From 7bf422d58c49e6d52018f622ac79f09b90c853a4 Mon Sep 17 00:00:00 2001
From: bunnei <bunneidev@gmail.com>
Date: Wed, 8 Aug 2018 02:40:04 -0400
Subject: [PATCH] gpu: Add R11G11B10_FLOAT to RenderTargetBytesPerPixel.

- Used by Super Mario Odyssey.
---
 src/video_core/gpu.cpp | 1 +
 1 file changed, 1 insertion(+)

diff --git a/src/video_core/gpu.cpp b/src/video_core/gpu.cpp
index b2a83ce0b..4ff4d71c5 100644
--- a/src/video_core/gpu.cpp
+++ b/src/video_core/gpu.cpp
@@ -42,6 +42,7 @@ u32 RenderTargetBytesPerPixel(RenderTargetFormat format) {
     case RenderTargetFormat::RGB10_A2_UNORM:
     case RenderTargetFormat::BGRA8_UNORM:
     case RenderTargetFormat::R32_FLOAT:
+    case RenderTargetFormat::R11G11B10_FLOAT:
         return 4;
     default:
         UNIMPLEMENTED_MSG("Unimplemented render target format {}", static_cast<u32>(format));