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Use constexpr char array instead of string where applicable
Co-Authored-By: FreddyFunk <frederic.laing.development@gmail.com>
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@ -1072,7 +1072,7 @@ void GMainWindow::OnTransferableShaderCacheOpenFile(u64 program_id) {
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ASSERT(program_id != 0);
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std::string transferable_shader_cache_file_path;
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const std::string open_target = "Transferable Shader Cache";
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constexpr char open_target[] = "Transferable Shader Cache";
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const std::string tranferable_shader_cache_folder =
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FileUtil::GetUserPath(FileUtil::UserPath::ShaderDir) + "opengl" + DIR_SEP "transferable";
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