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Merge pull request #7769 from german77/no-control
yuzu: Add setting to disable controller navigation
This commit is contained in:
commit
9bf7ad97f5
@ -554,6 +554,7 @@ struct Values {
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Setting<bool> use_docked_mode{true, "use_docked_mode"};
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Setting<bool> use_docked_mode{true, "use_docked_mode"};
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BasicSetting<bool> enable_raw_input{false, "enable_raw_input"};
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BasicSetting<bool> enable_raw_input{false, "enable_raw_input"};
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BasicSetting<bool> controller_navigation{true, "controller_navigation"};
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Setting<bool> vibration_enabled{true, "vibration_enabled"};
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Setting<bool> vibration_enabled{true, "vibration_enabled"};
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Setting<bool> enable_accurate_vibrations{false, "enable_accurate_vibrations"};
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Setting<bool> enable_accurate_vibrations{false, "enable_accurate_vibrations"};
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@ -393,6 +393,8 @@ void Config::ReadControlValues() {
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ReadGlobalSetting(Settings::values.enable_accurate_vibrations);
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ReadGlobalSetting(Settings::values.enable_accurate_vibrations);
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ReadGlobalSetting(Settings::values.motion_enabled);
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ReadGlobalSetting(Settings::values.motion_enabled);
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ReadBasicSetting(Settings::values.controller_navigation);
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qt_config->endGroup();
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qt_config->endGroup();
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}
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}
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@ -1001,6 +1003,7 @@ void Config::SaveControlValues() {
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WriteBasicSetting(Settings::values.keyboard_enabled);
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WriteBasicSetting(Settings::values.keyboard_enabled);
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WriteBasicSetting(Settings::values.emulate_analog_keyboard);
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WriteBasicSetting(Settings::values.emulate_analog_keyboard);
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WriteBasicSetting(Settings::values.mouse_panning_sensitivity);
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WriteBasicSetting(Settings::values.mouse_panning_sensitivity);
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WriteBasicSetting(Settings::values.controller_navigation);
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WriteBasicSetting(Settings::values.tas_enable);
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WriteBasicSetting(Settings::values.tas_enable);
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WriteBasicSetting(Settings::values.tas_loop);
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WriteBasicSetting(Settings::values.tas_loop);
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@ -131,6 +131,7 @@ void ConfigureInputAdvanced::ApplyConfiguration() {
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Settings::values.touchscreen.enabled = ui->touchscreen_enabled->isChecked();
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Settings::values.touchscreen.enabled = ui->touchscreen_enabled->isChecked();
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Settings::values.enable_raw_input = ui->enable_raw_input->isChecked();
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Settings::values.enable_raw_input = ui->enable_raw_input->isChecked();
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Settings::values.enable_udp_controller = ui->enable_udp_controller->isChecked();
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Settings::values.enable_udp_controller = ui->enable_udp_controller->isChecked();
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Settings::values.controller_navigation = ui->controller_navigation->isChecked();
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}
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}
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void ConfigureInputAdvanced::LoadConfiguration() {
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void ConfigureInputAdvanced::LoadConfiguration() {
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@ -162,6 +163,7 @@ void ConfigureInputAdvanced::LoadConfiguration() {
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ui->touchscreen_enabled->setChecked(Settings::values.touchscreen.enabled);
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ui->touchscreen_enabled->setChecked(Settings::values.touchscreen.enabled);
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ui->enable_raw_input->setChecked(Settings::values.enable_raw_input.GetValue());
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ui->enable_raw_input->setChecked(Settings::values.enable_raw_input.GetValue());
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ui->enable_udp_controller->setChecked(Settings::values.enable_udp_controller.GetValue());
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ui->enable_udp_controller->setChecked(Settings::values.enable_udp_controller.GetValue());
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ui->controller_navigation->setChecked(Settings::values.controller_navigation.GetValue());
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UpdateUIEnabled();
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UpdateUIEnabled();
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}
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}
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@ -2655,6 +2655,19 @@
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</widget>
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</widget>
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</item>
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</item>
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<item row="4" column="0">
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<item row="4" column="0">
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<widget class="QCheckBox" name="controller_navigation">
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<property name="minimumSize">
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<size>
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<width>0</width>
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<height>23</height>
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</size>
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</property>
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<property name="text">
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<string>Controller navigation</string>
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</property>
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</widget>
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</item>
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<item row="5" column="0">
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<widget class="QCheckBox" name="mouse_panning">
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<widget class="QCheckBox" name="mouse_panning">
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<property name="minimumSize">
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<property name="minimumSize">
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<size>
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<size>
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@ -2667,7 +2680,7 @@
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</property>
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</property>
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</widget>
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</widget>
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</item>
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</item>
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<item row="4" column="2">
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<item row="5" column="2">
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<widget class="QSpinBox" name="mouse_panning_sensitivity">
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<widget class="QSpinBox" name="mouse_panning_sensitivity">
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<property name="toolTip">
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<property name="toolTip">
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<string>Mouse sensitivity</string>
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<string>Mouse sensitivity</string>
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@ -2689,14 +2702,14 @@
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</property>
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</property>
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</widget>
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</widget>
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</item>
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</item>
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<item row="5" column="0">
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<item row="6" column="0">
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<widget class="QLabel" name="motion_touch">
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<widget class="QLabel" name="motion_touch">
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<property name="text">
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<property name="text">
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<string>Motion / Touch</string>
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<string>Motion / Touch</string>
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</property>
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</property>
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</widget>
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</widget>
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</item>
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</item>
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<item row="5" column="2">
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<item row="6" column="2">
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<widget class="QPushButton" name="buttonMotionTouch">
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<widget class="QPushButton" name="buttonMotionTouch">
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<property name="text">
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<property name="text">
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<string>Configure</string>
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<string>Configure</string>
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@ -190,6 +190,9 @@ void ControllerShortcut::ControllerUpdateEvent(Core::HID::ControllerTriggerType
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if (type != Core::HID::ControllerTriggerType::Button) {
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if (type != Core::HID::ControllerTriggerType::Button) {
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return;
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return;
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}
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}
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if (!Settings::values.controller_navigation) {
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return;
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}
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if (button_sequence.npad.raw == Core::HID::NpadButton::None &&
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if (button_sequence.npad.raw == Core::HID::NpadButton::None &&
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button_sequence.capture.raw == 0 && button_sequence.home.raw == 0) {
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button_sequence.capture.raw == 0 && button_sequence.home.raw == 0) {
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return;
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return;
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@ -40,6 +40,9 @@ void ControllerNavigation::TriggerButton(Settings::NativeButton::Values native_b
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void ControllerNavigation::ControllerUpdateEvent(Core::HID::ControllerTriggerType type) {
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void ControllerNavigation::ControllerUpdateEvent(Core::HID::ControllerTriggerType type) {
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std::lock_guard lock{mutex};
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std::lock_guard lock{mutex};
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if (!Settings::values.controller_navigation) {
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return;
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}
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if (type == Core::HID::ControllerTriggerType::Button) {
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if (type == Core::HID::ControllerTriggerType::Button) {
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ControllerUpdateButton();
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ControllerUpdateButton();
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return;
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return;
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