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yuzu/configuration/configure_input_player: Clean up array accesses
Rather than repeatedly index arrays that have quite a large array index, we can just use a named variable instead.
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4d2da5a40a
commit
aa83639b78
@ -238,38 +238,42 @@ ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_i
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analog_map_stick = {ui->buttonLStickAnalog, ui->buttonRStickAnalog};
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for (int button_id = 0; button_id < Settings::NativeButton::NumButtons; button_id++) {
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if (!button_map[button_id])
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auto* const button = button_map[button_id];
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if (button == nullptr) {
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continue;
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button_map[button_id]->setContextMenuPolicy(Qt::CustomContextMenu);
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connect(button_map[button_id], &QPushButton::released, [=]() {
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}
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button->setContextMenuPolicy(Qt::CustomContextMenu);
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connect(button, &QPushButton::released, [=] {
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handleClick(
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button_map[button_id],
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[=](const Common::ParamPackage& params) { buttons_param[button_id] = params; },
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InputCommon::Polling::DeviceType::Button);
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});
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connect(button_map[button_id], &QPushButton::customContextMenuRequested,
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[=](const QPoint& menu_location) {
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QMenu context_menu;
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context_menu.addAction(tr("Clear"), [&] {
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buttons_param[button_id].Clear();
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button_map[button_id]->setText(tr("[not set]"));
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});
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context_menu.addAction(tr("Restore Default"), [&] {
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buttons_param[button_id] = Common::ParamPackage{
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InputCommon::GenerateKeyboardParam(Config::default_buttons[button_id])};
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button_map[button_id]->setText(ButtonToText(buttons_param[button_id]));
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});
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context_menu.exec(button_map[button_id]->mapToGlobal(menu_location));
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});
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connect(button, &QPushButton::customContextMenuRequested, [=](const QPoint& menu_location) {
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QMenu context_menu;
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context_menu.addAction(tr("Clear"), [&] {
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buttons_param[button_id].Clear();
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button_map[button_id]->setText(tr("[not set]"));
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});
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context_menu.addAction(tr("Restore Default"), [&] {
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buttons_param[button_id] = Common::ParamPackage{
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InputCommon::GenerateKeyboardParam(Config::default_buttons[button_id])};
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button_map[button_id]->setText(ButtonToText(buttons_param[button_id]));
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});
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context_menu.exec(button_map[button_id]->mapToGlobal(menu_location));
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});
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}
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for (int analog_id = 0; analog_id < Settings::NativeAnalog::NumAnalogs; analog_id++) {
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for (int sub_button_id = 0; sub_button_id < ANALOG_SUB_BUTTONS_NUM; sub_button_id++) {
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if (!analog_map_buttons[analog_id][sub_button_id])
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auto* const analog_button = analog_map_buttons[analog_id][sub_button_id];
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if (analog_button == nullptr) {
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continue;
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analog_map_buttons[analog_id][sub_button_id]->setContextMenuPolicy(
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Qt::CustomContextMenu);
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connect(analog_map_buttons[analog_id][sub_button_id], &QPushButton::released, [=]() {
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}
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analog_button->setContextMenuPolicy(Qt::CustomContextMenu);
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connect(analog_button, &QPushButton::released, [=]() {
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handleClick(analog_map_buttons[analog_id][sub_button_id],
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[=](const Common::ParamPackage& params) {
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SetAnalogButton(params, analogs_param[analog_id],
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@ -277,8 +281,8 @@ ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_i
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},
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InputCommon::Polling::DeviceType::Button);
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});
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connect(analog_map_buttons[analog_id][sub_button_id],
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&QPushButton::customContextMenuRequested, [=](const QPoint& menu_location) {
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connect(analog_button, &QPushButton::customContextMenuRequested,
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[=](const QPoint& menu_location) {
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QMenu context_menu;
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context_menu.addAction(tr("Clear"), [&] {
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analogs_param[analog_id].Erase(analog_sub_buttons[sub_button_id]);
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@ -296,7 +300,7 @@ ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_i
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menu_location));
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});
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}
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connect(analog_map_stick[analog_id], &QPushButton::released, [=]() {
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connect(analog_map_stick[analog_id], &QPushButton::released, [=] {
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QMessageBox::information(this, tr("Information"),
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tr("After pressing OK, first move your joystick horizontally, "
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"and then vertically."));
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@ -435,14 +439,22 @@ void ConfigureInputPlayer::restoreDefaults() {
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void ConfigureInputPlayer::ClearAll() {
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for (int button_id = 0; button_id < Settings::NativeButton::NumButtons; button_id++) {
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if (button_map[button_id] && button_map[button_id]->isEnabled())
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buttons_param[button_id].Clear();
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const auto* const button = button_map[button_id];
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if (button == nullptr || !button->isEnabled()) {
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continue;
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}
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buttons_param[button_id].Clear();
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}
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for (int analog_id = 0; analog_id < Settings::NativeAnalog::NumAnalogs; analog_id++) {
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for (int sub_button_id = 0; sub_button_id < ANALOG_SUB_BUTTONS_NUM; sub_button_id++) {
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if (analog_map_buttons[analog_id][sub_button_id] &&
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analog_map_buttons[analog_id][sub_button_id]->isEnabled())
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analogs_param[analog_id].Erase(analog_sub_buttons[sub_button_id]);
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const auto* const analog_button = analog_map_buttons[analog_id][sub_button_id];
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if (analog_button == nullptr || !analog_button->isEnabled()) {
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continue;
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}
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analogs_param[analog_id].Erase(analog_sub_buttons[sub_button_id]);
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}
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}
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@ -456,10 +468,14 @@ void ConfigureInputPlayer::updateButtonLabels() {
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for (int analog_id = 0; analog_id < Settings::NativeAnalog::NumAnalogs; analog_id++) {
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for (int sub_button_id = 0; sub_button_id < ANALOG_SUB_BUTTONS_NUM; sub_button_id++) {
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if (analog_map_buttons[analog_id][sub_button_id]) {
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analog_map_buttons[analog_id][sub_button_id]->setText(
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AnalogToText(analogs_param[analog_id], analog_sub_buttons[sub_button_id]));
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auto* const analog_button = analog_map_buttons[analog_id][sub_button_id];
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if (analog_button == nullptr) {
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continue;
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}
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analog_button->setText(
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AnalogToText(analogs_param[analog_id], analog_sub_buttons[sub_button_id]));
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}
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analog_map_stick[analog_id]->setText(tr("Set Analog Stick"));
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}
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