mirror of
https://github.com/yuzu-mirror/yuzu.git
synced 2024-11-18 00:27:34 +01:00
yuzu_tester: Add SDL2-based EmuWindow that doesn't show the window
This commit is contained in:
parent
819006d0d3
commit
ae5a46256e
123
src/yuzu_tester/emu_window/emu_window_sdl2_hide.cpp
Normal file
123
src/yuzu_tester/emu_window/emu_window_sdl2_hide.cpp
Normal file
@ -0,0 +1,123 @@
|
||||
// Copyright 2019 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include <algorithm>
|
||||
#include <cstdlib>
|
||||
#include <string>
|
||||
#define SDL_MAIN_HANDLED
|
||||
#include <SDL.h>
|
||||
#include <fmt/format.h>
|
||||
#include <glad/glad.h>
|
||||
#include "common/logging/log.h"
|
||||
#include "common/scm_rev.h"
|
||||
#include "core/settings.h"
|
||||
#include "input_common/main.h"
|
||||
#include "yuzu_tester/emu_window/emu_window_sdl2_hide.h"
|
||||
|
||||
bool EmuWindow_SDL2_Hide::SupportsRequiredGLExtensions() {
|
||||
std::vector<std::string> unsupported_ext;
|
||||
|
||||
if (!GLAD_GL_ARB_direct_state_access)
|
||||
unsupported_ext.push_back("ARB_direct_state_access");
|
||||
if (!GLAD_GL_ARB_vertex_type_10f_11f_11f_rev)
|
||||
unsupported_ext.push_back("ARB_vertex_type_10f_11f_11f_rev");
|
||||
if (!GLAD_GL_ARB_texture_mirror_clamp_to_edge)
|
||||
unsupported_ext.push_back("ARB_texture_mirror_clamp_to_edge");
|
||||
if (!GLAD_GL_ARB_multi_bind)
|
||||
unsupported_ext.push_back("ARB_multi_bind");
|
||||
|
||||
// Extensions required to support some texture formats.
|
||||
if (!GLAD_GL_EXT_texture_compression_s3tc)
|
||||
unsupported_ext.push_back("EXT_texture_compression_s3tc");
|
||||
if (!GLAD_GL_ARB_texture_compression_rgtc)
|
||||
unsupported_ext.push_back("ARB_texture_compression_rgtc");
|
||||
if (!GLAD_GL_ARB_depth_buffer_float)
|
||||
unsupported_ext.push_back("ARB_depth_buffer_float");
|
||||
|
||||
for (const std::string& ext : unsupported_ext)
|
||||
LOG_CRITICAL(Frontend, "Unsupported GL extension: {}", ext);
|
||||
|
||||
return unsupported_ext.empty();
|
||||
}
|
||||
|
||||
EmuWindow_SDL2_Hide::EmuWindow_SDL2_Hide() {
|
||||
// Initialize the window
|
||||
if (SDL_Init(SDL_INIT_VIDEO) < 0) {
|
||||
LOG_CRITICAL(Frontend, "Failed to initialize SDL2! Exiting...");
|
||||
exit(1);
|
||||
}
|
||||
|
||||
InputCommon::Init();
|
||||
|
||||
SDL_SetMainReady();
|
||||
|
||||
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 4);
|
||||
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 3);
|
||||
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE);
|
||||
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
|
||||
SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8);
|
||||
SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8);
|
||||
SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8);
|
||||
SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, 0);
|
||||
|
||||
std::string window_title = fmt::format("yuzu-tester {} | {}-{}", Common::g_build_fullname,
|
||||
Common::g_scm_branch, Common::g_scm_desc);
|
||||
render_window =
|
||||
SDL_CreateWindow(window_title.c_str(),
|
||||
SDL_WINDOWPOS_UNDEFINED, // x position
|
||||
SDL_WINDOWPOS_UNDEFINED, // y position
|
