)srcdata;
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const float srcval =
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(vertex_attribute_formats[i] == Regs::VertexAttributeFormat::BYTE) ? *reinterpret_cast<const s8*>(srcdata) :
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(vertex_attribute_formats[i] == Regs::VertexAttributeFormat::UBYTE) ? *reinterpret_cast<const u8*>(srcdata) :
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(vertex_attribute_formats[i] == Regs::VertexAttributeFormat::SHORT) ? *reinterpret_cast<const s16*>(srcdata) :
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*reinterpret_cast<const float*>(srcdata);
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input.attr[i][comp] = float24::FromFloat32(srcval);
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LOG_TRACE(HW_GPU, "Loaded component %x of attribute %x for vertex %x (index %x) from 0x%08x + 0x%08x + 0x%04x: %f",
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@ -117,13 +117,13 @@ void GeometryDumper::Dump() {
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void DumpShader(const std::string& filename, const Regs::ShaderConfig& config, const Shader::ShaderSetup& setup, const Regs::VSOutputAttributes* output_attributes)
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{
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struct StuffToWrite {
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u8* pointer;
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const u8* pointer;
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u32 size;
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};
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std::vector<StuffToWrite> writing_queue;
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u32 write_offset = 0;
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auto QueueForWriting = [&writing_queue,&write_offset](u8* pointer, u32 size) {
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auto QueueForWriting = [&writing_queue,&write_offset](const u8* pointer, u32 size) {
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writing_queue.push_back({pointer, size});
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u32 old_write_offset = write_offset;
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write_offset += size;
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@ -228,27 +228,27 @@ void DumpShader(const std::string& filename, const Regs::ShaderConfig& config, c
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DVLPHeader dvlp{ DVLPHeader::MAGIC_WORD };
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DVLEHeader dvle{ DVLEHeader::MAGIC_WORD };
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QueueForWriting((u8*)&dvlb, sizeof(dvlb));
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u32 dvlp_offset = QueueForWriting((u8*)&dvlp, sizeof(dvlp));
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dvlb.dvle_offset = QueueForWriting((u8*)&dvle, sizeof(dvle));
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QueueForWriting(reinterpret_cast<const u8*>(&dvlb), sizeof(dvlb));
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u32 dvlp_offset = QueueForWriting(reinterpret_cast<const u8*>(&dvlp), sizeof(dvlp));
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dvlb.dvle_offset = QueueForWriting(reinterpret_cast<const u8*>(&dvle), sizeof(dvle));
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// TODO: Reduce the amount of binary code written to relevant portions
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dvlp.binary_offset = write_offset - dvlp_offset;
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dvlp.binary_size_words = setup.program_code.size();
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QueueForWriting((u8*)setup.program_code.data(), setup.program_code.size() * sizeof(u32));
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QueueForWriting(reinterpret_cast<const u8*>(setup.program_code.data()), setup.program_code.size() * sizeof(u32));
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dvlp.swizzle_info_offset = write_offset - dvlp_offset;
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dvlp.swizzle_info_num_entries = setup.swizzle_data.size();
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u32 dummy = 0;
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for (unsigned int i = 0; i < setup.swizzle_data.size(); ++i) {
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QueueForWriting((u8*)&setup.swizzle_data[i], sizeof(setup.swizzle_data[i]));
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QueueForWriting((u8*)&dummy, sizeof(dummy));
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QueueForWriting(reinterpret_cast<const u8*>(&setup.swizzle_data[i]), sizeof(setup.swizzle_data[i]));
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QueueForWriting(reinterpret_cast<const u8*>(&dummy), sizeof(dummy));
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}
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dvle.main_offset_words = config.main_offset;
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dvle.output_register_table_offset = write_offset - dvlb.dvle_offset;
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dvle.output_register_table_size = static_cast<u32>(output_info_table.size());
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QueueForWriting((u8*)output_info_table.data(), static_cast<u32>(output_info_table.size() * sizeof(OutputRegisterInfo)));
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QueueForWriting(reinterpret_cast<const u8*>(output_info_table.data()), static_cast<u32>(output_info_table.size() * sizeof(OutputRegisterInfo)));
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// TODO: Create a label table for "main"
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@ -292,14 +292,14 @@ void DumpShader(const std::string& filename, const Regs::ShaderConfig& config, c
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dvle.constant_table_offset = write_offset - dvlb.dvle_offset;
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dvle.constant_table_size = constant_table.size();
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for (const auto& constant : constant_table) {
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QueueForWriting((uint8_t*)&constant, sizeof(constant));
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QueueForWriting(reinterpret_cast<const u8*>(&constant), sizeof(constant));
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}
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// Write data to file
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std::ofstream file(filename, std::ios_base::out | std::ios_base::binary);
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for (auto& chunk : writing_queue) {
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file.write((char*)chunk.pointer, chunk.size);
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for (const auto& chunk : writing_queue) {
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file.write(reinterpret_cast<const char*>(chunk.pointer), chunk.size);
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}
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}
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@ -409,7 +409,7 @@ void RunInterpreter(UnitState<Debug>& state) {
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{
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if ((instr.opcode.Value().EffectiveOpCode() == OpCode::Id::MAD) ||
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(instr.opcode.Value().EffectiveOpCode() == OpCode::Id::MADI)) {
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const SwizzlePattern& swizzle = *(SwizzlePattern*)&swizzle_data[instr.mad.operand_desc_id];
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const SwizzlePattern& swizzle = *reinterpret_cast<const SwizzlePattern*>(&swizzle_data[instr.mad.operand_desc_id]);
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bool is_inverted = (instr.opcode.Value().EffectiveOpCode() == OpCode::Id::MADI);
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