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Merge pull request #5270 from german77/multiTouch
HID: Add multitouch support
This commit is contained in:
commit
a1335d3d51
@ -21,21 +21,18 @@ public:
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std::mutex mutex;
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bool touch_pressed = false; ///< True if touchpad area is currently pressed, otherwise false
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float touch_x = 0.0f; ///< Touchpad X-position
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float touch_y = 0.0f; ///< Touchpad Y-position
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Input::TouchStatus status;
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private:
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class Device : public Input::TouchDevice {
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public:
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explicit Device(std::weak_ptr<TouchState>&& touch_state) : touch_state(touch_state) {}
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std::tuple<float, float, bool> GetStatus() const override {
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Input::TouchStatus GetStatus() const override {
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if (auto state = touch_state.lock()) {
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std::lock_guard guard{state->mutex};
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return std::make_tuple(state->touch_x, state->touch_y, state->touch_pressed);
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return state->status;
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}
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return std::make_tuple(0.0f, 0.0f, false);
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return {};
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}
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private:
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@ -79,36 +76,44 @@ std::tuple<unsigned, unsigned> EmuWindow::ClipToTouchScreen(unsigned new_x, unsi
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return std::make_tuple(new_x, new_y);
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}
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void EmuWindow::TouchPressed(unsigned framebuffer_x, unsigned framebuffer_y) {
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if (!IsWithinTouchscreen(framebuffer_layout, framebuffer_x, framebuffer_y))
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void EmuWindow::TouchPressed(unsigned framebuffer_x, unsigned framebuffer_y, std::size_t id) {
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if (!IsWithinTouchscreen(framebuffer_layout, framebuffer_x, framebuffer_y)) {
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return;
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}
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if (id >= touch_state->status.size()) {
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return;
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}
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std::lock_guard guard{touch_state->mutex};
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touch_state->touch_x =
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const float x =
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static_cast<float>(framebuffer_x - framebuffer_layout.screen.left) /
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static_cast<float>(framebuffer_layout.screen.right - framebuffer_layout.screen.left);
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touch_state->touch_y =
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const float y =
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static_cast<float>(framebuffer_y - framebuffer_layout.screen.top) /
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static_cast<float>(framebuffer_layout.screen.bottom - framebuffer_layout.screen.top);
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touch_state->touch_pressed = true;
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touch_state->status[id] = std::make_tuple(x, y, true);
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}
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void EmuWindow::TouchReleased() {
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void EmuWindow::TouchReleased(std::size_t id) {
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if (id >= touch_state->status.size()) {
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return;
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}
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std::lock_guard guard{touch_state->mutex};
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touch_state->touch_pressed = false;
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touch_state->touch_x = 0;
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touch_state->touch_y = 0;
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touch_state->status[id] = std::make_tuple(0.0f, 0.0f, false);
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}
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void EmuWindow::TouchMoved(unsigned framebuffer_x, unsigned framebuffer_y) {
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if (!touch_state->touch_pressed)
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void EmuWindow::TouchMoved(unsigned framebuffer_x, unsigned framebuffer_y, std::size_t id) {
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if (id >= touch_state->status.size()) {
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return;
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}
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if (!std::get<2>(touch_state->status[id]))
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return;
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if (!IsWithinTouchscreen(framebuffer_layout, framebuffer_x, framebuffer_y))
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std::tie(framebuffer_x, framebuffer_y) = ClipToTouchScreen(framebuffer_x, framebuffer_y);
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TouchPressed(framebuffer_x, framebuffer_y);
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TouchPressed(framebuffer_x, framebuffer_y, id);
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}
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void EmuWindow::UpdateCurrentFramebufferLayout(unsigned width, unsigned height) {
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@ -117,18 +117,23 @@ public:
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* Signal that a touch pressed event has occurred (e.g. mouse click pressed)
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* @param framebuffer_x Framebuffer x-coordinate that was pressed
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* @param framebuffer_y Framebuffer y-coordinate that was pressed
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* @param id Touch event ID
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*/
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void TouchPressed(unsigned framebuffer_x, unsigned framebuffer_y);
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void TouchPressed(unsigned framebuffer_x, unsigned framebuffer_y, std::size_t id);
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/// Signal that a touch released event has occurred (e.g. mouse click released)
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void TouchReleased();
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/**
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* Signal that a touch released event has occurred (e.g. mouse click released)
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* @param id Touch event ID
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*/
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void TouchReleased(std::size_t id);
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/**
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* Signal that a touch movement event has occurred (e.g. mouse was moved over the emu window)
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* @param framebuffer_x Framebuffer x-coordinate
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* @param framebuffer_y Framebuffer y-coordinate
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* @param id Touch event ID
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*/
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void TouchMoved(unsigned framebuffer_x, unsigned framebuffer_y);
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void TouchMoved(unsigned framebuffer_x, unsigned framebuffer_y, std::size_t id);
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/**
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* Returns currently active configuration.
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@ -163,10 +163,11 @@ using MotionStatus = std::tuple<Common::Vec3<float>, Common::Vec3<float>, Common
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using MotionDevice = InputDevice<MotionStatus>;
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/**
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* A touch status is an object that returns a tuple of two floats and a bool. The floats are
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* x and y coordinates in the range 0.0 - 1.0, and the bool indicates whether it is pressed.
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* A touch status is an object that returns an array of 16 tuple elements of two floats and a bool.
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* The floats are x and y coordinates in the range 0.0 - 1.0, and the bool indicates whether it is
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* pressed.
