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kernel/thread: Move process thread initialization into process.cpp
This function isn't a general purpose function that should be exposed to everything, given it's specific to initializing the main thread for a Process instance. Given that, it's a tad bit more sensible to place this within process.cpp, which keeps it visible only to the code that actually needs it.
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@ -20,6 +20,35 @@
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#include "core/settings.h"
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namespace Kernel {
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namespace {
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/**
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* Sets up the primary application thread
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*
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* @param owner_process The parent process for the main thread
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* @param kernel The kernel instance to create the main thread under.
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* @param entry_point The address at which the thread should start execution
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* @param priority The priority to give the main thread
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*/
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void SetupMainThread(Process& owner_process, KernelCore& kernel, VAddr entry_point, u32 priority) {
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// Setup page table so we can write to memory
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SetCurrentPageTable(&owner_process.VMManager().page_table);
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// Initialize new "main" thread
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const VAddr stack_top = owner_process.VMManager().GetTLSIORegionEndAddress();
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auto thread_res = Thread::Create(kernel, "main", entry_point, priority, 0, THREADPROCESSORID_0,
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stack_top, owner_process);
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SharedPtr<Thread> thread = std::move(thread_res).Unwrap();
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// Register 1 must be a handle to the main thread
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const Handle guest_handle = owner_process.GetHandleTable().Create(thread).Unwrap();
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thread->SetGuestHandle(guest_handle);
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thread->GetContext().cpu_registers[1] = guest_handle;
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// Threads by default are dormant, wake up the main thread so it runs when the scheduler fires
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thread->ResumeFromWait();
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}
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} // Anonymous namespace
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CodeSet::CodeSet() = default;
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CodeSet::~CodeSet() = default;
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@ -86,7 +115,7 @@ void Process::Run(VAddr entry_point, s32 main_thread_priority, u32 stack_size) {
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vm_manager.LogLayout();
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ChangeStatus(ProcessStatus::Running);
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Kernel::SetupMainThread(kernel, entry_point, main_thread_priority, *this);
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SetupMainThread(*this, kernel, entry_point, main_thread_priority);
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}
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void Process::PrepareForTermination() {
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@ -12,7 +12,6 @@
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#include "common/assert.h"
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#include "common/common_types.h"
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#include "common/logging/log.h"
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#include "common/math_util.h"
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#include "common/thread_queue_list.h"
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#include "core/arm/arm_interface.h"
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#include "core/core.h"
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@ -232,29 +231,6 @@ void Thread::BoostPriority(u32 priority) {
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current_priority = priority;
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}
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SharedPtr<Thread> SetupMainThread(KernelCore& kernel, VAddr entry_point, u32 priority,
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Process& owner_process) {
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// Setup page table so we can write to memory
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SetCurrentPageTable(&owner_process.VMManager().page_table);
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// Initialize new "main" thread
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const VAddr stack_top = owner_process.VMManager().GetTLSIORegionEndAddress();
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auto thread_res = Thread::Create(kernel, "main", entry_point, priority, 0, THREADPROCESSORID_0,
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stack_top, owner_process);
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SharedPtr<Thread> thread = std::move(thread_res).Unwrap();
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// Register 1 must be a handle to the main thread
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const Handle guest_handle = owner_process.GetHandleTable().Create(thread).Unwrap();
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thread->SetGuestHandle(guest_handle);
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thread->GetContext().cpu_registers[1] = guest_handle;
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// Threads by default are dormant, wake up the main thread so it runs when the scheduler fires
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thread->ResumeFromWait();
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return thread;
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}
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void Thread::SetWaitSynchronizationResult(ResultCode result) {
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context.cpu_registers[0] = result.raw;
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}
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@ -455,17 +455,6 @@ private:
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ThreadActivity activity = ThreadActivity::Normal;
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};
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/**
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* Sets up the primary application thread
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* @param kernel The kernel instance to create the main thread under.
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* @param entry_point The address at which the thread should start execution
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* @param priority The priority to give the main thread
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* @param owner_process The parent process for the main thread
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* @return A shared pointer to the main thread
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*/
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SharedPtr<Thread> SetupMainThread(KernelCore& kernel, VAddr entry_point, u32 priority,
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Process& owner_process);
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/**
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* Gets the current thread
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*/
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