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Allow focus on the Qt render widget
By default widgets are set to the focus policy Qt::NoFocus which disallows manually focusing it. Changing the policy to allow clicking the widget to set focus to it allows for keyboard input when not rendering to a popout window. This commit also sets focus to the widget when showing it. Fixes issue #158.
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@ -123,6 +123,9 @@ GRenderWindow::GRenderWindow(QWidget* parent) : QWidget(parent), emu_thread(this
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std::string window_title = Common::StringFromFormat("Citra | %s-%s", Common::g_scm_branch, Common::g_scm_desc);
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std::string window_title = Common::StringFromFormat("Citra | %s-%s", Common::g_scm_branch, Common::g_scm_desc);
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setWindowTitle(QString::fromStdString(window_title));
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setWindowTitle(QString::fromStdString(window_title));
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// Allow manually setting focus to the widget.
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setFocusPolicy(Qt::ClickFocus);
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keyboard_id = KeyMap::NewDeviceId();
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keyboard_id = KeyMap::NewDeviceId();
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ReloadSetKeymaps();
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ReloadSetKeymaps();
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@ -170,6 +170,7 @@ void GMainWindow::BootGame(std::string filename)
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render_window->GetEmuThread().start();
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render_window->GetEmuThread().start();
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render_window->show();
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render_window->show();
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render_window->setFocus();
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OnStartGame();
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OnStartGame();
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}
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}
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