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GetAudioDeviceServiceWithRevisionInfo
As we're not handling any anything about the revision data for GetAudioDeviceServiceWithRevisionInfo, it's currently marked as stubbed. However for games this shouldn't affect the result. Proper revision info would be more for homebrew.
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@ -169,7 +169,8 @@ AudRenU::AudRenU() : ServiceFramework("audren:u") {
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{1, &AudRenU::GetAudioRendererWorkBufferSize, "GetAudioRendererWorkBufferSize"},
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{2, &AudRenU::GetAudioDevice, "GetAudioDevice"},
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{3, nullptr, "OpenAudioRendererAuto"},
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{4, nullptr, "GetAudioDeviceServiceWithRevisionInfo"},
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{4, &AudRenU::GetAudioDeviceServiceWithRevisionInfo,
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"GetAudioDeviceServiceWithRevisionInfo"},
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};
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RegisterHandlers(functions);
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}
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@ -253,6 +254,16 @@ void AudRenU::GetAudioDevice(Kernel::HLERequestContext& ctx) {
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LOG_DEBUG(Service_Audio, "called");
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}
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void AudRenU::GetAudioDeviceServiceWithRevisionInfo(Kernel::HLERequestContext& ctx) {
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IPC::ResponseBuilder rb{ctx, 2, 0, 1};
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rb.Push(RESULT_SUCCESS);
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rb.PushIpcInterface<Audio::IAudioDevice>();
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LOG_WARNING(Service_Audio, "(STUBBED) called"); // TODO(ogniK): Figure out what is different
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// based on the current revision
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}
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bool AudRenU::IsFeatureSupported(AudioFeatures feature, u32_le revision) const {
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u32_be version_num = (revision - Common::MakeMagic('R', 'E', 'V', '0')); // Byte swap
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switch (feature) {
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@ -22,6 +22,7 @@ private:
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void OpenAudioRenderer(Kernel::HLERequestContext& ctx);
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void GetAudioRendererWorkBufferSize(Kernel::HLERequestContext& ctx);
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void GetAudioDevice(Kernel::HLERequestContext& ctx);
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void GetAudioDeviceServiceWithRevisionInfo(Kernel::HLERequestContext& ctx);
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enum class AudioFeatures : u32 {
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Splitter,
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