glasm: Add passthrough geometry shader support

This commit is contained in:
ReinUsesLisp 2021-06-24 17:40:24 -03:00 committed by ameerj
parent 7dafa96ab5
commit 8a3427a4c8
5 changed files with 33 additions and 8 deletions

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@ -83,13 +83,14 @@ EmitContext::EmitContext(IR::Program& program, Bindings& bindings, const Profile
break; break;
} }
const std::string_view attr_stage{stage == Stage::Fragment ? "fragment" : "vertex"}; const std::string_view attr_stage{stage == Stage::Fragment ? "fragment" : "vertex"};
const VaryingState loads{info.loads.mask | info.passthrough.mask};
for (size_t index = 0; index < IR::NUM_GENERICS; ++index) { for (size_t index = 0; index < IR::NUM_GENERICS; ++index) {
if (info.loads.Generic(index)) { if (loads.Generic(index)) {
Add("{}ATTRIB in_attr{}[]={{{}.attrib[{}..{}]}};", Add("{}ATTRIB in_attr{}[]={{{}.attrib[{}..{}]}};",
InterpDecorator(info.interpolation[index]), index, attr_stage, index, index); InterpDecorator(info.interpolation[index]), index, attr_stage, index, index);
} }
} }
if (IsInputArray(stage) && info.loads.AnyComponent(IR::Attribute::PositionX)) { if (IsInputArray(stage) && loads.AnyComponent(IR::Attribute::PositionX)) {
Add("ATTRIB vertex_position=vertex.position;"); Add("ATTRIB vertex_position=vertex.position;");
} }
if (info.uses_invocation_id) { if (info.uses_invocation_id) {

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@ -304,6 +304,9 @@ void SetupOptions(const IR::Program& program, const Profile& profile,
header += "OPTION NV_viewport_array2;"; header += "OPTION NV_viewport_array2;";
} }
} }
if (program.is_geometry_passthrough && profile.support_geometry_shader_passthrough) {
header += "OPTION NV_geometry_shader_passthrough;";
}
if (info.uses_typeless_image_reads && profile.support_typeless_image_loads) { if (info.uses_typeless_image_reads && profile.support_typeless_image_loads) {
header += "OPTION EXT_shader_image_load_formatted;"; header += "OPTION EXT_shader_image_load_formatted;";
} }
@ -410,11 +413,26 @@ std::string EmitGLASM(const Profile& profile, const RuntimeInfo& runtime_info, I
runtime_info.tess_clockwise ? "CW" : "CCW"); runtime_info.tess_clockwise ? "CW" : "CCW");
break; break;
case Stage::Geometry: case Stage::Geometry:
header += fmt::format("PRIMITIVE_IN {};" header += fmt::format("PRIMITIVE_IN {};", InputPrimitive(runtime_info.input_topology));
"PRIMITIVE_OUT {};" if (program.is_geometry_passthrough) {
"VERTICES_OUT {};", if (profile.support_geometry_shader_passthrough) {
InputPrimitive(runtime_info.input_topology), for (size_t index = 0; index < IR::NUM_GENERICS; ++index) {
OutputPrimitive(program.output_topology), program.output_vertices); if (program.info.passthrough.Generic(index)) {
header += fmt::format("PASSTHROUGH result.attrib[{}];", index);
}
}
if (program.info.passthrough.AnyComponent(IR::Attribute::PositionX)) {
header += "PASSTHROUGH result.position;";
}
} else {
LOG_WARNING(Shader_GLASM, "Passthrough geometry program used but not supported");
}
} else {
header +=
fmt::format("VERTICES_OUT {};"
"PRIMITIVE_OUT {};",
program.output_vertices, OutputPrimitive(program.output_topology));
}
break; break;
case Stage::Compute: case Stage::Compute:
header += fmt::format("GROUP_SIZE {} {} {};", program.workgroup_size[0], header += fmt::format("GROUP_SIZE {} {} {};", program.workgroup_size[0],

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@ -160,6 +160,7 @@ Device::Device() {
has_vertex_buffer_unified_memory = GLAD_GL_NV_vertex_buffer_unified_memory; has_vertex_buffer_unified_memory = GLAD_GL_NV_vertex_buffer_unified_memory;
has_debugging_tool_attached = IsDebugToolAttached(extensions); has_debugging_tool_attached = IsDebugToolAttached(extensions);
has_depth_buffer_float = HasExtension(extensions, "GL_NV_depth_buffer_float"); has_depth_buffer_float = HasExtension(extensions, "GL_NV_depth_buffer_float");
has_geometry_shader_passthrough = GLAD_GL_NV_geometry_shader_passthrough;
has_nv_gpu_shader_5 = GLAD_GL_NV_gpu_shader5; has_nv_gpu_shader_5 = GLAD_GL_NV_gpu_shader5;
has_shader_int64 = HasExtension(extensions, "GL_ARB_gpu_shader_int64"); has_shader_int64 = HasExtension(extensions, "GL_ARB_gpu_shader_int64");
has_amd_shader_half_float = GLAD_GL_AMD_gpu_shader_half_float; has_amd_shader_half_float = GLAD_GL_AMD_gpu_shader_half_float;

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@ -120,6 +120,10 @@ public:
return has_depth_buffer_float; return has_depth_buffer_float;
} }
bool HasGeometryShaderPassthrough() const {
return has_geometry_shader_passthrough;
}
bool HasNvGpuShader5() const { bool HasNvGpuShader5() const {
return has_nv_gpu_shader_5; return has_nv_gpu_shader_5;
} }
@ -174,6 +178,7 @@ private:
bool use_asynchronous_shaders{}; bool use_asynchronous_shaders{};
bool use_driver_cache{}; bool use_driver_cache{};
bool has_depth_buffer_float{}; bool has_depth_buffer_float{};
bool has_geometry_shader_passthrough{};
bool has_nv_gpu_shader_5{}; bool has_nv_gpu_shader_5{};
bool has_shader_int64{}; bool has_shader_int64{};
bool has_amd_shader_half_float{}; bool has_amd_shader_half_float{};

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@ -187,7 +187,7 @@ ShaderCache::ShaderCache(RasterizerOpenGL& rasterizer_, Core::Frontend::EmuWindo
.support_demote_to_helper_invocation = false, .support_demote_to_helper_invocation = false,
.support_int64_atomics = false, .support_int64_atomics = false,
.support_derivative_control = device.HasDerivativeControl(), .support_derivative_control = device.HasDerivativeControl(),
.support_geometry_shader_passthrough = false, // TODO .support_geometry_shader_passthrough = device.HasGeometryShaderPassthrough(),
.support_gl_nv_gpu_shader_5 = device.HasNvGpuShader5(), .support_gl_nv_gpu_shader_5 = device.HasNvGpuShader5(),
.support_gl_amd_gpu_shader_half_float = device.HasAmdShaderHalfFloat(), .support_gl_amd_gpu_shader_half_float = device.HasAmdShaderHalfFloat(),
.support_gl_texture_shadow_lod = device.HasTextureShadowLod(), .support_gl_texture_shadow_lod = device.HasTextureShadowLod(),