mirror of
https://github.com/yuzu-mirror/yuzu.git
synced 2024-11-19 00:27:34 +01:00
shader/image: Implement SULD and remove irrelevant code
* Implement SULD as float. * Remove conditional declaration of GL_ARB_shader_viewport_layer_array.
This commit is contained in:
parent
4de0f1e1c8
commit
675f23aedc
@ -1427,7 +1427,7 @@ union Instruction {
|
||||
ASSERT(mode == SurfaceDataMode::D_BA);
|
||||
return store_data_layout;
|
||||
}
|
||||
} sust;
|
||||
} suldst;
|
||||
|
||||
union {
|
||||
BitField<28, 1, u64> is_ba;
|
||||
|
@ -2,8 +2,10 @@
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include <algorithm>
|
||||
#include <array>
|
||||
#include <cstddef>
|
||||
#include <vector>
|
||||
#include <glad/glad.h>
|
||||
|
||||
#include "common/logging/log.h"
|
||||
@ -30,9 +32,27 @@ bool TestProgram(const GLchar* glsl) {
|
||||
return link_status == GL_TRUE;
|
||||
}
|
||||
|
||||
std::vector<std::string_view> GetExtensions() {
|
||||
GLint num_extensions;
|
||||
glGetIntegerv(GL_NUM_EXTENSIONS, &num_extensions);
|
||||
std::vector<std::string_view> extensions;
|
||||
extensions.reserve(num_extensions);
|
||||
for (GLint index = 0; index < num_extensions; ++index) {
|
||||
extensions.push_back(
|
||||
reinterpret_cast<const char*>(glGetStringi(GL_EXTENSIONS, static_cast<GLuint>(index))));
|
||||
}
|
||||
return extensions;
|
||||
}
|
||||
|
||||
bool HasExtension(const std::vector<std::string_view>& images, std::string_view extension) {
|
||||
return std::find(images.begin(), images.end(), extension) != images.end();
|
||||
}
|
||||
|
||||
} // Anonymous namespace
|
||||
|
||||
Device::Device() {
|
||||
const std::vector extensions = GetExtensions();
|
||||
|
||||
uniform_buffer_alignment = GetInteger<std::size_t>(GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT);
|
||||
shader_storage_alignment = GetInteger<std::size_t>(GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT);
|
||||
max_vertex_attributes = GetInteger<u32>(GL_MAX_VERTEX_ATTRIBS);
|
||||
@ -40,6 +60,7 @@ Device::Device() {
|
||||
has_warp_intrinsics = GLAD_GL_NV_gpu_shader5 && GLAD_GL_NV_shader_thread_group &&
|
||||
GLAD_GL_NV_shader_thread_shuffle;
|
||||
has_vertex_viewport_layer = GLAD_GL_ARB_shader_viewport_layer_array;
|
||||
has_image_load_formatted = HasExtension(extensions, "GL_EXT_shader_image_load_formatted");
|
||||
has_variable_aoffi = TestVariableAoffi();
|
||||
has_component_indexing_bug = TestComponentIndexingBug();
|
||||
has_precise_bug = TestPreciseBug();
|
||||
@ -55,6 +76,7 @@ Device::Device(std::nullptr_t) {
|
||||
max_varyings = 15;
|
||||
has_warp_intrinsics = true;
|
||||
has_vertex_viewport_layer = true;
|
||||
has_image_load_formatted = true;
|
||||
has_variable_aoffi = true;
|
||||
has_component_indexing_bug = false;
|
||||
has_precise_bug = false;
|
||||
|
@ -38,6 +38,10 @@ public:
|
||||
return has_vertex_viewport_layer;
|
||||
}
|
||||
|
||||
bool HasImageLoadFormatted() const {
|
||||
return has_image_load_formatted;
|
||||
}
|
||||
|
||||
bool HasVariableAoffi() const {
|
||||
return has_variable_aoffi;
|
||||
}
|
||||
@ -61,6 +65,7 @@ private:
|
||||
u32 max_varyings{};
|
||||
bool has_warp_intrinsics{};
|
||||
bool has_vertex_viewport_layer{};
|
||||
bool has_image_load_formatted{};
|
||||
bool has_variable_aoffi{};
|
||||
bool has_component_indexing_bug{};
|
||||
bool has_precise_bug{};
|
||||
|