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*/
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using TouchStatus = std::tuple<float, float, bool>;
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using TouchStatus = std::array<std::tuple<float, float, bool>, 16>;
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/**
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* A touch device is an input device that returns a touch status object
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@ -2,6 +2,7 @@
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <algorithm>
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#include <cstring>
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#include "common/common_types.h"
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#include "core/core_timing.h"
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@ -16,7 +17,13 @@ constexpr std::size_t SHARED_MEMORY_OFFSET = 0x400;
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Controller_Touchscreen::Controller_Touchscreen(Core::System& system) : ControllerBase(system) {}
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Controller_Touchscreen::~Controller_Touchscreen() = default;
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void Controller_Touchscreen::OnInit() {}
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void Controller_Touchscreen::OnInit() {
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for (std::size_t id = 0; id < MAX_FINGERS; ++id) {
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mouse_finger_id[id] = MAX_FINGERS;
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keyboard_finger_id[id] = MAX_FINGERS;
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udp_finger_id[id] = MAX_FINGERS;
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}
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}
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void Controller_Touchscreen::OnRelease() {}
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@ -40,38 +47,106 @@ void Controller_Touchscreen::OnUpdate(const Core::Timing::CoreTiming& core_timin
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cur_entry.sampling_number = last_entry.sampling_number + 1;
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cur_entry.sampling_number2 = cur_entry.sampling_number;
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bool pressed = false;
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float x, y;
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std::tie(x, y, pressed) = touch_device->GetStatus();
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auto& touch_entry = cur_entry.states[0];
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touch_entry.attribute.raw = 0;
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if (!pressed && touch_btn_device) {
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std::tie(x, y, pressed) = touch_btn_device->GetStatus();
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}
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if (pressed && Settings::values.touchscreen.enabled) {
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touch_entry.x = static_cast<u16>(x * Layout::ScreenUndocked::Width);
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touch_entry.y = static_cast<u16>(y * Layout::ScreenUndocked::Height);
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touch_entry.diameter_x = Settings::values.touchscreen.diameter_x;
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touch_entry.diameter_y = Settings::values.touchscreen.diameter_y;
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touch_entry.rotation_angle = Settings::values.touchscreen.rotation_angle;
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const u64 tick = core_timing.GetCPUTicks();
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touch_entry.delta_time = tick - last_touch;
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last_touch = tick;
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touch_entry.finger = Settings::values.touchscreen.finger;
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cur_entry.entry_count = 1;
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} else {
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cur_entry.entry_count = 0;
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const Input::TouchStatus& mouse_status = touch_mouse_device->GetStatus();
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const Input::TouchStatus& udp_status = touch_udp_device->GetStatus();
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for (std::size_t id = 0; id < mouse_status.size(); ++id) {
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mouse_finger_id[id] = UpdateTouchInputEvent(mouse_status[id], mouse_finger_id[id]);
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udp_finger_id[id] = UpdateTouchInputEvent(udp_status[id], udp_finger_id[id]);
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}
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if (Settings::values.use_touch_from_button) {
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const Input::TouchStatus& keyboard_status = touch_btn_device->GetStatus();
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for (std::size_t id = 0; id < mouse_status.size(); ++id) {
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keyboard_finger_id[id] =
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UpdateTouchInputEvent(keyboard_status[id], keyboard_finger_id[id]);
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}
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}
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std::array<Finger, 16> active_fingers;
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const auto end_iter = std::copy_if(fingers.begin(), fingers.end(), active_fingers.begin(),
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[](const auto& finger) { return finger.pressed; });
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const auto active_fingers_count =
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static_cast<std::size_t>(std::distance(active_fingers.begin(), end_iter));
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const u64 tick = core_timing.GetCPUTicks();
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cur_entry.entry_count = static_cast<s32_le>(active_fingers_count);
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for (std::size_t id = 0; id < MAX_FINGERS; ++id) {
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auto& touch_entry = cur_entry.states[id];
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if (id < active_fingers_count) {
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touch_entry.x = static_cast<u16>(active_fingers[id].x * Layout::ScreenUndocked::Width);
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touch_entry.y = static_cast<u16>(active_fingers[id].y * Layout::ScreenUndocked::Height);
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touch_entry.diameter_x = Settings::values.touchscreen.diameter_x;
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touch_entry.diameter_y = Settings::values.touchscreen.diameter_y;
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touch_entry.rotation_angle = Settings::values.touchscreen.rotation_angle;
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touch_entry.delta_time = tick - active_fingers[id].last_touch;
