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https://github.com/yuzu-mirror/yuzu.git
synced 2024-11-17 20:27:32 +01:00
gl_shader_cache: Implement async shaders
This commit is contained in:
parent
ae4e452759
commit
74f683787e
@ -83,6 +83,7 @@ add_library(video_core STATIC
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renderer_opengl/gl_shader_cache.h
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renderer_opengl/gl_shader_manager.cpp
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renderer_opengl/gl_shader_manager.h
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renderer_opengl/gl_shader_context.h
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renderer_opengl/gl_shader_util.cpp
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renderer_opengl/gl_shader_util.h
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renderer_opengl/gl_state_tracker.cpp
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@ -6,11 +6,13 @@
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#include <cstring>
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#include "common/cityhash.h"
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#include "common/thread_worker.h"
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#include "shader_recompiler/shader_info.h"
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#include "video_core/renderer_opengl/gl_graphics_pipeline.h"
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#include "video_core/renderer_opengl/gl_shader_manager.h"
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#include "video_core/renderer_opengl/gl_shader_util.h"
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#include "video_core/renderer_opengl/gl_state_tracker.h"
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#include "video_core/shader_notify.h"
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#include "video_core/texture_cache/texture_cache.h"
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namespace OpenGL {
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@ -117,74 +119,91 @@ GraphicsPipeline::GraphicsPipeline(const Device& device, TextureCache& texture_c
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BufferCache& buffer_cache_, Tegra::MemoryManager& gpu_memory_,
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Tegra::Engines::Maxwell3D& maxwell3d_,
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ProgramManager& program_manager_, StateTracker& state_tracker_,
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std::array<std::string, 5> assembly_sources,
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std::array<std::string, 5> glsl_sources,
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ShaderWorker* thread_worker,
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VideoCore::ShaderNotify* shader_notify,
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std::array<std::string, 5> sources,
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const std::array<const Shader::Info*, 5>& infos,
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const VideoCommon::TransformFeedbackState* xfb_state)
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: texture_cache{texture_cache_}, buffer_cache{buffer_cache_}, gpu_memory{gpu_memory_},
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maxwell3d{maxwell3d_}, program_manager{program_manager_}, state_tracker{state_tracker_} {
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if (shader_notify) {
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shader_notify->MarkShaderBuilding();
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}
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std::ranges::transform(infos, stage_infos.begin(),
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[](const Shader::Info* info) { return info ? *info : Shader::Info{}; });
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if (device.UseAssemblyShaders()) {
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for (size_t stage = 0; stage < 5; ++stage) {
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const auto code{assembly_sources[stage]};
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if (code.empty()) {
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continue;
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auto func{[this, device, sources, shader_notify, xfb_state](ShaderContext::Context*) mutable {
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if (device.UseAssemblyShaders()) {
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for (size_t stage = 0; stage < 5; ++stage) {
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const auto code{sources[stage]};
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if (code.empty()) {
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continue;
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}
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assembly_programs[stage] = CompileProgram(code, AssemblyStage(stage));
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enabled_stages_mask |= (assembly_programs[stage].handle != 0 ? 1 : 0) << stage;
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}
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assembly_programs[stage] = CompileProgram(code, AssemblyStage(stage));
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enabled_stages_mask |= (assembly_programs[stage].handle != 0 ? 1 : 0) << stage;
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} else {
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program.handle = glCreateProgram();
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for (size_t stage = 0; stage < 5; ++stage) {
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const auto code{sources[stage]};
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if (code.empty()) {
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continue;
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}
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AttachShader(Stage(stage), program.handle, code);
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}
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LinkProgram(program.handle);
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}