||||
Layout::ScreenUndocked::Width, Layout::ScreenUndocked::Height,
|
||||
SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE | SDL_WINDOW_ALLOW_HIGHDPI);
|
||||
SDL_HideWindow(render_window);
|
||||
|
||||
if (render_window == nullptr) {
|
||||
LOG_CRITICAL(Frontend, "Failed to create SDL2 window! {}", SDL_GetError());
|
||||
exit(1);
|
||||
}
|
||||
|
||||
gl_context = SDL_GL_CreateContext(render_window);
|
||||
|
||||
if (gl_context == nullptr) {
|
||||
LOG_CRITICAL(Frontend, "Failed to create SDL2 GL context! {}", SDL_GetError());
|
||||
exit(1);
|
||||
}
|
||||
|
||||
if (!gladLoadGLLoader(static_cast<GLADloadproc>(SDL_GL_GetProcAddress))) {
|
||||
LOG_CRITICAL(Frontend, "Failed to initialize GL functions! {}", SDL_GetError());
|
||||
exit(1);
|
||||
}
|
||||
|
||||
if (!SupportsRequiredGLExtensions()) {
|
||||
LOG_CRITICAL(Frontend, "GPU does not support all required OpenGL extensions! Exiting...");
|
||||
exit(1);
|
||||
}
|
||||
|
||||
SDL_PumpEvents();
|
||||
SDL_GL_SetSwapInterval(false);
|
||||
LOG_INFO(Frontend, "yuzu-tester Version: {} | {}-{}", Common::g_build_fullname,
|
||||
Common::g_scm_branch, Common::g_scm_desc);
|
||||
Settings::LogSettings();
|
||||
|
||||
DoneCurrent();
|
||||
}
|
||||
|
||||
EmuWindow_SDL2_Hide::~EmuWindow_SDL2_Hide() {
|
||||
InputCommon::Shutdown();
|
||||
SDL_GL_DeleteContext(gl_context);
|
||||
SDL_Quit();
|
||||
}
|
||||
|
||||
void EmuWindow_SDL2_Hide::SwapBuffers() {
|
||||
SDL_GL_SwapWindow(render_window);
|
||||
}
|
||||
|
||||
void EmuWindow_SDL2_Hide::PollEvents() {}
|
||||
|
||||
void EmuWindow_SDL2_Hide::MakeCurrent() {
|
||||
SDL_GL_MakeCurrent(render_window, gl_context);
|
||||
}
|
||||
|
||||
void EmuWindow_SDL2_Hide::DoneCurrent() {
|
||||
SDL_GL_MakeCurrent(render_window, nullptr);
|
||||
}
|
41
src/yuzu_tester/emu_window/emu_window_sdl2_hide.h
Normal file
41
src/yuzu_tester/emu_window/emu_window_sdl2_hide.h
Normal file
@ -0,0 +1,41 @@
|
||||
// Copyright 2019 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "core/frontend/emu_window.h"
|
||||
|
||||
struct SDL_Window;
|
||||
|
||||
class EmuWindow_SDL2_Hide : public Core::Frontend::EmuWindow {
|
||||
public:
|
||||
explicit EmuWindow_SDL2_Hide();
|
||||
~EmuWindow_SDL2_Hide();
|
||||
|
||||
/// Swap buffers to display the next frame
|
||||
void SwapBuffers() override;
|
||||
|
||||
/// Polls window events
|
||||
void PollEvents() override;
|
||||
|
||||
/// Makes the graphics context current for the caller thread
|
||||
void MakeCurrent() override;
|
||||
|
||||
/// Releases the GL context from the caller thread
|
||||
void DoneCurrent() override;
|
||||
|
||||
/// Whether the window is still open, and a close request hasn't yet been sent
|
||||
bool IsOpen() const;
|
||||
|
||||
private:
|
||||
/// Whether the GPU and driver supports the OpenGL extension required
|
||||
bool SupportsRequiredGLExtensions();
|
||||
|
||||
/// Internal SDL2 render window
|
||||
SDL_Window* render_window;
|
||||
|
||||
using SDL_GLContext = void*;
|
||||
/// The OpenGL context associated with the window
|
||||
SDL_GLContext gl_context;
|
||||
};
|
Loading…
Reference in New Issue
Block a user