main: rewrite (save as) screenshot saving

This picks a default directory and file name. If on Windows and save-as screenshot saving is enabled, it asks the user, first defaulting to the default screenshot path, and with a default filename in the format `[title_id]_[year-mt-dy_hr-mn-sc-msc].png`. Otherwise, or on Linux for now, it simply saves a file in that directory with that file name.
This commit is contained in:
lat9nq 2020-07-06 23:30:49 -04:00
parent 71b902cf62
commit a723ed31fd

View File

@ -2153,17 +2153,26 @@ void GMainWindow::OnToggleFilterBar() {
void GMainWindow::OnCaptureScreenshot() { void GMainWindow::OnCaptureScreenshot() {
OnPauseGame(); OnPauseGame();
QFileDialog png_dialog(this, tr("Capture Screenshot"), UISettings::values.screenshot_path,
const u64 title_id = Core::System::GetInstance().CurrentProcess()->GetTitleID();
const auto screenshot_path = FileUtil::GetUserPath(FileUtil::UserPath::ScreenshotsDir);
const auto date = QDateTime::currentDateTime()
.toString(QStringLiteral("yyyy-MM-dd_hh-mm-ss-zzz"))
.toStdString();
QString filename = QString::fromStdString(screenshot_path + fmt::format("{:016X}", title_id) +
"_" + date + ".png");
#ifdef _WIN32
if (UISettings::values.enable_screenshot_save_as) {
filename = QFileDialog::getSaveFileName(this, tr("Capture Screenshot"), filename,
tr("PNG Image (*.png)")); tr("PNG Image (*.png)"));
png_dialog.setAcceptMode(QFileDialog::AcceptSave); if (filename.isEmpty()) {
png_dialog.setDefaultSuffix(QStringLiteral("png")); OnStartGame();
if (png_dialog.exec()) { return;
const QString path = png_dialog.selectedFiles().first();
if (!path.isEmpty()) {
UISettings::values.screenshot_path = QFileInfo(path).path();
render_window->CaptureScreenshot(UISettings::values.screenshot_resolution_factor, path);
} }
} }
#endif
render_window->CaptureScreenshot(UISettings::values.screenshot_resolution_factor, filename);
OnStartGame(); OnStartGame();
} }