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if (shader_notify) {
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shader_notify->MarkShaderComplete();
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}
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u32 num_textures{};
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u32 num_images{};
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u32 num_storage_buffers{};
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for (size_t stage = 0; stage < base_uniform_bindings.size(); ++stage) {
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const auto& info{stage_infos[stage]};
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if (stage < 4) {
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base_uniform_bindings[stage + 1] = base_uniform_bindings[stage];
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base_storage_bindings[stage + 1] = base_storage_bindings[stage];
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base_uniform_bindings[stage + 1] +=
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AccumulateCount(info.constant_buffer_descriptors);
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base_storage_bindings[stage + 1] +=
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AccumulateCount(info.storage_buffers_descriptors);
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}
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enabled_uniform_buffer_masks[stage] = info.constant_buffer_mask;
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std::ranges::copy(info.constant_buffer_used_sizes, uniform_buffer_sizes[stage].begin());
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const u32 num_tex_buffer_bindings{AccumulateCount(info.texture_buffer_descriptors)};
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num_texture_buffers[stage] += num_tex_buffer_bindings;
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num_textures += num_tex_buffer_bindings;
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const u32 num_img_buffers_bindings{AccumulateCount(info.image_buffer_descriptors)};
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num_image_buffers[stage] += num_img_buffers_bindings;
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num_images += num_img_buffers_bindings;
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num_textures += AccumulateCount(info.texture_descriptors);
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num_images += AccumulateCount(info.image_descriptors);
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num_storage_buffers += AccumulateCount(info.storage_buffers_descriptors);
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writes_global_memory |= std::ranges::any_of(
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info.storage_buffers_descriptors, [](const auto& desc) { return desc.is_written; });
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}
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ASSERT(num_textures <= MAX_TEXTURES);
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ASSERT(num_images <= MAX_IMAGES);
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const bool assembly_shaders{assembly_programs[0].handle != 0};
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use_storage_buffers =
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!assembly_shaders || num_storage_buffers <= device.GetMaxGLASMStorageBufferBlocks();
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writes_global_memory &= !use_storage_buffers;
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if (assembly_shaders && xfb_state) {
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GenerateTransformFeedbackState(*xfb_state);
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}
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is_built.store(true, std::memory_order_relaxed);
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}};
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if (thread_worker) {
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thread_worker->QueueWork(std::move(func));
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} else {
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program.handle = glCreateProgram();
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for (size_t stage = 0; stage < 5; ++stage) {
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const auto code{glsl_sources[stage]};
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if (code.empty()) {
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continue;
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}
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AttachShader(Stage(stage), program.handle, code);
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}
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LinkProgram(program.handle);
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}
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u32 num_textures{};
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u32 num_images{};
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u32 num_storage_buffers{};
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for (size_t stage = 0; stage < base_uniform_bindings.size(); ++stage) {
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const auto& info{stage_infos[stage]};
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if (stage < 4) {
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base_uniform_bindings[stage + 1] = base_uniform_bindings[stage];
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base_storage_bindings[stage + 1] = base_storage_bindings[stage];
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base_uniform_bindings[stage + 1] += AccumulateCount(info.constant_buffer_descriptors);
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base_storage_bindings[stage + 1] += AccumulateCount(info.storage_buffers_descriptors);
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}
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enabled_uniform_buffer_masks[stage] = info.constant_buffer_mask;
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std::ranges::copy(info.constant_buffer_used_sizes, uniform_buffer_sizes[stage].begin());
