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texture_cache: Implement layered framebuffer attachments
Layered framebuffer attachments is a feature that allows applications to write attach layered textures to a single attachment. What layer the fragments are written to is decided from the shader using gl_Layer.
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@ -520,7 +520,7 @@ public:
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BitField<12, 1, InvMemoryLayout> type;
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} memory_layout;
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union {
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BitField<0, 16, u32> array_mode;
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BitField<0, 16, u32> layers;
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BitField<16, 1, u32> volume;
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};
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u32 layer_stride;
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@ -778,8 +778,12 @@ public:
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u32 zeta_width;
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u32 zeta_height;
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union {
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BitField<0, 16, u32> zeta_layers;
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BitField<16, 1, u32> zeta_volume;
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};
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INSERT_UNION_PADDING_WORDS(0x27);
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INSERT_UNION_PADDING_WORDS(0x26);
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u32 depth_test_enable;
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@ -1475,6 +1479,7 @@ ASSERT_REG_POSITION(vertex_attrib_format, 0x458);
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ASSERT_REG_POSITION(rt_control, 0x487);
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ASSERT_REG_POSITION(zeta_width, 0x48a);
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ASSERT_REG_POSITION(zeta_height, 0x48b);
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ASSERT_REG_POSITION(zeta_layers, 0x48c);
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ASSERT_REG_POSITION(depth_test_enable, 0x4B3);
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ASSERT_REG_POSITION(independent_blend_enable, 0x4B9);
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ASSERT_REG_POSITION(depth_write_enabled, 0x4BA);
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@ -398,24 +398,36 @@ CachedSurfaceView::CachedSurfaceView(CachedSurface& surface, const ViewParams& p
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CachedSurfaceView::~CachedSurfaceView() = default;
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void CachedSurfaceView::Attach(GLenum attachment, GLenum target) const {
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ASSERT(params.num_layers == 1 && params.num_levels == 1);
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ASSERT(params.num_levels == 1);
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const auto& owner_params = surface.GetSurfaceParams();
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const GLuint texture = surface.GetTexture();
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if (params.num_layers > 1) {
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// Layered framebuffer attachments
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UNIMPLEMENTED_IF(params.base_layer != 0);
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switch (owner_params.target) {
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switch (params.target) {
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case SurfaceTarget::Texture2DArray:
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glFramebufferTexture(target, attachment, texture, params.base_level);
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break;
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default:
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UNIMPLEMENTED();
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}
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return;
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}
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const GLenum view_target = surface.GetTarget();
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switch (surface.GetSurfaceParams().target) {
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case SurfaceTarget::Texture1D:
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glFramebufferTexture1D(target, attachment, surface.GetTarget(), surface.GetTexture(),
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params.base_level);
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glFramebufferTexture1D(target, attachment, view_target, texture, params.base_level);
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break;
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case SurfaceTarget::Texture2D:
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glFramebufferTexture2D(target, attachment, surface.GetTarget(), surface.GetTexture(),
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params.base_level);
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glFramebufferTexture2D(target, attachment, view_target, texture, params.base_level);
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break;
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case SurfaceTarget::Texture1DArray:
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case SurfaceTarget::Texture2DArray:
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case SurfaceTarget::TextureCubemap:
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case SurfaceTarget::TextureCubeArray:
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glFramebufferTextureLayer(target, attachment, surface.GetTexture(), params.base_level,
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glFramebufferTextureLayer(target, attachment, texture, params.base_level,
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params.base_layer);
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break;
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default:
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@ -602,33 +602,34 @@ bool RasterizerVulkan::WalkAttachmentOverlaps(const CachedSurfaceView& attachmen
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std::tuple<vk::Framebuffer, vk::Extent2D> RasterizerVulkan::ConfigureFramebuffers(
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vk::RenderPass renderpass) {
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FramebufferCacheKey key{renderpass, std::numeric_limits<u32>::max(),
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std::numeric_limits<u32>::max()};
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std::numeric_limits<u32>::max(), std::numeric_limits<u32>::max()};
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const auto MarkAsModifiedAndPush = [&](const View& view) {
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if (view == nullptr) {
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const auto try_push = [&](const View& view) {
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if (!view) {
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return false;
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}
