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UI: Fix frame rate perf stats
Adds in a missing EndGameFrame when nvdrv swaps buffers
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@ -4,6 +4,7 @@
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#include "common/assert.h"
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#include "common/logging/log.h"
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#include "core/core.h"
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#include "core/hle/service/nvdrv/devices/nvdisp_disp0.h"
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#include "core/hle/service/nvdrv/devices/nvmap.h"
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#include "video_core/renderer_base.h"
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@ -28,6 +29,8 @@ void nvdisp_disp0::flip(u32 buffer_handle, u32 offset, u32 format, u32 width, u3
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using PixelFormat = RendererBase::FramebufferInfo::PixelFormat;
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const RendererBase::FramebufferInfo framebuffer_info{
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addr, offset, width, height, stride, static_cast<PixelFormat>(format)};
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Core::System::GetInstance().perf_stats.EndGameFrame();
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VideoCore::g_renderer->SwapBuffers(framebuffer_info);
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}
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@ -69,7 +69,7 @@ PerfStats::Results PerfStats::GetAndResetStats(u64 current_system_time_us) {
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double PerfStats::GetLastFrameTimeScale() {
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std::lock_guard<std::mutex> lock(object_mutex);
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constexpr double FRAME_LENGTH = 1.0 / 60; // GPU::SCREEN_REFRESH_RATE;
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constexpr double FRAME_LENGTH = 1.0 / 60;
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return duration_cast<DoubleSecs>(previous_frame_length).count() / FRAME_LENGTH;
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}
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