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fingers[active_fingers[id].id].last_touch = tick;
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touch_entry.finger = active_fingers[id].id;
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touch_entry.attribute.raw = active_fingers[id].attribute.raw;
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} else {
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// Clear touch entry
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touch_entry.attribute.raw = 0;
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touch_entry.x = 0;
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touch_entry.y = 0;
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touch_entry.diameter_x = 0;
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touch_entry.diameter_y = 0;
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touch_entry.rotation_angle = 0;
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touch_entry.delta_time = 0;
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touch_entry.finger = 0;
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}
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}
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std::memcpy(data + SHARED_MEMORY_OFFSET, &shared_memory, sizeof(TouchScreenSharedMemory));
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}
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void Controller_Touchscreen::OnLoadInputDevices() {
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touch_device = Input::CreateDevice<Input::TouchDevice>(Settings::values.touchscreen.device);
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if (Settings::values.use_touch_from_button) {
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touch_btn_device = Input::CreateDevice<Input::TouchDevice>("engine:touch_from_button");
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} else {
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touch_btn_device.reset();
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}
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touch_mouse_device = Input::CreateDevice<Input::TouchDevice>("engine:emu_window");
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touch_udp_device = Input::CreateDevice<Input::TouchDevice>("engine:cemuhookudp");
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touch_btn_device = Input::CreateDevice<Input::TouchDevice>("engine:touch_from_button");
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}
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std::optional<std::size_t> Controller_Touchscreen::GetUnusedFingerID() const {
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std::size_t first_free_id = 0;
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while (first_free_id < MAX_FINGERS) {
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if (!fingers[first_free_id].pressed) {
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return first_free_id;
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} else {
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first_free_id++;
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}
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}
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return std::nullopt;
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}
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std::size_t Controller_Touchscreen::UpdateTouchInputEvent(
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const std::tuple<float, float, bool>& touch_input, std::size_t finger_id) {
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const auto& [x, y, pressed] = touch_input;
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if (pressed) {
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Attributes attribute{};
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if (finger_id == MAX_FINGERS) {
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const auto first_free_id = GetUnusedFingerID();
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if (!first_free_id) {
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// Invalid finger id do nothing
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return MAX_FINGERS;
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}
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finger_id = first_free_id.value();
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fingers[finger_id].pressed = true;
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fingers[finger_id].id = static_cast<u32_le>(finger_id);
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attribute.start_touch.Assign(1);
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}
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fingers[finger_id].x = x;
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fingers[finger_id].y = y;
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fingers[finger_id].attribute = attribute;
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return finger_id;
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}
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if (finger_id != MAX_FINGERS) {
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if (!fingers[finger_id].attribute.end_touch) {
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fingers[finger_id].attribute.end_touch.Assign(1);
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fingers[finger_id].attribute.start_touch.Assign(0);
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return finger_id;
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}
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fingers[finger_id].pressed = false;
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}
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return MAX_FINGERS;
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}
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} // namespace Service::HID
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@ -30,6 +30,18 @@ public:
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void OnLoadInputDevices() override;
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private:
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static constexpr std::size_t MAX_FINGERS = 16;
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// Returns an unused finger id, if there is no fingers available std::nullopt will be returned
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std::optional<std::size_t> GetUnusedFingerID() const;
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// If the touch is new it tries to assing a new finger id, if there is no fingers avaliable no
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// changes will be made. Updates the coordinates if the finger id it's already set. If the touch
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// ends delays the output by one frame to set the end_touch flag before finally freeing the
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// finger id
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std::size_t UpdateTouchInputEvent(const std::tuple<float, float, bool>& touch_input,
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std::size_t finger_id);
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struct Attributes {
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union {
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u32 raw{};
