mirror of
https://github.com/yuzu-mirror/yuzu.git
synced 2024-11-18 21:17:33 +01:00
glsl_decompiler: Fixup permissive member function declarations
This commit is contained in:
parent
55a10d02e5
commit
ab7f52b279
@ -1295,139 +1295,139 @@ private:
|
||||
}
|
||||
|
||||
static constexpr OperationDecompilersArray operation_decompilers = {
|
||||
&Assign,
|
||||
&AssignComposite,
|
||||
&GLSLDecompiler::Assign,
|
||||
&GLSLDecompiler::AssignComposite,
|
||||
|
||||
&Composite,
|
||||
&Select,
|
||||
&GLSLDecompiler::Composite,
|
||||
&GLSLDecompiler::Select,
|
||||
|
||||
&Add<Type::Float>,
|
||||
&Mul<Type::Float>,
|
||||
&Div<Type::Float>,
|
||||
&Fma<Type::Float>,
|
||||
&Negate<Type::Float>,
|
||||
&Absolute<Type::Float>,
|
||||
&FClamp,
|
||||
&Min<Type::Float>,
|
||||
&Max<Type::Float>,
|
||||
&FCos,
|
||||
&FSin,
|
||||
&FExp2,
|
||||
&FLog2,
|
||||
&FInverseSqrt,
|
||||
&FSqrt,
|
||||
&FRoundEven,
|
||||
&FFloor,
|
||||
&FCeil,
|
||||
&FTrunc,
|
||||
&FCastInteger<Type::Int>,
|
||||
&FCastInteger<Type::Uint>,
|
||||
&GLSLDecompiler::Add<Type::Float>,
|
||||
&GLSLDecompiler::Mul<Type::Float>,
|
||||
&GLSLDecompiler::Div<Type::Float>,
|
||||
&GLSLDecompiler::Fma<Type::Float>,
|
||||
&GLSLDecompiler::Negate<Type::Float>,
|
||||
&GLSLDecompiler::Absolute<Type::Float>,
|
||||
&GLSLDecompiler::FClamp,
|
||||
&GLSLDecompiler::Min<Type::Float>,
|
||||
&GLSLDecompiler::Max<Type::Float>,
|
||||
&GLSLDecompiler::FCos,
|
||||
&GLSLDecompiler::FSin,
|
||||
&GLSLDecompiler::FExp2,
|
||||
&GLSLDecompiler::FLog2,
|
||||
&GLSLDecompiler::FInverseSqrt,
|
||||
&GLSLDecompiler::FSqrt,
|
||||
&GLSLDecompiler::FRoundEven,
|
||||
&GLSLDecompiler::FFloor,
|
||||
&GLSLDecompiler::FCeil,
|
||||
&GLSLDecompiler::FTrunc,
|
||||
&GLSLDecompiler::FCastInteger<Type::Int>,
|
||||
&GLSLDecompiler::FCastInteger<Type::Uint>,
|
||||
|
||||
&Add<Type::Int>,
|
||||
&Mul<Type::Int>,
|
||||
&Div<Type::Int>,
|
||||
&Negate<Type::Int>,
|
||||
&Absolute<Type::Int>,
|
||||
&Min<Type::Int>,
|
||||
&Max<Type::Int>,
|
||||
&GLSLDecompiler::Add<Type::Int>,
|
||||
&GLSLDecompiler::Mul<Type::Int>,
|
||||
&GLSLDecompiler::Div<Type::Int>,
|
||||
&GLSLDecompiler::Negate<Type::Int>,
|
||||
&GLSLDecompiler::Absolute<Type::Int>,
|
||||
&GLSLDecompiler::Min<Type::Int>,
|
||||
&GLSLDecompiler::Max<Type::Int>,
|
||||
|
||||
&ICastFloat,
|
||||
&ICastUnsigned,
|
||||
&LogicalShiftLeft<Type::Int>,
|
||||
&ILogicalShiftRight,
|
||||
&IArithmeticShiftRight,
|
||||
&BitwiseAnd<Type::Int>,
|
||||
&BitwiseOr<Type::Int>,
|
||||
&BitwiseXor<Type::Int>,
|
||||
&BitwiseNot<Type::Int>,
|
||||
&BitfieldInsert<Type::Int>,
|
||||
&BitCount<Type::Int>,
|
||||
&GLSLDecompiler::ICastFloat,
|
||||
&GLSLDecompiler::ICastUnsigned,
|
||||
&GLSLDecompiler::LogicalShiftLeft<Type::Int>,
|
||||
&GLSLDecompiler::ILogicalShiftRight,
|
||||
&GLSLDecompiler::IArithmeticShiftRight,
|
||||
&GLSLDecompiler::BitwiseAnd<Type::Int>,