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const u32 num_tex_buffer_bindings{AccumulateCount(info.texture_buffer_descriptors)};
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num_texture_buffers[stage] += num_tex_buffer_bindings;
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num_textures += num_tex_buffer_bindings;
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const u32 num_img_buffers_bindings{AccumulateCount(info.image_buffer_descriptors)};
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num_image_buffers[stage] += num_img_buffers_bindings;
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num_images += num_img_buffers_bindings;
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num_textures += AccumulateCount(info.texture_descriptors);
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num_images += AccumulateCount(info.image_descriptors);
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num_storage_buffers += AccumulateCount(info.storage_buffers_descriptors);
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writes_global_memory |= std::ranges::any_of(
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info.storage_buffers_descriptors, [](const auto& desc) { return desc.is_written; });
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}
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ASSERT(num_textures <= MAX_TEXTURES);
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ASSERT(num_images <= MAX_IMAGES);
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const bool assembly_shaders{assembly_programs[0].handle != 0};
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use_storage_buffers =
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!assembly_shaders || num_storage_buffers <= device.GetMaxGLASMStorageBufferBlocks();
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writes_global_memory &= !use_storage_buffers;
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if (assembly_shaders && xfb_state) {
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GenerateTransformFeedbackState(*xfb_state);
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func(nullptr);
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}
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}
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@ -20,10 +20,15 @@
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namespace OpenGL {
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namespace ShaderContext {
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struct Context;
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}
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class Device;
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class ProgramManager;
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using Maxwell = Tegra::Engines::Maxwell3D::Regs;
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using ShaderWorker = Common::StatefulThreadWorker<ShaderContext::Context>;
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struct GraphicsPipelineKey {
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std::array<u64, 6> unique_hashes;
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@ -65,8 +70,8 @@ public:
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BufferCache& buffer_cache_, Tegra::MemoryManager& gpu_memory_,
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Tegra::Engines::Maxwell3D& maxwell3d_,
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ProgramManager& program_manager_, StateTracker& state_tracker_,
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std::array<std::string, 5> assembly_sources,
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std::array<std::string, 5> glsl_sources,
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ShaderWorker* thread_worker, VideoCore::ShaderNotify* shader_notify,
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std::array<std::string, 5> sources,
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const std::array<const Shader::Info*, 5>& infos,
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const VideoCommon::TransformFeedbackState* xfb_state);
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@ -82,6 +87,10 @@ public:
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return writes_global_memory;
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}
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[[nodiscard]] bool IsBuilt() const noexcept {
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return is_built.load(std::memory_order::relaxed);
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}
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private:
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void GenerateTransformFeedbackState(const VideoCommon::TransformFeedbackState& xfb_state);
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@ -108,6 +117,7 @@ private:
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bool use_storage_buffers{};
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bool writes_global_memory{};
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std::atomic_bool is_built{false};
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static constexpr std::size_t XFB_ENTRY_STRIDE = 3;
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GLsizei num_xfb_attribs{};
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@ -70,7 +70,7 @@ RasterizerOpenGL::RasterizerOpenGL(Core::Frontend::EmuWindow& emu_window_, Tegra
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buffer_cache_runtime(device),
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buffer_cache(*this, maxwell3d, kepler_compute, gpu_memory, cpu_memory_, buffer_cache_runtime),
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shader_cache(*this, emu_window_, maxwell3d, kepler_compute, gpu_memory, device, texture_cache,
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buffer_cache, program_manager, state_tracker),
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buffer_cache, program_manager, state_tracker, gpu.ShaderNotify()),
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query_cache(*this, maxwell3d, gpu_memory), accelerate_dma(buffer_cache),