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@ -55,7 +67,7 @@ private:
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s64_le sampling_number;
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s64_le sampling_number2;
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s32_le entry_count;
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std::array<TouchState, 16> states;
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std::array<TouchState, MAX_FINGERS> states;
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};
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static_assert(sizeof(TouchScreenEntry) == 0x298, "TouchScreenEntry is an invalid size");
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@ -66,9 +78,23 @@ private:
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};
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static_assert(sizeof(TouchScreenSharedMemory) == 0x3000,
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"TouchScreenSharedMemory is an invalid size");
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struct Finger {
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u64_le last_touch{};
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float x{};
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float y{};
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u32_le id{};
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bool pressed{};
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Attributes attribute;
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};
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TouchScreenSharedMemory shared_memory{};
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std::unique_ptr<Input::TouchDevice> touch_device;
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std::unique_ptr<Input::TouchDevice> touch_mouse_device;
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std::unique_ptr<Input::TouchDevice> touch_udp_device;
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std::unique_ptr<Input::TouchDevice> touch_btn_device;
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s64_le last_touch{};
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std::array<std::size_t, MAX_FINGERS> mouse_finger_id;
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std::array<std::size_t, MAX_FINGERS> keyboard_finger_id;
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std::array<std::size_t, MAX_FINGERS> udp_finger_id;
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std::array<Finger, MAX_FINGERS> fingers;
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};
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} // namespace Service::HID
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@ -25,18 +25,19 @@ public:
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}
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}
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std::tuple<float, float, bool> GetStatus() const override {
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for (const auto& m : map) {
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const bool state = std::get<0>(m)->GetStatus();
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Input::TouchStatus GetStatus() const override {
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Input::TouchStatus touch_status{};
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for (std::size_t id = 0; id < map.size() && id < touch_status.size(); ++id) {
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const bool state = std::get<0>(map[id])->GetStatus();
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if (state) {
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const float x = static_cast<float>(std::get<1>(m)) /
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const float x = static_cast<float>(std::get<1>(map[id])) /
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static_cast<int>(Layout::ScreenUndocked::Width);
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const float y = static_cast<float>(std::get<2>(m)) /
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const float y = static_cast<float>(std::get<2>(map[id])) /
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static_cast<int>(Layout::ScreenUndocked::Height);
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return {x, y, true};
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touch_status[id] = {x, y, true};
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}
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}
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return {};
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return touch_status;
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}
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private:
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@ -136,6 +136,7 @@ static void SocketLoop(Socket* socket) {
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Client::Client() {
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LOG_INFO(Input, "Udp Initialization started");
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finger_id.fill(MAX_TOUCH_FINGERS);
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ReloadSockets();
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}
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@ -176,7 +177,7 @@ void Client::ReloadSockets() {
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std::string server_token;
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std::size_t client = 0;
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while (std::getline(servers_ss, server_token, ',')) {
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if (client == max_udp_clients) {
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if (client == MAX_UDP_CLIENTS) {
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break;
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}
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std::stringstream server_ss(server_token);
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@ -194,7 +195,7 @@ void Client::ReloadSockets() {
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for (std::size_t pad = 0; pad < 4; ++pad) {
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const std::size_t client_number =
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GetClientNumber(udp_input_address, udp_input_port, pad);
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if (client_number != max_udp_clients) {
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if (client_number != MAX_UDP_CLIENTS) {
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LOG_ERROR(Input, "Duplicated UDP servers found");
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continue;
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}
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@ -213,7 +214,7 @@ std::size_t Client::GetClientNumber(std::string_view host, u16 port, std::size_t
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return client;
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}
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}
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return max_udp_clients;
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return MAX_UDP_CLIENTS;
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}
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void Client::OnVersion([[maybe_unused]] Response::Version data) {