@ -211,14 +211,14 @@ CachedProgram SpecializeShader(const std::string& code, const GLShader::ShaderEn
|
||||
const auto primitive_mode{variant.primitive_mode};
|
||||
const auto texture_buffer_usage{variant.texture_buffer_usage};
|
||||
|
||||
std::string source = "#version 430 core\n"
|
||||
"#extension GL_ARB_separate_shader_objects : enable\n"
|
||||
"#extension GL_NV_gpu_shader5 : enable\n"
|
||||
"#extension GL_NV_shader_thread_group : enable\n"
|
||||
"#extension GL_NV_shader_thread_shuffle : enable\n";
|
||||
if (entries.shader_viewport_layer_array) {
|
||||
source += "#extension GL_ARB_shader_viewport_layer_array : enable\n";
|
||||
}
|
||||
std::string source = R"(#version 430 core
|
||||
#extension GL_ARB_separate_shader_objects : enable
|
||||
#extension GL_ARB_shader_viewport_layer_array : enable
|
||||
#extension GL_EXT_shader_image_load_formatted : enable
|
||||
#extension GL_NV_gpu_shader5 : enable
|
||||
#extension GL_NV_shader_thread_group : enable
|
||||
#extension GL_NV_shader_thread_shuffle : enable
|
||||
)";
|
||||
if (program_type == ProgramType::Compute) {
|
||||
source += "#extension GL_ARB_compute_variable_group_size : require\n";
|
||||
}
|
||||
|
@ -19,6 +19,7 @@
|
||||
#include "video_core/renderer_opengl/gl_device.h"
|
||||
#include "video_core/renderer_opengl/gl_rasterizer.h"
|
||||
#include "video_core/renderer_opengl/gl_shader_decompiler.h"
|
||||
#include "video_core/shader/node.h"
|
||||
#include "video_core/shader/shader_ir.h"
|
||||
|
||||
namespace OpenGL::GLShader {
|
||||
@ -398,8 +399,6 @@ public:
|
||||
usage.is_read, usage.is_written);
|
||||
}
|
||||
entries.clip_distances = ir.GetClipDistances();
|
||||
entries.shader_viewport_layer_array =
|
||||
IsVertexShader(stage) && (ir.UsesLayer() || ir.UsesViewportIndex());
|
||||
entries.shader_length = ir.GetLength();
|
||||
return entries;
|
||||
}
|
||||
@ -1801,6 +1800,19 @@ private:
|
||||
return {tmp, Type::Float};
|
||||
}
|
||||
|
||||
Expression ImageLoad(Operation operation) {
|
||||
if (!device.HasImageLoadFormatted()) {
|
||||
LOG_ERROR(Render_OpenGL,
|
||||
"Device lacks GL_EXT_shader_image_load_formatted, stubbing image load");
|
||||
return {"0", Type::Int};
|
||||
}
|
||||
|
||||
const auto meta{std::get<MetaImage>(operation.GetMeta())};
|
||||
return {fmt::format("imageLoad({}, {}){}", GetImage(meta.image),
|
||||
BuildIntegerCoordinates(operation), GetSwizzle(meta.element)),
|
||||
Type::Float};
|
||||
}
|
||||
|
||||
Expression ImageStore(Operation operation) {
|
||||
const auto meta{std::get<MetaImage>(operation.GetMeta())};
|
||||
code.AddLine("imageStore({}, {}, {});", GetImage(meta.image),
|
||||
@ -2164,6 +2176,7 @@ private:
|
||||
&GLSLDecompiler::TextureQueryLod,
|
||||
&GLSLDecompiler::TexelFetch,
|
||||
|
||||
&GLSLDecompiler::ImageLoad,
|
||||
&GLSLDecompiler::ImageStore,
|
||||
&GLSLDecompiler::AtomicImageAdd,
|
||||
&GLSLDecompiler::AtomicImageMin,
|
||||
|
@ -90,7 +90,6 @@ struct ShaderEntries {
|
||||
std::vector<ImageEntry> images;
|
||||
std::vector<GlobalMemoryEntry> global_memory_entries;
|
||||
std::array<bool, Maxwell::NumClipDistances> clip_distances{};
|
||||
bool shader_viewport_layer_array{};
|
||||
std::size_t shader_length{};
|
||||
};
|
||||
|
||||
|
@ -382,12 +382,6 @@ std::optional<ShaderDiskCacheDecompiled> ShaderDiskCacheOpenGL::LoadDecompiledEn
|
||||
}
|
||||
}
|
||||
|
||||
bool shader_viewport_layer_array{};
|
||||
if (!LoadObjectFromPrecompiled(shader_viewport_layer_array)) {