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fence_manager(*this, gpu, texture_cache, buffer_cache, query_cache) {}
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@ -17,7 +17,6 @@
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#include "common/scope_exit.h"
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#include "common/thread_worker.h"
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#include "core/core.h"
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#include "core/frontend/emu_window.h"
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#include "shader_recompiler/backend/glasm/emit_glasm.h"
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#include "shader_recompiler/backend/glsl/emit_glsl.h"
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#include "shader_recompiler/backend/spirv/emit_spirv.h"
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@ -50,6 +49,7 @@ using VideoCommon::FileEnvironment;
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using VideoCommon::GenericEnvironment;
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using VideoCommon::GraphicsEnvironment;
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using VideoCommon::SerializePipeline;
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using Context = ShaderContext::Context;
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template <typename Container>
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auto MakeSpan(Container& container) {
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@ -143,25 +143,17 @@ void SetXfbState(VideoCommon::TransformFeedbackState& state, const Maxwell& regs
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}
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} // Anonymous namespace
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struct ShaderCache::Context {
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explicit Context(Core::Frontend::EmuWindow& emu_window)
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: gl_context{emu_window.CreateSharedContext()}, scoped{*gl_context} {}
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std::unique_ptr<Core::Frontend::GraphicsContext> gl_context;
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Core::Frontend::GraphicsContext::Scoped scoped;
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ShaderPools pools;
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};
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ShaderCache::ShaderCache(RasterizerOpenGL& rasterizer_, Core::Frontend::EmuWindow& emu_window_,
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Tegra::Engines::Maxwell3D& maxwell3d_,
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Tegra::Engines::KeplerCompute& kepler_compute_,
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Tegra::MemoryManager& gpu_memory_, const Device& device_,
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TextureCache& texture_cache_, BufferCache& buffer_cache_,
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ProgramManager& program_manager_, StateTracker& state_tracker_)
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ProgramManager& program_manager_, StateTracker& state_tracker_,
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VideoCore::ShaderNotify& shader_notify_)
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: VideoCommon::ShaderCache{rasterizer_, gpu_memory_, maxwell3d_, kepler_compute_},
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emu_window{emu_window_}, device{device_}, texture_cache{texture_cache_},
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buffer_cache{buffer_cache_}, program_manager{program_manager_}, state_tracker{state_tracker_},
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use_asynchronous_shaders{device.UseAsynchronousShaders()},
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shader_notify{shader_notify_}, use_asynchronous_shaders{device.UseAsynchronousShaders()},
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profile{
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.supported_spirv = 0x00010000,
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@ -264,7 +256,7 @@ void ShaderCache::LoadDiskResources(u64 title_id, std::stop_token stop_loading,
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env_ptrs.push_back(&env);
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}
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ctx->pools.ReleaseContents();
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auto pipeline{CreateGraphicsPipeline(ctx->pools, key, MakeSpan(env_ptrs))};
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auto pipeline{CreateGraphicsPipeline(ctx->pools, key, MakeSpan(env_ptrs), false)};
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std::lock_guard lock{state.mutex};
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if (pipeline) {
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graphics_cache.emplace(key, std::move(pipeline));
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@ -311,6 +303,9 @@ GraphicsPipeline* ShaderCache::CurrentGraphicsPipeline() {
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if (is_new) {
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program = CreateGraphicsPipeline();
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}
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if (!program || !program->IsBuilt()) {
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return nullptr;
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}
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return program.get();
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}
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@ -339,7 +334,8 @@ std::unique_ptr<GraphicsPipeline> ShaderCache::CreateGraphicsPipeline() {
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GetGraphicsEnvironments(environments, graphics_key.unique_hashes);
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main_pools.ReleaseContents();
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auto pipeline{CreateGraphicsPipeline(main_pools, graphics_key, environments.Span())};