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@ -259,33 +260,14 @@ void Client::OnPadData(Response::PadData data, std::size_t client) {
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std::lock_guard guard(clients[client].status.update_mutex);
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clients[client].status.motion_status = clients[client].motion.GetMotion();
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// TODO: add a setting for "click" touch. Click touch refers to a device that differentiates
|
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// between a simple "tap" and a hard press that causes the touch screen to click.
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const bool is_active = data.touch_1.is_active != 0;
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|
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float x = 0;
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float y = 0;
|
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if (is_active && clients[client].status.touch_calibration) {
|
||||
const u16 min_x = clients[client].status.touch_calibration->min_x;
|
||||
const u16 max_x = clients[client].status.touch_calibration->max_x;
|
||||
const u16 min_y = clients[client].status.touch_calibration->min_y;
|
||||
const u16 max_y = clients[client].status.touch_calibration->max_y;
|
||||
|
||||
x = static_cast<float>(std::clamp(static_cast<u16>(data.touch_1.x), min_x, max_x) -
|
||||
min_x) /
|
||||
static_cast<float>(max_x - min_x);
|
||||
y = static_cast<float>(std::clamp(static_cast<u16>(data.touch_1.y), min_y, max_y) -
|
||||
min_y) /
|
||||
static_cast<float>(max_y - min_y);
|
||||
for (std::size_t id = 0; id < data.touch.size(); ++id) {
|
||||
UpdateTouchInput(data.touch[id], client, id);
|
||||
}
|
||||
|
||||
clients[client].status.touch_status = {x, y, is_active};
|
||||
|
||||
if (configuring) {
|
||||
const Common::Vec3f gyroscope = clients[client].motion.GetGyroscope();
|
||||
const Common::Vec3f accelerometer = clients[client].motion.GetAcceleration();
|
||||
UpdateYuzuSettings(client, accelerometer, gyroscope, is_active);
|
||||
UpdateYuzuSettings(client, accelerometer, gyroscope);
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -320,21 +302,17 @@ void Client::Reset() {
|
||||
}
|
||||
|
||||
void Client::UpdateYuzuSettings(std::size_t client, const Common::Vec3<float>& acc,
|
||||
const Common::Vec3<float>& gyro, bool touch) {
|
||||
const Common::Vec3<float>& gyro) {
|
||||
if (gyro.Length() > 0.2f) {
|
||||
LOG_DEBUG(Input, "UDP Controller {}: gyro=({}, {}, {}), accel=({}, {}, {}), touch={}",
|
||||
client, gyro[0], gyro[1], gyro[2], acc[0], acc[1], acc[2], touch);
|
||||
LOG_DEBUG(Input, "UDP Controller {}: gyro=({}, {}, {}), accel=({}, {}, {})", client,
|
||||
gyro[0], gyro[1], gyro[2], acc[0], acc[1], acc[2]);
|
||||
}
|
||||
UDPPadStatus pad{
|
||||
.host = clients[client].host,
|
||||
.port = clients[client].port,
|
||||
.pad_index = clients[client].pad_index,
|
||||
};
|
||||
if (touch) {
|
||||
pad.touch = PadTouch::Click;
|
||||
pad_queue.Push(pad);
|
||||
}
|
||||
for (size_t i = 0; i < 3; ++i) {
|
||||
for (std::size_t i = 0; i < 3; ++i) {
|
||||
if (gyro[i] > 5.0f || gyro[i] < -5.0f) {
|
||||
pad.motion = static_cast<PadMotion>(i);
|
||||
pad.motion_value = gyro[i];
|
||||
@ -348,6 +326,50 @@ void Client::UpdateYuzuSettings(std::size_t client, const Common::Vec3<float>& a
|
||||
}
|
||||
}
|
||||
|
||||
std::optional<std::size_t> Client::GetUnusedFingerID() const {
|
||||
std::size_t first_free_id = 0;
|
||||
while (first_free_id < MAX_TOUCH_FINGERS) {
|
||||
if (!std::get<2>(touch_status[first_free_id])) {
|
||||
return first_free_id;
|
||||
} else {
|
||||
first_free_id++;
|
||||
}
|
||||
}
|
||||
return std::nullopt;
|
||||
}
|
||||
|
||||
void Client::UpdateTouchInput(Response::TouchPad& touch_pad, std::size_t client, std::size_t id) {
|
||||
// TODO: Use custom calibration per device
|
||||
const Common::ParamPackage touch_param(Settings::values.touch_device);
|
||||
const u16 min_x = static_cast<u16>(touch_param.Get("min_x", 100));
|
||||
const u16 min_y = static_cast<u16>(touch_param.Get("min_y", 50));
|
||||
const u16 max_x = static_cast<u16>(touch_param.Get("max_x", 1800));
|
||||
const u16 max_y = static_cast<u16>(touch_param.Get("max_y", 850));
|
||||
const std::size_t touch_id = client * 2 + id;
|
||||
if (touch_pad.is_active) {
|
||||
if (finger_id[touch_id] == MAX_TOUCH_FINGERS) {
|
||||
const auto first_free_id = GetUnusedFingerID();
|
||||
if (!first_free_id) {
|
||||
// Invalid finger id skip to next input
|
||||
return;
|
||||
}
|
||||
finger_id[touch_id] = *first_free_id;
|
||||
}
|
||||
auto& [x, y, pressed] = touch_status[finger_id[touch_id]];
|
||||
x = static_cast<float>(std::clamp(static_cast<u16>(touch_pad.x), min_x, max_x) - min_x) /
|
||||
static_cast<float>(max_x - min_x);
|
||||
y = static_cast<float>(std::clamp(static_cast<u16>(touch_pad.y), min_y, max_y) - min_y) /
|
||||
static_cast<float>(max_y - min_y);
|
||||
pressed = true;
|
||||
return;
|
||||
}
|
||||
|
||||
if (finger_id[touch_id] != MAX_TOUCH_FINGERS) {
|
||||
touch_status[finger_id[touch_id]] = {};
|
||||
finger_id[touch_id] = MAX_TOUCH_FINGERS;
|
||||
}
|
||||
}
|
||||
|
||||
void Client::BeginConfiguration() {
|
||||
pad_queue.Clear();
|
||||
configuring = true;
|
||||
@ -360,7 +382,7 @@ void Client::EndConfiguration() {
|
||||
|
||||
DeviceStatus& Client::GetPadState(const std::string& host, u16 port, std::size_t pad) {
|
||||
const std::size_t client_number = GetClientNumber(host, port, pad);
|
||||
if (client_number == max_udp_clients) {
|
||||
if (client_number == MAX_UDP_CLIENTS) {
|
||||
return clients[0].status;
|
||||
}
|
||||
return clients[client_number].status;
|
||||
@ -368,12 +390,20 @@ DeviceStatus& Client::GetPadState(const std::string& host, u16 port, std::size_t
|
||||
|
||||
const DeviceStatus& Client::GetPadState(const std::string& host, u16 port, std::size_t pad) const {
|
||||
const std::size_t client_number = GetClientNumber(host, port, pad);
|
||||
if (client_number == max_udp_clients) {
|
||||
if (client_number == MAX_UDP_CLIENTS) {
|
||||
return clients[0].status;
|
||||
}
|
||||
return clients[client_number].status;
|
||||
}
|
||||
|
||||
Input::TouchStatus& Client::GetTouchState() {
|
||||
return touch_status;
|
||||
}
|
||||
|
||||
const Input::TouchStatus& Client::GetTouchState() const {
|
||||
return touch_status;
|
||||
}
|
||||
|
||||
Common::SPSCQueue<UDPPadStatus>& Client::GetPadQueue() {
|
||||
return pad_queue;
|
||||
}
|
||||
@ -426,24 +456,24 @@ CalibrationConfigurationJob::CalibrationConfigurationJob(
|
||||
current_status = Status::Ready;
|
||||
status_callback(current_status);
|
||||
}
|
||||
if (data.touch_1.is_active == 0) {
|
||||
if (data.touch[0].is_active == 0) {
|
||||
return;
|
||||
}
|
||||
LOG_DEBUG(Input, "Current touch: {} {}", data.touch_1.x,
|
||||
data.touch_1.y);
|
||||
min_x = std::min(min_x, static_cast<u16>(data.touch_1.x));
|
||||
min_y = std::min(min_y, static_cast<u16>(data.touch_1.y));
|
||||
LOG_DEBUG(Input, "Current touch: {} {}", data.touch[0].x,
|
||||
data.touch[0].y);
|
||||
min_x = std::min(min_x, static_cast<u16>(data.touch[0].x));
|
||||
min_y = std::min(min_y, static_cast<u16>(data.touch[0].y));
|
||||
if (current_status == Status::Ready) {
|
||||
// First touch - min data (min_x/min_y)
|
||||
current_status = Status::Stage1Completed;
|
||||
status_callback(current_status);
|
||||
}
