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gl_rasterizer_cache: Remove usage of Memory::Read/Write functions.
- These cannot be used within the cache, as they change cache state.
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4e9683e9d5
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@ -668,8 +668,10 @@ static void CopySurface(const Surface& src_surface, const Surface& dst_surface,
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std::size_t remaining_size =
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dst_params.size_in_bytes_total - src_params.size_in_bytes_total;
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std::vector<u8> data(remaining_size);
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Memory::ReadBlock(dst_params.addr + src_params.size_in_bytes_total, data.data(),
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data.size());
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std::memcpy(data.data(),
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Memory::GetPointer(dst_params.addr + src_params.size_in_bytes_total),
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data.size());
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glBufferSubData(GL_PIXEL_PACK_BUFFER, src_params.size_in_bytes_total, remaining_size,
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data.data());
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}
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@ -916,13 +918,8 @@ void CachedSurface::LoadGLBuffer() {
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MICROPROFILE_DEFINE(OpenGL_SurfaceFlush, "OpenGL", "Surface Flush", MP_RGB(128, 192, 64));
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void CachedSurface::FlushGLBuffer() {
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MICROPROFILE_SCOPE(OpenGL_SurfaceFlush);
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const auto& rect{params.GetRect()};
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// Load data from memory to the surface
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const GLint x0 = static_cast<GLint>(rect.left);
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const GLint y0 = static_cast<GLint>(rect.bottom);
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const size_t buffer_offset =
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static_cast<size_t>(static_cast<size_t>(y0) * params.width + static_cast<size_t>(x0)) *
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GetGLBytesPerPixel(params.pixel_format);
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const u32 bytes_per_pixel = GetGLBytesPerPixel(params.pixel_format);
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const u32 copy_size = params.width * params.height * bytes_per_pixel;
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gl_buffer.resize(static_cast<size_t>(params.depth) * copy_size);
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@ -931,7 +928,6 @@ void CachedSurface::FlushGLBuffer() {
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ASSERT(params.width * GetGLBytesPerPixel(params.pixel_format) % 4 == 0);
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glPixelStorei(GL_PACK_ROW_LENGTH, static_cast<GLint>(params.width));
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ASSERT(!tuple.compressed);
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ASSERT(x0 == 0 && y0 == 0);
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glBindBuffer(GL_PIXEL_PACK_BUFFER, 0);
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glGetTextureImage(texture.handle, 0, tuple.format, tuple.type, gl_buffer.size(),
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gl_buffer.data());
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@ -954,11 +950,10 @@ void CachedSurface::FlushGLBuffer() {
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block_depth = 1U;
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}
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gl_to_morton_fns[static_cast<size_t>(params.pixel_format)](
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params.width, params.block_height, params.height, block_depth, depth,
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&gl_buffer[buffer_offset], copy_size, params.addr + buffer_offset);
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params.width, params.block_height, params.height, block_depth, depth, gl_buffer.data(),
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copy_size, GetAddr());
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} else {
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Memory::WriteBlock(params.addr + buffer_offset, &gl_buffer[buffer_offset],
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gl_buffer.size() - buffer_offset);
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std::memcpy(Memory::GetPointer(GetAddr()), gl_buffer.data(), GetSizeInBytes());
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}
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}
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