|
||||
return {};
|
||||
}
|
||||
entry.entries.shader_viewport_layer_array = shader_viewport_layer_array;
|
||||
|
||||
u64 shader_length{};
|
||||
if (!LoadObjectFromPrecompiled(shader_length)) {
|
||||
return {};
|
||||
@ -464,10 +458,6 @@ bool ShaderDiskCacheOpenGL::SaveDecompiledFile(u64 unique_identifier, const std:
|
||||
}
|
||||
}
|
||||
|
||||
if (!SaveObjectToPrecompiled(entries.shader_viewport_layer_array)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!SaveObjectToPrecompiled(static_cast<u64>(entries.shader_length))) {
|
||||
return false;
|
||||
}
|
||||
|
@ -19,6 +19,7 @@
|
||||
#include "video_core/engines/shader_header.h"
|
||||
#include "video_core/renderer_vulkan/vk_device.h"
|
||||
#include "video_core/renderer_vulkan/vk_shader_decompiler.h"
|
||||
#include "video_core/shader/node.h"
|
||||
#include "video_core/shader/shader_ir.h"
|
||||
|
||||
namespace Vulkan::VKShader {
|
||||
@ -939,6 +940,11 @@ private:
|
||||
return {};
|
||||
}
|
||||
|
||||
Id ImageLoad(Operation operation) {
|
||||
UNIMPLEMENTED();
|
||||
return {};
|
||||
}
|
||||
|
||||
Id ImageStore(Operation operation) {
|
||||
UNIMPLEMENTED();
|
||||
return {};
|
||||
@ -1440,6 +1446,7 @@ private:
|
||||
&SPIRVDecompiler::TextureQueryLod,
|
||||
&SPIRVDecompiler::TexelFetch,
|
||||
|
||||
&SPIRVDecompiler::ImageLoad,
|
||||
&SPIRVDecompiler::ImageStore,
|
||||
&SPIRVDecompiler::AtomicImageAdd,
|
||||
&SPIRVDecompiler::AtomicImageMin,
|
||||
|
@ -41,11 +41,46 @@ u32 ShaderIR::DecodeImage(NodeBlock& bb, u32 pc) {
|
||||
const Instruction instr = {program_code[pc]};
|
||||
const auto opcode = OpCode::Decode(instr);
|
||||
|
||||
const auto GetCoordinates = [this, instr](Tegra::Shader::ImageType image_type) {
|
||||
std::vector<Node> coords;
|
||||
const std::size_t num_coords{GetImageTypeNumCoordinates(image_type)};
|
||||
coords.reserve(num_coords);
|
||||
for (std::size_t i = 0; i < num_coords; ++i) {
|
||||
coords.push_back(GetRegister(instr.gpr8.Value() + i));
|
||||
}
|
||||
return coords;
|
||||
};
|
||||
|
||||
switch (opcode->get().GetId()) {
|
||||
case OpCode::Id::SULD: {
|
||||
UNIMPLEMENTED_IF(instr.suldst.mode != Tegra::Shader::SurfaceDataMode::P);
|
||||
UNIMPLEMENTED_IF(instr.suldst.out_of_bounds_store !=
|
||||
Tegra::Shader::OutOfBoundsStore::Ignore);
|
||||
|
||||
const auto type{instr.suldst.image_type};
|
||||
auto& image{instr.suldst.is_immediate ? GetImage(instr.image, type)
|
||||
: GetBindlessImage(instr.gpr39, type)};
|
||||
image.MarkRead();
|
||||
|
||||
u32 indexer = 0;
|
||||
for (u32 element = 0; element < 4; ++element) {
|
||||
if (!instr.suldst.IsComponentEnabled(element)) {
|
||||
continue;
|
||||
}
|
||||
MetaImage meta{image, {}, element};
|
||||
Node value = Operation(OperationCode::ImageLoad, meta, GetCoordinates(type));
|
||||
SetTemporary(bb, indexer++, std::move(value));
|
||||
}
|
||||
for (u32 i = 0; i < indexer; ++i) {
|
||||
SetRegister(bb, instr.gpr0.Value() + i, GetTemporary(i));
|
||||
}
|
||||
break;
|
||||
}
|
||||
case OpCode::Id::SUST: {
|
||||
UNIMPLEMENTED_IF(instr.sust.mode != Tegra::Shader::SurfaceDataMode::P);
|
||||
UNIMPLEMENTED_IF(instr.sust.out_of_bounds_store != Tegra::Shader::OutOfBoundsStore::Ignore);
|
||||
UNIMPLEMENTED_IF(instr.sust.component_mask_selector != 0xf); // Ensure we have an RGBA store
|
||||
UNIMPLEMENTED_IF(instr.suldst.mode != Tegra::Shader::SurfaceDataMode::P);
|
||||