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key.views.push_back(view->GetHandle());
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key.width = std::min(key.width, view->GetWidth());
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key.height = std::min(key.height, view->GetHeight());
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key.layers = std::min(key.layers, view->GetNumLayers());
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return true;
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};
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for (std::size_t index = 0; index < std::size(color_attachments); ++index) {
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if (MarkAsModifiedAndPush(color_attachments[index])) {
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if (try_push(color_attachments[index])) {
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texture_cache.MarkColorBufferInUse(index);
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}
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}
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if (MarkAsModifiedAndPush(zeta_attachment)) {
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if (try_push(zeta_attachment)) {
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texture_cache.MarkDepthBufferInUse();
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}
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const auto [fbentry, is_cache_miss] = framebuffer_cache.try_emplace(key);
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auto& framebuffer = fbentry->second;
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if (is_cache_miss) {
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const vk::FramebufferCreateInfo framebuffer_ci({}, key.renderpass,
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static_cast<u32>(key.views.size()),
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key.views.data(), key.width, key.height, 1);
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const vk::FramebufferCreateInfo framebuffer_ci(
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{}, key.renderpass, static_cast<u32>(key.views.size()), key.views.data(), key.width,
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key.height, key.layers);
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const auto dev = device.GetLogical();
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const auto& dld = device.GetDispatchLoader();
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framebuffer = dev.createFramebufferUnique(framebuffer_ci, nullptr, dld);
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@ -55,6 +55,7 @@ struct FramebufferCacheKey {
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vk::RenderPass renderpass{};
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u32 width = 0;
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u32 height = 0;
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u32 layers = 0;
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ImageViewsPack views;
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std::size_t Hash() const noexcept {
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@ -65,12 +66,17 @@ struct FramebufferCacheKey {
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}
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boost::hash_combine(hash, width);
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boost::hash_combine(hash, height);
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boost::hash_combine(hash, layers);
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return hash;
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}
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bool operator==(const FramebufferCacheKey& rhs) const noexcept {
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return std::tie(renderpass, views, width, height) ==
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std::tie(rhs.renderpass, rhs.views, rhs.width, rhs.height);
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return std::tie(renderpass, views, width, height, layers) ==
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std::tie(rhs.renderpass, rhs.views, rhs.width, rhs.height, rhs.layers);
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}
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bool operator!=(const FramebufferCacheKey& rhs) const noexcept {
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return !operator==(rhs);
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}
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};
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@ -151,6 +151,10 @@ public:
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return params.GetMipHeight(base_level);
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}
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u32 GetNumLayers() const {
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return num_layers;
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}
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bool IsBufferView() const {
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return buffer_view;
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}
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@ -84,19 +84,16 @@ SurfaceParams SurfaceParams::CreateForTexture(const FormatLookupTable& lookup_ta
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if (entry.IsShadow() && params.type == SurfaceType::ColorTexture) {
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switch (params.pixel_format) {
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case PixelFormat::R16U:
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case PixelFormat::R16F: {
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case PixelFormat::R16F:
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params.pixel_format = PixelFormat::Z16;
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break;
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}
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case PixelFormat::R32F: {
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case PixelFormat::R32F:
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params.pixel_format = PixelFormat::Z32F;
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break;
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}
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default: {
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default:
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UNIMPLEMENTED_MSG("Unimplemented shadow convert format: {}",
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static_cast<u32>(params.pixel_format));
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}
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}
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params.type = GetFormatType(params.pixel_format);
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}
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params.type = GetFormatType(params.pixel_format);
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@ -168,27 +165,29 @@ SurfaceParams SurfaceParams::CreateForImage(const FormatLookupTable& lookup_tabl
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return params;
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}
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SurfaceParams SurfaceParams::CreateForDepthBuffer(
