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Texture_Cache: Blit Deduction corrections and simplifications.
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@ -785,14 +785,14 @@ private:
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**/
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void DeduceBestBlit(SurfaceParams& src_params, SurfaceParams& dst_params,
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const GPUVAddr src_gpu_addr, const GPUVAddr dst_gpu_addr) {
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auto deduc_src = DeduceSurface(src_gpu_addr, src_params);
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auto deduc_dst = DeduceSurface(src_gpu_addr, src_params);
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if (deduc_src.Failed() || deduc_dst.Failed()) {
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auto deduced_src = DeduceSurface(src_gpu_addr, src_params);
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auto deduced_dst = DeduceSurface(src_gpu_addr, src_params);
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if (deduced_src.Failed() || deduced_dst.Failed()) {
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return;
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}
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const bool incomplete_src = deduc_src.Incomplete();
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const bool incomplete_dst = deduc_dst.Incomplete();
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const bool incomplete_src = deduced_src.Incomplete();
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const bool incomplete_dst = deduced_dst.Incomplete();
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if (incomplete_src && incomplete_dst) {
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return;
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@ -800,16 +800,18 @@ private:
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const bool any_incomplete = incomplete_src || incomplete_dst;
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if (!any_incomplete && !(deduc_src.IsDepth() && deduc_dst.IsDepth())) {
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return;
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}
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if (!any_incomplete) {
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if (!(deduced_src.IsDepth() && deduced_dst.IsDepth())) {
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return;
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}
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} else {
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if (incomplete_src && !(deduced_dst.IsDepth())) {
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return;
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}
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if (incomplete_src && !(deduc_dst.IsDepth())) {
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return;
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}
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if (incomplete_dst && !(deduc_src.IsDepth())) {
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return;
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if (incomplete_dst && !(deduced_src.IsDepth())) {
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return;
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}
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}
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const auto inherit_format = ([](SurfaceParams& to, TSurface from) {
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@ -820,14 +822,14 @@ private:
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});
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// Now we got the cases where one or both is Depth and the other is not known
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if (!incomplete_src) {
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inherit_format(src_params, deduc_src.surface);
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inherit_format(src_params, deduced_src.surface);
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} else {
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inherit_format(src_params, deduc_dst.surface);
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inherit_format(src_params, deduced_dst.surface);
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}
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if (!incomplete_dst) {
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inherit_format(dst_params, deduc_dst.surface);
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inherit_format(dst_params, deduced_dst.surface);
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} else {
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inherit_format(dst_params, deduc_src.surface);
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inherit_format(dst_params, deduced_src.surface);
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}
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}
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