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Texture Cache: Fix GCC & Clang.
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8f9f142956
commit
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@ -29,10 +29,10 @@ enum class ImageFlagBits : u32 {
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Sparse = 1 << 9, ///< Image has non continous submemory.
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Sparse = 1 << 9, ///< Image has non continous submemory.
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// Garbage Collection Flags
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// Garbage Collection Flags
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BadOverlap = 1 << 10,///< This image overlaps other but doesn't fit, has higher
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BadOverlap = 1 << 10, ///< This image overlaps other but doesn't fit, has higher
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///< garbage collection priority
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///< garbage collection priority
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Alias = 1 << 11, ///< This image has aliases and has priority on garbage
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Alias = 1 << 11, ///< This image has aliases and has priority on garbage
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///< collection
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///< collection
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};
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};
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DECLARE_ENUM_FLAG_OPERATORS(ImageFlagBits)
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DECLARE_ENUM_FLAG_OPERATORS(ImageFlagBits)
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@ -495,7 +495,7 @@ void TextureCache<P>::RunGarbageCollector() {
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}
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}
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}
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}
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if (True(image->flags & ImageFlagBits::Tracked)) {
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if (True(image->flags & ImageFlagBits::Tracked)) {
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UntrackImage(*image);
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UntrackImage(*image, image_id);
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}
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}
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UnregisterImage(image_id);
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UnregisterImage(image_id);
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DeleteImage(image_id);
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DeleteImage(image_id);
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@ -1474,16 +1474,16 @@ template <class P>
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template <typename Func>
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template <typename Func>
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void TextureCache<P>::ForEachSparseSegment(ImageBase& image, Func&& func) {
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void TextureCache<P>::ForEachSparseSegment(ImageBase& image, Func&& func) {
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using FuncReturn = typename std::invoke_result<Func, GPUVAddr, VAddr, size_t>::type;
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using FuncReturn = typename std::invoke_result<Func, GPUVAddr, VAddr, size_t>::type;
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static constexpr bool BOOL_BREAK = std::is_same_v<FuncReturn, bool>;
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static constexpr bool RETURNS_BOOL = std::is_same_v<FuncReturn, bool>;
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const auto segments = gpu_memory.GetSubmappedRange(image.gpu_addr, image.guest_size_bytes);
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const auto segments = gpu_memory.GetSubmappedRange(image.gpu_addr, image.guest_size_bytes);
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for (auto& segment : segments) {
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for (auto& segment : segments) {
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const auto gpu_addr = segment.first;
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const auto gpu_addr = segment.first;
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const auto size = segment.second;
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const auto size = segment.second;
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std::optional<VAddr> cpu_addr = gpu_memory.GpuToCpuAddress(gpu_addr);
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std::optional<VAddr> cpu_addr = gpu_memory.GpuToCpuAddress(gpu_addr);
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ASSERT(cpu_addr);
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ASSERT(cpu_addr);
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if constexpr (BOOL_BREAK) {
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if constexpr (RETURNS_BOOL) {
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if (func(gpu_addr, *cpu_addr, size)) {
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if (func(gpu_addr, *cpu_addr, size)) {
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return true;
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break;
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}
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}
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} else {
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} else {
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func(gpu_addr, *cpu_addr, size);
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func(gpu_addr, *cpu_addr, size);
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@ -1599,9 +1599,9 @@ void TextureCache<P>::UnregisterImage(ImageId image_id) {
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ASSERT(it != sparse_views.end());
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ASSERT(it != sparse_views.end());
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auto& sparse_maps = it->second;
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auto& sparse_maps = it->second;
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for (auto& map_view_id : sparse_maps) {
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for (auto& map_view_id : sparse_maps) {
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const auto& map = slot_map_views[map_view_id];
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const auto& map_range = slot_map_views[map_view_id];
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const VAddr cpu_addr = map.cpu_addr;
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const VAddr cpu_addr = map_range.cpu_addr;
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const std::size_t size = map.size;
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const std::size_t size = map_range.size;
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ForEachCPUPage(cpu_addr, size, [this, image_id](u64 page) {
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ForEachCPUPage(cpu_addr, size, [this, image_id](u64 page) {
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const auto page_it = page_table.find(page);
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const auto page_it = page_table.find(page);
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if (page_it == page_table.end()) {
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if (page_it == page_table.end()) {
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