|
||||
&GLSLDecompiler::BitwiseOr<Type::Int>,
|
||||
&GLSLDecompiler::BitwiseXor<Type::Int>,
|
||||
&GLSLDecompiler::BitwiseNot<Type::Int>,
|
||||
&GLSLDecompiler::BitfieldInsert<Type::Int>,
|
||||
&GLSLDecompiler::BitCount<Type::Int>,
|
||||
|
||||
&Add<Type::Uint>,
|
||||
&Mul<Type::Uint>,
|
||||
&Div<Type::Uint>,
|
||||
&Min<Type::Uint>,
|
||||
&Max<Type::Uint>,
|
||||
&UCastFloat,
|
||||
&UCastSigned,
|
||||
&LogicalShiftLeft<Type::Uint>,
|
||||
&UShiftRight,
|
||||
&UShiftRight,
|
||||
&BitwiseAnd<Type::Uint>,
|
||||
&BitwiseOr<Type::Uint>,
|
||||
&BitwiseXor<Type::Uint>,
|
||||
&BitwiseNot<Type::Uint>,
|
||||
&BitfieldInsert<Type::Uint>,
|
||||
&BitCount<Type::Uint>,
|
||||
&GLSLDecompiler::Add<Type::Uint>,
|
||||
&GLSLDecompiler::Mul<Type::Uint>,
|
||||
&GLSLDecompiler::Div<Type::Uint>,
|
||||
&GLSLDecompiler::Min<Type::Uint>,
|
||||
&GLSLDecompiler::Max<Type::Uint>,
|
||||
&GLSLDecompiler::UCastFloat,
|
||||
&GLSLDecompiler::UCastSigned,
|
||||
&GLSLDecompiler::LogicalShiftLeft<Type::Uint>,
|
||||
&GLSLDecompiler::UShiftRight,
|
||||
&GLSLDecompiler::UShiftRight,
|
||||
&GLSLDecompiler::BitwiseAnd<Type::Uint>,
|
||||
&GLSLDecompiler::BitwiseOr<Type::Uint>,
|
||||
&GLSLDecompiler::BitwiseXor<Type::Uint>,
|
||||
&GLSLDecompiler::BitwiseNot<Type::Uint>,
|
||||
&GLSLDecompiler::BitfieldInsert<Type::Uint>,
|
||||
&GLSLDecompiler::BitCount<Type::Uint>,
|
||||
|
||||
&Add<Type::HalfFloat>,
|
||||
&Mul<Type::HalfFloat>,
|
||||
&Fma<Type::HalfFloat>,
|
||||
&Absolute<Type::HalfFloat>,
|
||||
&HNegate,
|
||||
&HMergeF32,
|
||||
&HMergeH0,
|
||||
&HMergeH1,
|
||||
&GLSLDecompiler::Add<Type::HalfFloat>,
|
||||
&GLSLDecompiler::Mul<Type::HalfFloat>,
|
||||
&GLSLDecompiler::Fma<Type::HalfFloat>,
|
||||
&GLSLDecompiler::Absolute<Type::HalfFloat>,
|
||||
&GLSLDecompiler::HNegate,
|
||||
&GLSLDecompiler::HMergeF32,
|
||||
&GLSLDecompiler::HMergeH0,
|
||||
&GLSLDecompiler::HMergeH1,
|
||||
|
||||
&LogicalAssign,
|
||||
&LogicalAnd,
|
||||
&LogicalOr,
|
||||
&LogicalXor,
|
||||
&LogicalNegate,
|
||||
&LogicalPick2,
|
||||
&LogicalAll2,
|
||||
&LogicalAny2,
|
||||
&GLSLDecompiler::LogicalAssign,
|
||||
&GLSLDecompiler::LogicalAnd,
|
||||
&GLSLDecompiler::LogicalOr,
|
||||
&GLSLDecompiler::LogicalXor,
|
||||
&GLSLDecompiler::LogicalNegate,
|
||||
&GLSLDecompiler::LogicalPick2,
|
||||
&GLSLDecompiler::LogicalAll2,
|
||||
&GLSLDecompiler::LogicalAny2,
|
||||
|
||||
&LogicalLessThan<Type::Float>,
|
||||
&LogicalEqual<Type::Float>,
|
||||
&LogicalLessEqual<Type::Float>,
|
||||
&LogicalGreaterThan<Type::Float>,
|
||||
&LogicalNotEqual<Type::Float>,
|
||||
&LogicalGreaterEqual<Type::Float>,
|
||||
&LogicalFIsNan,
|
||||
&GLSLDecompiler::LogicalLessThan<Type::Float>,
|
||||
&GLSLDecompiler::LogicalEqual<Type::Float>,
|
||||
&GLSLDecompiler::LogicalLessEqual<Type::Float>,
|
||||
&GLSLDecompiler::LogicalGreaterThan<Type::Float>,
