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gl_shader_decompiler: Cleanup error logging.
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parent
e1630c4d43
commit
8b28dc55e6
@ -342,7 +342,7 @@ private:
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// Decoding failure
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// Decoding failure
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if (!opcode) {
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if (!opcode) {
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NGLOG_CRITICAL(HW_GPU, "Unhandled instruction: {}", instr.value);
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NGLOG_CRITICAL(HW_GPU, "Unhandled instruction: {0:x}", instr.value);
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UNREACHABLE();
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UNREACHABLE();
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}
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}
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@ -425,16 +425,14 @@ private:
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SetDest(0, dest, "min(" + op_a + "," + op_b + ")", 1, 1, instr.alu.abs_d);
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SetDest(0, dest, "min(" + op_a + "," + op_b + ")", 1, 1, instr.alu.abs_d);
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break;
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break;
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default:
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default:
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NGLOG_CRITICAL(HW_GPU, "Unhandled MUFU sub op: {}",
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NGLOG_CRITICAL(HW_GPU, "Unhandled MUFU sub op: {0:x}",
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static_cast<unsigned>(instr.sub_op.Value()));
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static_cast<unsigned>(instr.sub_op.Value()));
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UNREACHABLE();
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UNREACHABLE();
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}
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}
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break;
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break;
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}
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}
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default: {
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default: {
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NGLOG_CRITICAL(HW_GPU, "Unhandled arithmetic instruction: {} ({}): {}",
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NGLOG_CRITICAL(HW_GPU, "Unhandled arithmetic instruction: {}", opcode->GetName());
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static_cast<unsigned>(opcode->GetId()), opcode->GetName(),
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instr.value);
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UNREACHABLE();
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UNREACHABLE();
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}
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}
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}
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}
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@ -468,9 +466,7 @@ private:
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break;
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break;
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}
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}
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default: {
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default: {
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NGLOG_CRITICAL(HW_GPU, "Unhandled FFMA instruction: {} ({}): {}",
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NGLOG_CRITICAL(HW_GPU, "Unhandled FFMA instruction: {}", opcode->GetName());
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static_cast<unsigned>(opcode->GetId()), opcode->GetName(),
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instr.value);
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UNREACHABLE();
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UNREACHABLE();
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}
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}
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}
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}
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@ -513,9 +509,7 @@ private:
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break;
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break;
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}
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}
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default: {
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default: {
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NGLOG_CRITICAL(HW_GPU, "Unhandled memory instruction: {} ({}): {}",
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NGLOG_CRITICAL(HW_GPU, "Unhandled memory instruction: {}", opcode->GetName());
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static_cast<unsigned>(opcode->GetId()), opcode->GetName(),
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instr.value);
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UNREACHABLE();
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UNREACHABLE();
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}
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}
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}
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}
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@ -592,9 +586,7 @@ private:
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break;
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break;
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}
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}
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default: {
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default: {
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NGLOG_CRITICAL(HW_GPU, "Unhandled instruction: {} ({}): {}",
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NGLOG_CRITICAL(HW_GPU, "Unhandled instruction: {}", opcode->GetName());
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static_cast<unsigned>(opcode->GetId()), opcode->GetName(),
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instr.value);
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UNREACHABLE();
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UNREACHABLE();
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}
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}
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}
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}
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