|
||||
if (data.touch_1.x - min_x > CALIBRATION_THRESHOLD &&
|
||||
data.touch_1.y - min_y > CALIBRATION_THRESHOLD) {
|
||||
if (data.touch[0].x - min_x > CALIBRATION_THRESHOLD &&
|
||||
data.touch[0].y - min_y > CALIBRATION_THRESHOLD) {
|
||||
// Set the current position as max value and finishes
|
||||
// configuration
|
||||
max_x = data.touch_1.x;
|
||||
max_y = data.touch_1.y;
|
||||
max_x = data.touch[0].x;
|
||||
max_y = data.touch[0].y;
|
||||
current_status = Status::Completed;
|
||||
data_callback(min_x, min_y, max_x, max_y);
|
||||
status_callback(current_status);
|
||||
|
@ -28,6 +28,7 @@ class Socket;
|
||||
namespace Response {
|
||||
struct PadData;
|
||||
struct PortInfo;
|
||||
struct TouchPad;
|
||||
struct Version;
|
||||
} // namespace Response
|
||||
|
||||
@ -50,7 +51,6 @@ struct UDPPadStatus {
|
||||
std::string host{"127.0.0.1"};
|
||||
u16 port{26760};
|
||||
std::size_t pad_index{};
|
||||
PadTouch touch{PadTouch::Undefined};
|
||||
PadMotion motion{PadMotion::Undefined};
|
||||
f32 motion_value{0.0f};
|
||||
};
|
||||
@ -93,6 +93,9 @@ public:
|
||||
DeviceStatus& GetPadState(const std::string& host, u16 port, std::size_t pad);
|
||||
const DeviceStatus& GetPadState(const std::string& host, u16 port, std::size_t pad) const;
|
||||
|
||||
Input::TouchStatus& GetTouchState();
|
||||
const Input::TouchStatus& GetTouchState() const;
|
||||
|
||||
private:
|
||||
struct ClientData {
|
||||
std::string host{"127.0.0.1"};
|
||||
@ -122,14 +125,25 @@ private:
|
||||
void StartCommunication(std::size_t client, const std::string& host, u16 port,
|
||||
std::size_t pad_index, u32 client_id);
|
||||
void UpdateYuzuSettings(std::size_t client, const Common::Vec3<float>& acc,
|
||||
const Common::Vec3<float>& gyro, bool touch);
|
||||
const Common::Vec3<float>& gyro);
|
||||
|
||||
// Returns an unused finger id, if there is no fingers available std::nullopt will be
|
||||
// returned
|
||||
std::optional<std::size_t> GetUnusedFingerID() const;
|
||||
|
||||
// Merges and updates all touch inputs into the touch_status array
|
||||
void UpdateTouchInput(Response::TouchPad& touch_pad, std::size_t client, std::size_t id);
|
||||
|
||||
bool configuring = false;
|
||||
|
||||
// Allocate clients for 8 udp servers
|
||||
const std::size_t max_udp_clients = 32;
|
||||
std::array<ClientData, 4 * 8> clients;
|
||||
Common::SPSCQueue<UDPPadStatus> pad_queue;
|
||||
static constexpr std::size_t MAX_UDP_CLIENTS = 4 * 8;
|
||||
// Each client can have up 2 touch inputs
|
||||
static constexpr std::size_t MAX_TOUCH_FINGERS = MAX_UDP_CLIENTS * 2;
|
||||
std::array<ClientData, MAX_UDP_CLIENTS> clients{};
|
||||
Common::SPSCQueue<UDPPadStatus> pad_queue{};
|
||||
Input::TouchStatus touch_status{};
|
||||
std::array<std::size_t, MAX_TOUCH_FINGERS> finger_id{};
|
||||
};
|
||||
|
||||
/// An async job allowing configuration of the touchpad calibration.
|
||||
|
@ -140,6 +140,14 @@ static_assert(sizeof(PortInfo) == 12, "UDP Response PortInfo struct has wrong si
|
||||
static_assert(std::is_trivially_copyable_v<PortInfo>,
|
||||
"UDP Response PortInfo is not trivially copyable");
|
||||
|
||||
struct TouchPad {
|
||||
u8 is_active{};
|
||||
u8 id{};
|
||||
u16_le x{};
|
||||
u16_le y{};
|
||||
};
|
||||
static_assert(sizeof(TouchPad) == 6, "UDP Response TouchPad struct has wrong size ");
|
||||
|
||||
#pragma pack(push, 1)
|
||||
struct PadData {
|
||||
PortInfo info{};
|
||||
@ -190,12 +198,7 @@ struct PadData {
|
||||
u8 button_13{};
|
||||
} analog_button;
|
||||
|
||||
struct TouchPad {
|
||||
u8 is_active{};
|
||||
u8 id{};
|
||||
u16_le x{};
|
||||
u16_le y{};
|
||||
} touch_1, touch_2;
|
||||
std::array<TouchPad, 2> touch;
|
||||
|
||||
u64_le motion_timestamp;
|
||||
|
||||
@ -222,7 +225,6 @@ static_assert(sizeof(Message<PadData>) == MAX_PACKET_SIZE,
|
||||
|
||||
static_assert(sizeof(PadData::AnalogButton) == 12,
|
||||
"UDP Response AnalogButton struct has wrong size ");
|
||||
static_assert(sizeof(PadData::TouchPad) == 6, "UDP Response TouchPad struct has wrong size ");
|
||||
static_assert(sizeof(PadData::Accelerometer) == 12,
|
||||
"UDP Response Accelerometer struct has wrong size ");
|
||||
static_assert(sizeof(PadData::Gyroscope) == 12, "UDP Response Gyroscope struct has wrong size ");
|
||||
|
@ -78,8 +78,8 @@ public:
|
||||
explicit UDPTouch(std::string ip_, u16 port_, u16 pad_, CemuhookUDP::Client* client_)
|
||||
: ip(std::move(ip_)), port(port_), pad(pad_), client(client_) {}
|
||||
|
||||
std::tuple<float, float, bool> GetStatus() const override {
|
||||
return client->GetPadState(ip, port, pad).touch_status;
|
||||
Input::TouchStatus GetStatus() const override {
|
||||
return client->GetTouchState();
|
||||
}
|
||||
|
||||
private:
|
||||
@ -107,32 +107,4 @@ std::unique_ptr<Input::TouchDevice> UDPTouchFactory::Create(const Common::ParamP
|
||||
return std::make_unique<UDPTouch>(std::move(ip), port, pad, client.get());
|
||||
}
|
||||
|
||||
void UDPTouchFactory::BeginConfiguration() {
|
||||
polling = true;
|
||||
client->BeginConfiguration();
|
||||
}
|
||||
|
||||
void UDPTouchFactory::EndConfiguration() {
|
||||
polling = false;
|
||||
client->EndConfiguration();
|
||||
}
|
||||
|
||||
Common::ParamPackage UDPTouchFactory::GetNextInput() {
|
||||
Common::ParamPackage params;
|
||||
CemuhookUDP::UDPPadStatus pad;
|
||||
auto& queue = client->GetPadQueue();
|
||||
while (queue.Pop(pad)) {
|
||||
if (pad.touch == CemuhookUDP::PadTouch::Undefined) {
|
||||
continue;
|
||||
}
|
||||
params.Set("engine", "cemuhookudp");
|
||||
params.Set("ip", pad.host);
|
||||
params.Set("port", static_cast<u16>(pad.port));
|
||||
params.Set("pad_index", static_cast<u16>(pad.pad_index));
|
||||
params.Set("touch", static_cast<u16>(pad.touch));
|
||||
return params;
|
||||
}
|
||||
return params;
|
||||
}
|
||||
|
||||
} // namespace InputCommon
|
||||
|
@ -394,7 +394,7 @@ void GRenderWindow::mousePressEvent(QMouseEvent* event) {
|
||||
input_subsystem->GetMouse()->PressButton(x, y, event->button());
|
||||
|
||||
if (event->button() == Qt::LeftButton) {
|
||||
this->TouchPressed(x, y);
|
||||
this->TouchPressed(x, y, 0);
|
||||
}
|
||||
|
||||
emit MouseActivity();
|
||||
@ -409,7 +409,7 @@ void GRenderWindow::mouseMoveEvent(QMouseEvent* event) {
|
||||
auto pos = event->pos();
|
||||
const auto [x, y] = ScaleTouch(pos);
|
||||
input_subsystem->GetMouse()->MouseMove(x, y);
|
||||
this->TouchMoved(x, y);
|
||||
this->TouchMoved(x, y, 0);
|
||||
|
||||
emit MouseActivity();
|
||||
}
|
||||
@ -423,36 +423,72 @@ void GRenderWindow::mouseReleaseEvent(QMouseEvent* event) {
|
||||
input_subsystem->GetMouse()->ReleaseButton(event->button());
|
||||
|
||||
if (event->button() == Qt::LeftButton) {
|
||||
this->TouchReleased();
|
||||
this->TouchReleased(0);
|
||||
}
|
||||
}
|
||||
|
||||
void GRenderWindow::TouchBeginEvent(const QTouchEvent* event) {
|
||||
// TouchBegin always has exactly one touch point, so take the .first()
|
||||
const auto [x, y] = ScaleTouch(event->touchPoints().first().pos());
|
||||
this->TouchPressed(x, y);
|
||||
QList<QTouchEvent::TouchPoint> touch_points = event->touchPoints();
|
||||
for (const auto& touch_point : touch_points) {
|
||||
if (!TouchUpdate(touch_point)) {
|
||||
TouchStart(touch_point);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void GRenderWindow::TouchUpdateEvent(const QTouchEvent* event) {
|
||||
QPointF pos;
|
||||
int active_points = 0;
|
||||
|
||||
// average all active touch points
|
||||
for (const auto& tp : event->touchPoints()) {
|