|
||||
&GLSLDecompiler::LogicalNotEqual<Type::Float>,
|
||||
&GLSLDecompiler::LogicalGreaterEqual<Type::Float>,
|
||||
&GLSLDecompiler::LogicalFIsNan,
|
||||
|
||||
&LogicalLessThan<Type::Int>,
|
||||
&LogicalEqual<Type::Int>,
|
||||
&LogicalLessEqual<Type::Int>,
|
||||
&LogicalGreaterThan<Type::Int>,
|
||||
&LogicalNotEqual<Type::Int>,
|
||||
&LogicalGreaterEqual<Type::Int>,
|
||||
&GLSLDecompiler::LogicalLessThan<Type::Int>,
|
||||
&GLSLDecompiler::LogicalEqual<Type::Int>,
|
||||
&GLSLDecompiler::LogicalLessEqual<Type::Int>,
|
||||
&GLSLDecompiler::LogicalGreaterThan<Type::Int>,
|
||||
&GLSLDecompiler::LogicalNotEqual<Type::Int>,
|
||||
&GLSLDecompiler::LogicalGreaterEqual<Type::Int>,
|
||||
|
||||
&LogicalLessThan<Type::Uint>,
|
||||
&LogicalEqual<Type::Uint>,
|
||||
&LogicalLessEqual<Type::Uint>,
|
||||
&LogicalGreaterThan<Type::Uint>,
|
||||
&LogicalNotEqual<Type::Uint>,
|
||||
&LogicalGreaterEqual<Type::Uint>,
|
||||
&GLSLDecompiler::LogicalLessThan<Type::Uint>,
|
||||
&GLSLDecompiler::LogicalEqual<Type::Uint>,
|
||||
&GLSLDecompiler::LogicalLessEqual<Type::Uint>,
|
||||
&GLSLDecompiler::LogicalGreaterThan<Type::Uint>,
|
||||
&GLSLDecompiler::LogicalNotEqual<Type::Uint>,
|
||||
&GLSLDecompiler::LogicalGreaterEqual<Type::Uint>,
|
||||
|
||||
&Logical2HLessThan,
|
||||
&Logical2HEqual,
|
||||
&Logical2HLessEqual,
|
||||
&Logical2HGreaterThan,
|
||||
&Logical2HNotEqual,
|
||||
&Logical2HGreaterEqual,
|
||||
&GLSLDecompiler::Logical2HLessThan,
|
||||
&GLSLDecompiler::Logical2HEqual,
|
||||
&GLSLDecompiler::Logical2HLessEqual,
|
||||
&GLSLDecompiler::Logical2HGreaterThan,
|
||||
&GLSLDecompiler::Logical2HNotEqual,
|
||||
&GLSLDecompiler::Logical2HGreaterEqual,
|
||||
|
||||
&F4Texture,
|
||||
&F4TextureLod,
|
||||
&F4TextureGather,
|
||||
&F4TextureQueryDimensions,
|
||||
&F4TextureQueryLod,
|
||||
&F4TexelFetch,
|
||||
&GLSLDecompiler::F4Texture,
|
||||
&GLSLDecompiler::F4TextureLod,
|
||||
&GLSLDecompiler::F4TextureGather,
|
||||
&GLSLDecompiler::F4TextureQueryDimensions,
|
||||
&GLSLDecompiler::F4TextureQueryLod,
|
||||
&GLSLDecompiler::F4TexelFetch,
|
||||
|
||||
&Ipa,
|
||||
&GLSLDecompiler::Ipa,
|
||||
|
||||
&Bra,
|
||||
&PushFlowStack, // Ssy
|
||||
&PushFlowStack, // Brk
|
||||
&PopFlowStack, // Sync
|
||||
&PopFlowStack, // Brk
|
||||
&Exit,
|
||||
&Kil,
|
||||
&GLSLDecompiler::Bra,
|
||||
&GLSLDecompiler::PushFlowStack, // Ssy
|
||||
&GLSLDecompiler::PushFlowStack, // Brk
|
||||
&GLSLDecompiler::PopFlowStack, // Sync
|
||||
&GLSLDecompiler::PopFlowStack, // Brk
|
||||
&GLSLDecompiler::Exit,
|
||||
&GLSLDecompiler::Kil,
|
||||
|
||||
&EmitVertex,
|
||||
&EndPrimitive,
|
||||
&GLSLDecompiler::EmitVertex,
|
||||
&GLSLDecompiler::EndPrimitive,
|
||||
|
||||
&YNegate,
|
||||
&GLSLDecompiler::YNegate,
|
||||
};
|
||||
|
||||
std::string GetRegister(u32 index) const {
|
||||
|
Loading…
Reference in New Issue
Block a user