yuzu/loading_screen: Specify string conversions explicitly

Allows the loading screen code to compile with implicit string
conversions disabled.

While we're at it remove unnecessary const usages, and add it to nearby
variables where appropriate.
This commit is contained in:
Lioncash 2019-05-20 14:53:40 -04:00
parent fd34732e26
commit 922d8c6cb4

View File

@ -30,11 +30,11 @@
#include <QMovie>
#endif
constexpr const char PROGRESSBAR_STYLE_PREPARE[] = R"(
constexpr char PROGRESSBAR_STYLE_PREPARE[] = R"(
QProgressBar {}
QProgressBar::chunk {})";
constexpr const char PROGRESSBAR_STYLE_DECOMPILE[] = R"(
constexpr char PROGRESSBAR_STYLE_DECOMPILE[] = R"(
QProgressBar {
background-color: black;
border: 2px solid white;
@ -46,7 +46,7 @@ QProgressBar::chunk {
width: 1px;
})";
constexpr const char PROGRESSBAR_STYLE_BUILD[] = R"(
constexpr char PROGRESSBAR_STYLE_BUILD[] = R"(
QProgressBar {
background-color: black;
border: 2px solid white;
@ -58,7 +58,7 @@ QProgressBar::chunk {
width: 1px;
})";
constexpr const char PROGRESSBAR_STYLE_COMPLETE[] = R"(
constexpr char PROGRESSBAR_STYLE_COMPLETE[] = R"(
QProgressBar {
background-color: #0ab9e6;
border: 2px solid white;
@ -149,10 +149,10 @@ void LoadingScreen::OnLoadComplete() {
void LoadingScreen::OnLoadProgress(VideoCore::LoadCallbackStage stage, std::size_t value,
std::size_t total) {
using namespace std::chrono;
auto now = high_resolution_clock::now();
const auto now = high_resolution_clock::now();
// reset the timer if the stage changes
if (stage != previous_stage) {
ui->progress_bar->setStyleSheet(progressbar_style[stage]);
ui->progress_bar->setStyleSheet(QString::fromUtf8(progressbar_style[stage]));
// Hide the progress bar during the prepare stage
if (stage == VideoCore::LoadCallbackStage::Prepare) {
ui->progress_bar->hide();
@ -178,16 +178,16 @@ void LoadingScreen::OnLoadProgress(VideoCore::LoadCallbackStage stage, std::size
slow_shader_first_value = value;
}
// only calculate an estimate time after a second has passed since stage change
auto diff = duration_cast<milliseconds>(now - slow_shader_start);
const auto diff = duration_cast<milliseconds>(now - slow_shader_start);
if (diff > seconds{1}) {
auto eta_mseconds =
const auto eta_mseconds =
static_cast<long>(static_cast<double>(total - slow_shader_first_value) /
(value - slow_shader_first_value) * diff.count());
estimate =
tr("Estimated Time %1")
.arg(QTime(0, 0, 0, 0)
.addMSecs(std::max<long>(eta_mseconds - diff.count() + 1000, 1000))
.toString("mm:ss"));
.toString(QStringLiteral("mm:ss")));
}
}