||||
if (tp.state() & (Qt::TouchPointPressed | Qt::TouchPointMoved | Qt::TouchPointStationary)) {
|
||||
active_points++;
|
||||
pos += tp.pos();
|
||||
QList<QTouchEvent::TouchPoint> touch_points = event->touchPoints();
|
||||
for (const auto& touch_point : touch_points) {
|
||||
if (!TouchUpdate(touch_point)) {
|
||||
TouchStart(touch_point);
|
||||
}
|
||||
}
|
||||
// Release all inactive points
|
||||
for (std::size_t id = 0; id < touch_ids.size(); ++id) {
|
||||
if (!TouchExist(touch_ids[id], touch_points)) {
|
||||
touch_ids[id] = 0;
|
||||
this->TouchReleased(id + 1);
|
||||
}
|
||||
}
|
||||
|
||||
pos /= active_points;
|
||||
|
||||
const auto [x, y] = ScaleTouch(pos);
|
||||
this->TouchMoved(x, y);
|
||||
}
|
||||
|
||||
void GRenderWindow::TouchEndEvent() {
|
||||
this->TouchReleased();
|
||||
for (std::size_t id = 0; id < touch_ids.size(); ++id) {
|
||||
if (touch_ids[id] != 0) {
|
||||
touch_ids[id] = 0;
|
||||
this->TouchReleased(id + 1);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bool GRenderWindow::TouchStart(const QTouchEvent::TouchPoint& touch_point) {
|
||||
for (std::size_t id = 0; id < touch_ids.size(); ++id) {
|
||||
if (touch_ids[id] == 0) {
|
||||
touch_ids[id] = touch_point.id() + 1;
|
||||
const auto [x, y] = ScaleTouch(touch_point.pos());
|
||||
this->TouchPressed(x, y, id + 1);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
bool GRenderWindow::TouchUpdate(const QTouchEvent::TouchPoint& touch_point) {
|
||||
for (std::size_t id = 0; id < touch_ids.size(); ++id) {
|
||||
if (touch_ids[id] == static_cast<std::size_t>(touch_point.id() + 1)) {
|
||||
const auto [x, y] = ScaleTouch(touch_point.pos());
|
||||
this->TouchMoved(x, y, id + 1);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
bool GRenderWindow::TouchExist(std::size_t id,
|
||||
const QList<QTouchEvent::TouchPoint>& touch_points) const {
|
||||
return std::any_of(touch_points.begin(), touch_points.end(), [id](const auto& point) {
|
||||
return id == static_cast<std::size_t>(point.id() + 1);
|
||||
});
|
||||
}
|
||||
|
||||
bool GRenderWindow::event(QEvent* event) {
|
||||
|
@ -11,6 +11,7 @@
|
||||
|
||||
#include <QImage>
|
||||
#include <QThread>
|
||||
#include <QTouchEvent>
|
||||
#include <QWidget>
|
||||
#include <QWindow>
|
||||
|
||||
@ -21,7 +22,6 @@
|
||||
class GRenderWindow;
|
||||
class GMainWindow;
|
||||
class QKeyEvent;
|
||||
class QTouchEvent;
|
||||
class QStringList;
|
||||
|
||||
namespace InputCommon {
|
||||
@ -191,6 +191,10 @@ private:
|
||||
void TouchUpdateEvent(const QTouchEvent* event);
|
||||
void TouchEndEvent();
|
||||
|
||||
bool TouchStart(const QTouchEvent::TouchPoint& touch_point);
|
||||
bool TouchUpdate(const QTouchEvent::TouchPoint& touch_point);
|
||||
bool TouchExist(std::size_t id, const QList<QTouchEvent::TouchPoint>& touch_points) const;
|
||||
|
||||
void OnMinimalClientAreaChangeRequest(std::pair<u32, u32> minimal_size) override;
|
||||
|
||||
bool InitializeOpenGL();
|
||||
@ -215,6 +219,8 @@ private:
|
||||
|
||||
bool first_frame = false;
|
||||
|
||||
std::array<std::size_t, 16> touch_ids{};
|
||||
|
||||
protected:
|
||||
void showEvent(QShowEvent* event) override;
|
||||
bool eventFilter(QObject* object, QEvent* event) override;
|
||||
|
@ -464,13 +464,7 @@ void Config::ReadMouseValues() {
|
||||
void Config::ReadTouchscreenValues() {
|
||||
Settings::values.touchscreen.enabled =
|
||||
ReadSetting(QStringLiteral("touchscreen_enabled"), true).toBool();
|
||||
Settings::values.touchscreen.device =
|
||||
ReadSetting(QStringLiteral("touchscreen_device"), QStringLiteral("engine:emu_window"))
|
||||
.toString()
|
||||
.toStdString();
|
||||
|
||||
Settings::values.touchscreen.finger =
|
||||
ReadSetting(QStringLiteral("touchscreen_finger"), 0).toUInt();
|
||||
Settings::values.touchscreen.rotation_angle =
|
||||
ReadSetting(QStringLiteral("touchscreen_angle"), 0).toUInt();
|
||||
Settings::values.touchscreen.diameter_x =
|
||||
@ -563,7 +557,8 @@ void Config::ReadMotionTouchValues() {
|
||||
.toString()
|
||||
.toStdString();
|
||||
Settings::values.touch_device =
|
||||
ReadSetting(QStringLiteral("touch_device"), QStringLiteral("engine:emu_window"))
|
||||
ReadSetting(QStringLiteral("touch_device"),
|
||||
QStringLiteral("min_x:100,min_y:50,max_x:1800,max_y:850"))
|
||||
.toString()
|
||||
.toStdString();
|
||||
Settings::values.use_touch_from_button =
|
||||
@ -1088,10 +1083,7 @@ void Config::SaveTouchscreenValues() {
|
||||
const auto& touchscreen = Settings::values.touchscreen;
|
||||
|
||||
WriteSetting(QStringLiteral("touchscreen_enabled"), touchscreen.enabled, true);
|
||||
WriteSetting(QStringLiteral("touchscreen_device"), QString::fromStdString(touchscreen.device),
|
||||
QStringLiteral("engine:emu_window"));
|
||||
|
||||
WriteSetting(QStringLiteral("touchscreen_finger"), touchscreen.finger, 0);
|
||||
WriteSetting(QStringLiteral("touchscreen_angle"), touchscreen.rotation_angle, 0);
|
||||
WriteSetting(QStringLiteral("touchscreen_diameter_x"), touchscreen.diameter_x, 15);
|
||||
WriteSetting(QStringLiteral("touchscreen_diameter_y"), touchscreen.diameter_y, 15);
|
||||
|
@ -81,19 +81,11 @@ void CalibrationConfigurationDialog::UpdateButtonText(const QString& text) {
|
||||
cancel_button->setText(text);
|
||||
}
|
||||
|
||||
constexpr std::array<std::pair<const char*, const char*>, 2> TouchProviders = {{
|
||||
{"emu_window", QT_TRANSLATE_NOOP("ConfigureMotionTouch", "Emulator Window")},
|
||||
{"cemuhookudp", QT_TRANSLATE_NOOP("ConfigureMotionTouch", "CemuhookUDP")},
|
||||
}};
|
||||
|
||||
ConfigureMotionTouch::ConfigureMotionTouch(QWidget* parent,
|
||||
InputCommon::InputSubsystem* input_subsystem_)
|
||||
: QDialog(parent), input_subsystem{input_subsystem_},
|
||||
ui(std::make_unique<Ui::ConfigureMotionTouch>()) {
|
||||
ui->setupUi(this);
|
||||
for (const auto& [provider, name] : TouchProviders) {
|
||||
ui->touch_provider->addItem(tr(name), QString::fromUtf8(provider));
|
||||
}
|
||||
|
||||
ui->udp_learn_more->setOpenExternalLinks(true);
|
||||
ui->udp_learn_more->setText(
|
||||
@ -112,10 +104,7 @@ ConfigureMotionTouch::~ConfigureMotionTouch() = default;
|
||||
void ConfigureMotionTouch::SetConfiguration() {
|
||||
const Common::ParamPackage motion_param(Settings::values.motion_device);
|
||||
const Common::ParamPackage touch_param(Settings::values.touch_device);
|
||||
const std::string touch_engine = touch_param.Get("engine", "emu_window");
|
||||
|
||||
ui->touch_provider->setCurrentIndex(
|
||||
ui->touch_provider->findData(QString::fromStdString(touch_engine)));
|
||||
ui->touch_from_button_checkbox->setChecked(Settings::values.use_touch_from_button);
|
||||
touch_from_button_maps = Settings::values.touch_from_button_maps;
|
||||
for (const auto& touch_map : touch_from_button_maps) {
|
||||
@ -148,30 +137,21 @@ void ConfigureMotionTouch::SetConfiguration() {
|
||||
}
|
||||
|
||||
void ConfigureMotionTouch::UpdateUiDisplay() {
|
||||
const QString touch_engine = ui->touch_provider->currentData().toString();
|
||||
const QString cemuhook_udp = QStringLiteral("cemuhookudp");
|
||||
|
||||
ui->motion_sensitivity_label->setVisible(true);
|
||||
ui->motion_sensitivity->setVisible(true);
|
||||
|
||||
if (touch_engine == cemuhook_udp) {
|
||||
ui->touch_calibration->setVisible(true);
|
||||
ui->touch_calibration_config->setVisible(true);
|
||||
ui->touch_calibration_label->setVisible(true);
|
||||
ui->touch_calibration->setText(
|
||||
QStringLiteral("(%1, %2) - (%3, %4)").arg(min_x).arg(min_y).arg(max_x).arg(max_y));