UNIMPLEMENTED_IF(instr.suldst.out_of_bounds_store !=
|
||||
Tegra::Shader::OutOfBoundsStore::Ignore);
|
||||
UNIMPLEMENTED_IF(instr.suldst.component_mask_selector != 0xf); // Ensure we have RGBA
|
||||
|
||||
std::vector<Node> values;
|
||||
constexpr std::size_t hardcoded_size{4};
|
||||
@ -53,32 +88,18 @@ u32 ShaderIR::DecodeImage(NodeBlock& bb, u32 pc) {
|
||||
values.push_back(GetRegister(instr.gpr0.Value() + i));
|
||||
}
|
||||
|
||||
std::vector<Node> coords;
|
||||
const std::size_t num_coords{GetImageTypeNumCoordinates(instr.sust.image_type)};
|
||||
for (std::size_t i = 0; i < num_coords; ++i) {
|
||||
coords.push_back(GetRegister(instr.gpr8.Value() + i));
|
||||
}
|
||||
|
||||
const auto type{instr.sust.image_type};
|
||||
auto& image{instr.sust.is_immediate ? GetImage(instr.image, type)
|
||||
: GetBindlessImage(instr.gpr39, type)};
|
||||
const auto type{instr.suldst.image_type};
|
||||
auto& image{instr.suldst.is_immediate ? GetImage(instr.image, type)
|
||||
: GetBindlessImage(instr.gpr39, type)};
|
||||
image.MarkWrite();
|
||||
|
||||
MetaImage meta{image, values};
|
||||
bb.push_back(Operation(OperationCode::ImageStore, meta, std::move(coords)));
|
||||
MetaImage meta{image, std::move(values)};
|
||||
bb.push_back(Operation(OperationCode::ImageStore, meta, GetCoordinates(type)));
|
||||
break;
|
||||
}
|
||||
case OpCode::Id::SUATOM: {
|
||||
UNIMPLEMENTED_IF(instr.suatom_d.is_ba != 0);
|
||||
|
||||
Node value = GetRegister(instr.gpr0);
|
||||
|
||||
std::vector<Node> coords;
|
||||
const std::size_t num_coords{GetImageTypeNumCoordinates(instr.sust.image_type)};
|
||||
for (std::size_t i = 0; i < num_coords; ++i) {
|
||||
coords.push_back(GetRegister(instr.gpr8.Value() + i));
|
||||
}
|
||||
|
||||
const OperationCode operation_code = [instr] {
|
||||
switch (instr.suatom_d.operation) {
|
||||
case Tegra::Shader::ImageAtomicOperation::Add:
|
||||
@ -102,9 +123,13 @@ u32 ShaderIR::DecodeImage(NodeBlock& bb, u32 pc) {
|
||||
}
|
||||
}();
|
||||
|
||||
const auto& image{GetImage(instr.image, instr.suatom_d.image_type, instr.suatom_d.size)};
|
||||
Node value = GetRegister(instr.gpr0);
|
||||
|
||||
const auto type = instr.suatom_d.image_type;
|
||||
const auto& image{GetImage(instr.image, type, instr.suatom_d.size)};
|
||||
|
||||
MetaImage meta{image, {std::move(value)}};
|
||||
SetRegister(bb, instr.gpr0, Operation(operation_code, meta, std::move(coords)));
|
||||
SetRegister(bb, instr.gpr0, Operation(operation_code, meta, GetCoordinates(type)));
|
||||
break;
|
||||
}
|
||||
default:
|
||||
|
@ -149,7 +149,8 @@ enum class OperationCode {
|
||||
TextureQueryLod, /// (MetaTexture, float[N] coords) -> float4
|
||||
TexelFetch, /// (MetaTexture, int[N], int) -> float4
|
||||
|
||||
ImageStore, /// (MetaImage, int[N] values) -> void
|
||||
ImageLoad, /// (MetaImage, int[N] coords) -> void
|
||||
ImageStore, /// (MetaImage, int[N] coords) -> void
|
||||
AtomicImageAdd, /// (MetaImage, int[N] coords) -> void
|
||||
AtomicImageMin, /// (MetaImage, int[N] coords) -> void
|
||||
AtomicImageMax, /// (MetaImage, int[N] coords) -> void
|
||||
@ -402,6 +403,7 @@ struct MetaTexture {
|
||||
struct MetaImage {
|
||||
const Image& image;
|
||||
std::vector<Node> values;
|
||||
u32 element{};
|
||||
};
|
||||
|
||||
/// Parameters that modify an operation but are not part of any particular operand
|
||||
|
Loading…
Reference in New Issue
Block a user