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auto pipeline{CreateGraphicsPipeline(main_pools, graphics_key, environments.Span(),
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use_asynchronous_shaders)};
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if (!pipeline || shader_cache_filename.empty()) {
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return pipeline;
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}
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@ -354,8 +350,8 @@ std::unique_ptr<GraphicsPipeline> ShaderCache::CreateGraphicsPipeline() {
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}
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std::unique_ptr<GraphicsPipeline> ShaderCache::CreateGraphicsPipeline(
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ShaderPools& pools, const GraphicsPipelineKey& key,
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std::span<Shader::Environment* const> envs) try {
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ShaderContext::ShaderPools& pools, const GraphicsPipelineKey& key,
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std::span<Shader::Environment* const> envs, bool build_in_parallel) try {
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LOG_INFO(Render_OpenGL, "0x{:016x}", key.Hash());
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size_t env_index{};
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u32 total_storage_buffers{};
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@ -394,8 +390,7 @@ std::unique_ptr<GraphicsPipeline> ShaderCache::CreateGraphicsPipeline(
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std::array<const Shader::Info*, Maxwell::MaxShaderStage> infos{};
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OGLProgram source_program;
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std::array<std::string, 5> assembly_sources;
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std::array<std::string, 5> glsl_sources;
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std::array<std::string, 5> sources;
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Shader::Backend::Bindings binding;
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const bool use_glasm{device.UseAssemblyShaders()};
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const size_t first_index = uses_vertex_a && uses_vertex_b ? 1 : 0;
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@ -412,14 +407,16 @@ std::unique_ptr<GraphicsPipeline> ShaderCache::CreateGraphicsPipeline(
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const auto runtime_info{
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MakeRuntimeInfo(key, program, glasm_use_storage_buffers, use_glasm)};
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if (use_glasm) {
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assembly_sources[stage_index] = EmitGLASM(profile, runtime_info, program, binding);
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sources[stage_index] = EmitGLASM(profile, runtime_info, program, binding);
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} else {
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glsl_sources[stage_index] = EmitGLSL(profile, runtime_info, program, binding);
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sources[stage_index] = EmitGLSL(profile, runtime_info, program, binding);
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}
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}
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auto* const thread_worker{build_in_parallel ? workers.get() : nullptr};
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VideoCore::ShaderNotify* const notify{build_in_parallel ? &shader_notify : nullptr};
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return std::make_unique<GraphicsPipeline>(
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device, texture_cache, buffer_cache, gpu_memory, maxwell3d, program_manager, state_tracker,
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assembly_sources, glsl_sources, infos, key.xfb_enabled != 0 ? &key.xfb_state : nullptr);
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thread_worker, notify, sources, infos, key.xfb_enabled != 0 ? &key.xfb_state : nullptr);
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} catch (Shader::Exception& exception) {
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LOG_ERROR(Render_OpenGL, "{}", exception.what());
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@ -442,9 +439,9 @@ std::unique_ptr<ComputePipeline> ShaderCache::CreateComputePipeline(
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return pipeline;
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}
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std::unique_ptr<ComputePipeline> ShaderCache::CreateComputePipeline(ShaderPools& pools,
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const ComputePipelineKey& key,
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Shader::Environment& env) try {
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std::unique_ptr<ComputePipeline> ShaderCache::CreateComputePipeline(
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ShaderContext::ShaderPools& pools, const ComputePipelineKey& key,
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Shader::Environment& env) try {
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LOG_INFO(Render_OpenGL, "0x{:016x}", key.Hash());
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Shader::Maxwell::Flow::CFG cfg{env, pools.flow_block, env.StartAddress()};
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@ -465,11 +462,10 @@ std::unique_ptr<ComputePipeline> ShaderCache::CreateComputePipeline(ShaderPools&
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return nullptr;
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}
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std::unique_ptr<Common::StatefulThreadWorker<ShaderCache::Context>> ShaderCache::CreateWorkers()
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const {
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return std::make_unique<Common::StatefulThreadWorker<Context>>(
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std::max(std::thread::hardware_concurrency(), 2U) - 1, "yuzu:ShaderBuilder",
