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Texture_Cache: Rebase Fixes
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@ -272,15 +272,9 @@ protected:
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void ManageRenderTargetUnregister(TSurface& surface) {
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auto& maxwell3d = system.GPU().Maxwell3D();
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<<<<<<< HEAD
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const u32 index = surface->GetRenderTarget();
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if (index == DEPTH_RT) {
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maxwell3d.dirty_flags.zeta_buffer = true;
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=======
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u32 index = surface->GetRenderTarget();
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if (index == 8) {
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maxwell3d.dirty.depth_buffer = true;
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>>>>>>> Maxwell3D: Rework the dirty system to be more consistant and scaleable
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} else {
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maxwell3d.dirty.render_target[index] = true;
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}
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