|
||||
} else {
|
||||
ui->touch_calibration->setVisible(false);
|
||||
ui->touch_calibration_config->setVisible(false);
|
||||
ui->touch_calibration_label->setVisible(false);
|
||||
}
|
||||
ui->touch_calibration->setVisible(true);
|
||||
ui->touch_calibration_config->setVisible(true);
|
||||
ui->touch_calibration_label->setVisible(true);
|
||||
ui->touch_calibration->setText(
|
||||
QStringLiteral("(%1, %2) - (%3, %4)").arg(min_x).arg(min_y).arg(max_x).arg(max_y));
|
||||
|
||||
ui->udp_config_group_box->setVisible(true);
|
||||
}
|
||||
|
||||
void ConfigureMotionTouch::ConnectEvents() {
|
||||
connect(ui->touch_provider, qOverload<int>(&QComboBox::currentIndexChanged), this,
|
||||
[this](int index) { UpdateUiDisplay(); });
|
||||
connect(ui->udp_test, &QPushButton::clicked, this, &ConfigureMotionTouch::OnCemuhookUDPTest);
|
||||
connect(ui->udp_add, &QPushButton::clicked, this, &ConfigureMotionTouch::OnUDPAddServer);
|
||||
connect(ui->udp_remove, &QPushButton::clicked, this, &ConfigureMotionTouch::OnUDPDeleteServer);
|
||||
@ -327,16 +307,11 @@ void ConfigureMotionTouch::ApplyConfiguration() {
|
||||
return;
|
||||
}
|
||||
|
||||
std::string touch_engine = ui->touch_provider->currentData().toString().toStdString();
|
||||
|
||||
Common::ParamPackage touch_param{};
|
||||
if (touch_engine == "cemuhookudp") {
|
||||
touch_param.Set("min_x", min_x);
|
||||
touch_param.Set("min_y", min_y);
|
||||
touch_param.Set("max_x", max_x);
|
||||
touch_param.Set("max_y", max_y);
|
||||
}
|
||||
touch_param.Set("engine", std::move(touch_engine));
|
||||
touch_param.Set("min_x", min_x);
|
||||
touch_param.Set("min_y", min_y);
|
||||
touch_param.Set("max_x", max_x);
|
||||
touch_param.Set("max_y", max_y);
|
||||
|
||||
Settings::values.touch_device = touch_param.Serialize();
|
||||
Settings::values.use_touch_from_button = ui->touch_from_button_checkbox->isChecked();
|
||||
|
@ -65,26 +65,12 @@
|
||||
<string>Touch</string>
|
||||
</property>
|
||||
<layout class="QVBoxLayout">
|
||||
<item>
|
||||
<layout class="QHBoxLayout">
|
||||
<item>
|
||||
<widget class="QLabel" name="touch_provider_label">
|
||||
<property name="text">
|
||||
<string>Touch Provider:</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QComboBox" name="touch_provider"/>
|
||||
</item>
|
||||
</layout>
|
||||
</item>
|
||||
<item>
|
||||
<layout class="QHBoxLayout">
|
||||
<item>
|
||||
<widget class="QLabel" name="touch_calibration_label">
|
||||
<property name="text">
|
||||
<string>Calibration:</string>
|
||||
<string>UDP Calibration:</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
|
@ -33,21 +33,18 @@ void ConfigureTouchscreenAdvanced::RetranslateUI() {
|
||||
}
|
||||
|
||||
void ConfigureTouchscreenAdvanced::ApplyConfiguration() {
|
||||
Settings::values.touchscreen.finger = ui->finger_box->value();
|
||||
Settings::values.touchscreen.diameter_x = ui->diameter_x_box->value();
|
||||
Settings::values.touchscreen.diameter_y = ui->diameter_y_box->value();
|
||||
Settings::values.touchscreen.rotation_angle = ui->angle_box->value();
|
||||
}
|
||||
|
||||
void ConfigureTouchscreenAdvanced::LoadConfiguration() {
|
||||
ui->finger_box->setValue(Settings::values.touchscreen.finger);
|
||||
ui->diameter_x_box->setValue(Settings::values.touchscreen.diameter_x);
|
||||
ui->diameter_y_box->setValue(Settings::values.touchscreen.diameter_y);
|
||||
ui->angle_box->setValue(Settings::values.touchscreen.rotation_angle);
|
||||
}
|
||||
|
||||
void ConfigureTouchscreenAdvanced::RestoreDefaults() {
|
||||
ui->finger_box->setValue(0);
|
||||
ui->diameter_x_box->setValue(15);
|
||||
ui->diameter_y_box->setValue(15);
|
||||
ui->angle_box->setValue(0);
|
||||
|
@ -65,20 +65,13 @@
|
||||
</property>
|
||||
</spacer>
|
||||
</item>
|
||||
<item row="2" column="1">
|
||||
<item row="1" column="1">
|
||||
<widget class="QLabel" name="label_4">
|
||||
<property name="text">
|
||||
<string>Touch Diameter Y</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="0" column="1">
|
||||
<widget class="QLabel" name="label">
|
||||
<property name="text">
|
||||
<string>Finger</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="0" column="3">
|
||||
<spacer name="horizontalSpacer_2">
|
||||
<property name="orientation">
|
||||
@ -92,37 +85,27 @@
|
||||
</property>
|
||||
</spacer>
|
||||
</item>
|
||||
<item row="1" column="1">
|
||||
<item row="0" column="1">
|
||||
<widget class="QLabel" name="label_3">
|
||||
<property name="text">
|
||||
<string>Touch Diameter X</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="0" column="2">
|
||||
<widget class="QSpinBox" name="finger_box">
|
||||
<property name="minimumSize">
|
||||
<size>
|
||||
<width>80</width>
|
||||
<height>0</height>
|
||||
</size>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="3" column="1">
|
||||
<item row="2" column="1">
|
||||
<widget class="QLabel" name="label_5">
|
||||
<property name="text">
|
||||
<string>Rotational Angle</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="1" column="2">
|
||||
<item row="0" column="2">
|
||||
<widget class="QSpinBox" name="diameter_x_box"/>
|
||||
</item>
|
||||
<item row="2" column="2">
|
||||
<item row="1" column="2">
|
||||
<widget class="QSpinBox" name="diameter_y_box"/>
|
||||
</item>
|
||||
<item row="3" column="2">
|
||||
<item row="2" column="2">
|
||||
<widget class="QSpinBox" name="angle_box"/>
|
||||
</item>
|
||||
</layout>
|
||||
|
@ -296,10 +296,6 @@ void Config::ReadValues() {
|
||||
sdl2_config->GetBoolean("ControlsGeneral", "motion_enabled", true));
|
||||
Settings::values.touchscreen.enabled =
|
||||
sdl2_config->GetBoolean("ControlsGeneral", "touch_enabled", true);
|
||||
Settings::values.touchscreen.device =
|
||||
sdl2_config->Get("ControlsGeneral", "touch_device", "engine:emu_window");
|
||||
Settings::values.touchscreen.finger =
|
||||
sdl2_config->GetInteger("ControlsGeneral", "touch_finger", 0);
|
||||
Settings::values.touchscreen.rotation_angle =
|
||||
sdl2_config->GetInteger("ControlsGeneral", "touch_angle", 0);
|
||||
Settings::values.touchscreen.diameter_x =
|
||||
|
@ -29,16 +29,16 @@ EmuWindow_SDL2::~EmuWindow_SDL2() {
|
||||
}
|
||||
|
||||
void EmuWindow_SDL2::OnMouseMotion(s32 x, s32 y) {
|
||||
TouchMoved((unsigned)std::max(x, 0), (unsigned)std::max(y, 0));
|
||||
TouchMoved((unsigned)std::max(x, 0), (unsigned)std::max(y, 0), 0);
|
||||
input_subsystem->GetMouse()->MouseMove(x, y);
|
||||
}
|
||||
|
||||
void EmuWindow_SDL2::OnMouseButton(u32 button, u8 state, s32 x, s32 y) {
|
||||
if (button == SDL_BUTTON_LEFT) {
|
||||
if (state == SDL_PRESSED) {
|
||||
TouchPressed((unsigned)std::max(x, 0), (unsigned)std::max(y, 0));
|
||||
TouchPressed((unsigned)std::max(x, 0), (unsigned)std::max(y, 0), 0);
|
||||
} else {
|
||||
TouchReleased();
|
||||
TouchReleased(0);
|
||||
}
|
||||
} else if (button == SDL_BUTTON_RIGHT) {
|
||||
if (state == SDL_PRESSED) {
|
||||
@ -66,16 +66,16 @@ void EmuWindow_SDL2::OnFingerDown(float x, float y) {
|
||||
// 3DS does
|
||||
|
||||
const auto [px, py] = TouchToPixelPos(x, y);
|
||||
TouchPressed(px, py);
|
||||
TouchPressed(px, py, 0);
|
||||
}
|
||||
|
||||
void EmuWindow_SDL2::OnFingerMotion(float x, float y) {
|
||||
const auto [px, py] = TouchToPixelPos(x, y);
|
||||
TouchMoved(px, py);
|
||||
TouchMoved(px, py, 0);
|
||||
}
|
||||
|
||||
void EmuWindow_SDL2::OnFingerUp() {
|
||||
TouchReleased();
|
||||
TouchReleased(0);
|
||||
}
|
||||
|
||||
void EmuWindow_SDL2::OnKeyEvent(int key, u8 state) {
|
||||
|
Loading…
Reference in New Issue
Block a user