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[this] { return Context{emu_window}; });
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std::unique_ptr<ShaderWorker> ShaderCache::CreateWorkers() const {
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return std::make_unique<ShaderWorker>(std::max(std::thread::hardware_concurrency(), 2U) - 1,
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"yuzu:ShaderBuilder",
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[this] { return Context{emu_window}; });
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}
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} // namespace OpenGL
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@ -13,13 +13,12 @@
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#include "common/common_types.h"
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#include "common/thread_worker.h"
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#include "shader_recompiler/frontend/ir/basic_block.h"
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#include "shader_recompiler/frontend/ir/value.h"
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#include "shader_recompiler/frontend/maxwell/control_flow.h"
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#include "shader_recompiler/object_pool.h"
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#include "video_core/engines/shader_type.h"
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#include "video_core/renderer_opengl/gl_compute_pipeline.h"
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#include "video_core/renderer_opengl/gl_graphics_pipeline.h"
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#include "video_core/renderer_opengl/gl_shader_context.h"
|
||||
#include "video_core/shader_cache.h"
|
||||
|
||||
namespace Tegra {
|
||||
@ -31,29 +30,17 @@ namespace OpenGL {
|
||||
class Device;
|
||||
class ProgramManager;
|
||||
class RasterizerOpenGL;
|
||||
|
||||
struct ShaderPools {
|
||||
void ReleaseContents() {
|
||||
flow_block.ReleaseContents();
|
||||
block.ReleaseContents();
|
||||
inst.ReleaseContents();
|
||||
}
|
||||
|
||||
Shader::ObjectPool<Shader::IR::Inst> inst;
|
||||
Shader::ObjectPool<Shader::IR::Block> block;
|
||||
Shader::ObjectPool<Shader::Maxwell::Flow::Block> flow_block;
|
||||
};
|
||||
using ShaderWorker = Common::StatefulThreadWorker<ShaderContext::Context>;
|
||||
|
||||
class ShaderCache : public VideoCommon::ShaderCache {
|
||||
struct Context;
|
||||
|
||||
public:
|
||||
explicit ShaderCache(RasterizerOpenGL& rasterizer_, Core::Frontend::EmuWindow& emu_window_,
|
||||
Tegra::Engines::Maxwell3D& maxwell3d_,
|
||||
Tegra::Engines::KeplerCompute& kepler_compute_,
|
||||
Tegra::MemoryManager& gpu_memory_, const Device& device_,
|
||||
TextureCache& texture_cache_, BufferCache& buffer_cache_,
|
||||
ProgramManager& program_manager_, StateTracker& state_tracker_);
|
||||
ProgramManager& program_manager_, StateTracker& state_tracker_,
|
||||
VideoCore::ShaderNotify& shader_notify_);
|
||||
~ShaderCache();
|
||||
|
||||
void LoadDiskResources(u64 title_id, std::stop_token stop_loading,
|
||||
@ -67,17 +54,17 @@ private:
|
||||
std::unique_ptr<GraphicsPipeline> CreateGraphicsPipeline();
|
||||
|
||||
std::unique_ptr<GraphicsPipeline> CreateGraphicsPipeline(
|
||||
ShaderPools& pools, const GraphicsPipelineKey& key,
|
||||
std::span<Shader::Environment* const> envs);
|
||||
ShaderContext::ShaderPools& pools, const GraphicsPipelineKey& key,
|
||||
std::span<Shader::Environment* const> envs, bool build_in_parallel);
|
||||
|
||||
std::unique_ptr<ComputePipeline> CreateComputePipeline(const ComputePipelineKey& key,
|
||||
const VideoCommon::ShaderInfo* shader);
|
||||
|
||||
std::unique_ptr<ComputePipeline> CreateComputePipeline(ShaderPools& pools,
|
||||
std::unique_ptr<ComputePipeline> CreateComputePipeline(ShaderContext::ShaderPools& pools,
|
||||
const ComputePipelineKey& key,
|
||||
Shader::Environment& env);
|
||||
|
||||
std::unique_ptr<Common::StatefulThreadWorker<Context>> CreateWorkers() const;
|
||||
std::unique_ptr<ShaderWorker> CreateWorkers() const;
|
||||
|
||||
Core::Frontend::EmuWindow& emu_window;
|
||||
const Device& device;
|
||||
@ -85,17 +72,18 @@ private:
|
||||
BufferCache& buffer_cache;
|
||||
ProgramManager& program_manager;
|
||||
StateTracker& state_tracker;
|
||||
VideoCore::ShaderNotify& shader_notify;
|
||||
|
||||
GraphicsPipelineKey graphics_key{};
|
||||
const bool use_asynchronous_shaders;
|
||||
|
||||
ShaderPools main_pools;
|
||||
ShaderContext::ShaderPools main_pools;
|
||||
std::unordered_map<GraphicsPipelineKey, std::unique_ptr<GraphicsPipeline>> graphics_cache;
|
||||
std::unordered_map<ComputePipelineKey, std::unique_ptr<ComputePipeline>> compute_cache;
|
||||
|
||||
Shader::Profile profile;
|
||||
std::filesystem::path shader_cache_filename;
|
||||
std::unique_ptr<Common::StatefulThreadWorker<Context>> workers;
|
||||
std::unique_ptr<ShaderWorker> workers;
|
||||
};
|
||||
|
||||
} // namespace OpenGL
|
||||
|
33
src/video_core/renderer_opengl/gl_shader_context.h
Normal file
33
src/video_core/renderer_opengl/gl_shader_context.h
Normal file
@ -0,0 +1,33 @@
|
||||
// Copyright 2021 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "core/frontend/emu_window.h"
|
||||
#include "shader_recompiler/frontend/ir/basic_block.h"
|
||||
#include "shader_recompiler/frontend/maxwell/control_flow.h"
|
||||
|
||||
namespace OpenGL::ShaderContext {
|
||||
struct ShaderPools {
|
||||
void ReleaseContents() {
|
||||
flow_block.ReleaseContents();
|
||||
block.ReleaseContents();
|
||||
inst.ReleaseContents();
|
||||
}
|
||||
|
||||
Shader::ObjectPool<Shader::IR::Inst> inst;
|
||||
Shader::ObjectPool<Shader::IR::Block> block;
|
||||
Shader::ObjectPool<Shader::Maxwell::Flow::Block> flow_block;
|
||||
};
|
||||
|
||||
struct Context {
|
||||
explicit Context(Core::Frontend::EmuWindow& emu_window)
|
||||
: gl_context{emu_window.CreateSharedContext()}, scoped{*gl_context} {}
|
||||
|
||||
std::unique_ptr<Core::Frontend::GraphicsContext> gl_context;
|
||||
Core::Frontend::GraphicsContext::Scoped scoped;
|
||||
ShaderPools pools;
|
||||
};
|
||||
|
||||
} // namespace OpenGL::ShaderContext
|
Loading…
Reference in New Issue
Block a user