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service: Use nested namespace specifiers where applicable
There were a few places where nested namespace specifiers weren't being used where they could be within the service code. This amends that to make the namespacing a tiny bit more compact.
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@ -6,8 +6,7 @@
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#include "core/hle/service/acc/acc.h"
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#include "core/hle/service/acc/acc.h"
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namespace Service {
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namespace Service::Account {
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namespace Account {
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class ACC_SU final : public Module::Interface {
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class ACC_SU final : public Module::Interface {
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public:
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public:
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@ -16,5 +15,4 @@ public:
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~ACC_SU() override;
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~ACC_SU() override;
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};
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};
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} // namespace Account
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} // namespace Service::Account
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} // namespace Service
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@ -9,8 +9,7 @@
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#include "core/core.h"
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#include "core/core.h"
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#include "core/hle/service/nvflinger/buffer_queue.h"
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#include "core/hle/service/nvflinger/buffer_queue.h"
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namespace Service {
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namespace Service::NVFlinger {
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namespace NVFlinger {
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BufferQueue::BufferQueue(u32 id, u64 layer_id) : id(id), layer_id(layer_id) {
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BufferQueue::BufferQueue(u32 id, u64 layer_id) : id(id), layer_id(layer_id) {
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auto& kernel = Core::System::GetInstance().Kernel();
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auto& kernel = Core::System::GetInstance().Kernel();
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@ -104,5 +103,4 @@ u32 BufferQueue::Query(QueryType type) {
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return 0;
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return 0;
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}
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}
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} // namespace NVFlinger
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} // namespace Service::NVFlinger
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} // namespace Service
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@ -15,8 +15,7 @@ namespace CoreTiming {
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struct EventType;
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struct EventType;
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}
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}
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namespace Service {
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namespace Service::NVFlinger {
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namespace NVFlinger {
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struct IGBPBuffer {
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struct IGBPBuffer {
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u32_le magic;
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u32_le magic;
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@ -98,5 +97,4 @@ private:
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Kernel::SharedPtr<Kernel::Event> buffer_wait_event;
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Kernel::SharedPtr<Kernel::Event> buffer_wait_event;
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};
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};
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} // namespace NVFlinger
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} // namespace Service::NVFlinger
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} // namespace Service
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