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shader_decode: Fixup clang-format
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@ -20,8 +20,7 @@ u32 ShaderIR::DecodeArithmeticHalf(BasicBlock& bb, u32 pc) {
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opcode->get().GetId() == OpCode::Id::HADD2_R) {
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UNIMPLEMENTED_IF(instr.alu_half.ftz != 0);
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}
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UNIMPLEMENTED_IF_MSG(instr.alu_half.saturate != 0,
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"Half float saturation not implemented");
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UNIMPLEMENTED_IF_MSG(instr.alu_half.saturate != 0, "Half float saturation not implemented");
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const bool negate_a =
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opcode->get().GetId() != OpCode::Id::HMUL2_R && instr.alu_half.negate_a != 0;
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@ -21,7 +21,7 @@ u32 ShaderIR::DecodeXmad(BasicBlock& bb, u32 pc) {
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UNIMPLEMENTED_IF_MSG(instr.generates_cc,
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"Condition codes generation in XMAD is not implemented");
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Node op_a = GetRegister(instr.gpr8); // instr.xmad.sign_a
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Node op_a = GetRegister(instr.gpr8);
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// TODO(bunnei): Needs to be fixed once op_a or op_b is signed
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UNIMPLEMENTED_IF(instr.xmad.sign_a != instr.xmad.sign_b);
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