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Core::System& system, u32 zeta_width, u32 zeta_height, Tegra::DepthFormat format,
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u32 block_width, u32 block_height, u32 block_depth,
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Tegra::Engines::Maxwell3D::Regs::InvMemoryLayout type) {
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SurfaceParams SurfaceParams::CreateForDepthBuffer(Core::System& system) {
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const auto& regs = system.GPU().Maxwell3D().regs;
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regs.zeta_width, regs.zeta_height, regs.zeta.format, regs.zeta.memory_layout.type;
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SurfaceParams params;
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params.is_tiled = type == Tegra::Engines::Maxwell3D::Regs::InvMemoryLayout::BlockLinear;
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params.is_tiled = regs.zeta.memory_layout.type ==
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Tegra::Engines::Maxwell3D::Regs::InvMemoryLayout::BlockLinear;
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params.srgb_conversion = false;
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params.block_width = std::min(block_width, 5U);
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params.block_height = std::min(block_height, 5U);
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params.block_depth = std::min(block_depth, 5U);
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params.block_width = std::min(regs.zeta.memory_layout.block_width.Value(), 5U);
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params.block_height = std::min(regs.zeta.memory_layout.block_height.Value(), 5U);
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params.block_depth = std::min(regs.zeta.memory_layout.block_depth.Value(), 5U);
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params.tile_width_spacing = 1;
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params.pixel_format = PixelFormatFromDepthFormat(format);
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params.pixel_format = PixelFormatFromDepthFormat(regs.zeta.format);
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params.type = GetFormatType(params.pixel_format);
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params.width = zeta_width;
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params.height = zeta_height;
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params.target = SurfaceTarget::Texture2D;
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params.depth = 1;
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params.width = regs.zeta_width;
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params.height = regs.zeta_height;
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params.pitch = 0;
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params.num_levels = 1;
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params.emulated_levels = 1;
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params.is_layered = false;
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const bool is_layered = regs.zeta_layers > 1 && params.block_depth == 0;
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params.is_layered = is_layered;
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params.target = is_layered ? SurfaceTarget::Texture2DArray : SurfaceTarget::Texture2D;
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params.depth = is_layered ? regs.zeta_layers.Value() : 1U;
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return params;
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}
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@ -214,11 +213,13 @@ SurfaceParams SurfaceParams::CreateForFramebuffer(Core::System& system, std::siz
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params.width = params.pitch / bpp;
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}
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params.height = config.height;
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params.depth = 1;
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params.target = SurfaceTarget::Texture2D;
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params.num_levels = 1;
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params.emulated_levels = 1;
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params.is_layered = false;
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const bool is_layered = config.layers > 1 && params.block_depth == 0;
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params.is_layered = is_layered;
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params.depth = is_layered ? config.layers.Value() : 1;
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params.target = is_layered ? SurfaceTarget::Texture2DArray : SurfaceTarget::Texture2D;
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return params;
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}
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@ -35,10 +35,7 @@ public:
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const VideoCommon::Shader::Image& entry);
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/// Creates SurfaceCachedParams for a depth buffer configuration.
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static SurfaceParams CreateForDepthBuffer(
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Core::System& system, u32 zeta_width, u32 zeta_height, Tegra::DepthFormat format,
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u32 block_width, u32 block_height, u32 block_depth,
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Tegra::Engines::Maxwell3D::Regs::InvMemoryLayout type);
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static SurfaceParams CreateForDepthBuffer(Core::System& system);
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/// Creates SurfaceCachedParams from a framebuffer configuration.
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static SurfaceParams CreateForFramebuffer(Core::System& system, std::size_t index);
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@ -160,10 +160,7 @@ public:
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SetEmptyDepthBuffer();
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return {};
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}
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const auto depth_params{SurfaceParams::CreateForDepthBuffer(
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system, regs.zeta_width, regs.zeta_height, regs.zeta.format,
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regs.zeta.memory_layout.block_width, regs.zeta.memory_layout.block_height,
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regs.zeta.memory_layout.block_depth, regs.zeta.memory_layout.type)};
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const auto depth_params{SurfaceParams::CreateForDepthBuffer(system)};
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auto surface_view = GetSurface(gpu_addr, cache_addr, depth_params, preserve_contents, true);
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if (depth_buffer.target)
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depth_buffer.target->MarkAsRenderTarget(false, NO_RT);
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