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shader: Fix structured control flow on KIL instructions
This could potentially leave unvisited blocks, leading to illegal phi nodes.
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@ -83,6 +83,7 @@ void IREmitter::SelectionMerge(Block* merge_block) {
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}
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void IREmitter::Return() {
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block->SetReturn();
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Inst(Opcode::Return);
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}
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@ -152,7 +152,9 @@ std::string DumpTree(const Tree& tree, u32 indentation = 0) {
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for (auto stmt = tree.begin(); stmt != tree.end(); ++stmt) {
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switch (stmt->type) {
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case StatementType::Code:
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ret += fmt::format("{} Block {:04x};\n", indent, stmt->code->LocationBegin());
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ret += fmt::format("{} Block {:04x} -> {:04x} (0x{:016x});\n", indent,
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stmt->code->LocationBegin(), stmt->code->LocationEnd(),
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reinterpret_cast<uintptr_t>(stmt->code));
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break;
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case StatementType::Goto:
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ret += fmt::format("{} if ({}) goto L{};\n", indent, DumpExpr(stmt->cond),
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@ -749,8 +751,9 @@ private:
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current_block = block_pool.Create(inst_pool);
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block_list.push_back(current_block);
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}
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IR::IREmitter{*current_block}.DemoteToHelperInvocation(continue_block);
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current_block = nullptr;
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IR::Block* demote_block{MergeBlock(parent, stmt)};
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IR::IREmitter{*current_block}.DemoteToHelperInvocation(demote_block);
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current_block = demote_block;
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break;
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}
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default:
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