mirror of
https://github.com/yuzu-mirror/yuzu.git
synced 2024-11-18 02:17:33 +01:00
Merge pull request #9822 from ameerj/buffcache-ssbo-addr
buffer_cache: Add logic for non-NVN storage buffer tracking
This commit is contained in:
commit
b5c0c1e163
@ -35,6 +35,7 @@ struct Bias {
|
||||
u32 index;
|
||||
u32 offset_begin;
|
||||
u32 offset_end;
|
||||
u32 alignment;
|
||||
};
|
||||
|
||||
using boost::container::flat_set;
|
||||
@ -349,7 +350,8 @@ std::optional<StorageBufferAddr> Track(const IR::Value& value, const Bias* bias)
|
||||
.index = index.U32(),
|
||||
.offset = offset.U32(),
|
||||
};
|
||||
if (!Common::IsAligned(storage_buffer.offset, 16)) {
|
||||
const u32 alignment{bias ? bias->alignment : 8U};
|
||||
if (!Common::IsAligned(storage_buffer.offset, alignment)) {
|
||||
// The SSBO pointer has to be aligned
|
||||
return std::nullopt;
|
||||
}
|
||||
@ -371,6 +373,7 @@ void CollectStorageBuffers(IR::Block& block, IR::Inst& inst, StorageInfo& info)
|
||||
.index = 0,
|
||||
.offset_begin = 0x110,
|
||||
.offset_end = 0x610,
|
||||
.alignment = 16,
|
||||
};
|
||||
// Track the low address of the instruction
|
||||
const std::optional<LowAddrInfo> low_addr_info{TrackLowAddress(&inst)};
|
||||
@ -386,8 +389,11 @@ void CollectStorageBuffers(IR::Block& block, IR::Inst& inst, StorageInfo& info)
|
||||
storage_buffer = Track(low_addr, nullptr);
|
||||
if (!storage_buffer) {
|
||||
// If that also fails, use NVN fallbacks
|
||||
LOG_WARNING(Shader, "Storage buffer failed to track, using global memory fallbacks");
|
||||
return;
|
||||
}
|
||||
LOG_WARNING(Shader, "Storage buffer tracked without bias, index {} offset {}",
|
||||
storage_buffer->index, storage_buffer->offset);
|
||||
}
|
||||
// Collect storage buffer and the instruction
|
||||
if (IsGlobalMemoryWrite(inst)) {
|
||||
|
@ -383,7 +383,8 @@ private:
|
||||
|
||||
void NotifyBufferDeletion();
|
||||
|
||||
[[nodiscard]] Binding StorageBufferBinding(GPUVAddr ssbo_addr, bool is_written = false) const;
|
||||
[[nodiscard]] Binding StorageBufferBinding(GPUVAddr ssbo_addr, u32 cbuf_index,
|
||||
bool is_written = false) const;
|
||||
|
||||
[[nodiscard]] TextureBufferBinding GetTextureBufferBinding(GPUVAddr gpu_addr, u32 size,
|
||||
PixelFormat format);
|
||||
@ -802,7 +803,7 @@ void BufferCache<P>::BindGraphicsStorageBuffer(size_t stage, size_t ssbo_index,
|
||||
|
||||
const auto& cbufs = maxwell3d->state.shader_stages[stage];
|
||||
const GPUVAddr ssbo_addr = cbufs.const_buffers[cbuf_index].address + cbuf_offset;
|
||||
storage_buffers[stage][ssbo_index] = StorageBufferBinding(ssbo_addr, is_written);
|
||||
storage_buffers[stage][ssbo_index] = StorageBufferBinding(ssbo_addr, cbuf_index, is_written);
|
||||
}
|
||||
|
||||
template <class P>
|
||||
@ -842,7 +843,7 @@ void BufferCache<P>::BindComputeStorageBuffer(size_t ssbo_index, u32 cbuf_index,
|
||||
|
||||
const auto& cbufs = launch_desc.const_buffer_config;
|
||||
const GPUVAddr ssbo_addr = cbufs[cbuf_index].Address() + cbuf_offset;
|
||||
compute_storage_buffers[ssbo_index] = StorageBufferBinding(ssbo_addr, is_written);
|
||||
compute_storage_buffers[ssbo_index] = StorageBufferBinding(ssbo_addr, cbuf_index, is_written);
|
||||
}
|
||||
|
||||
template <class P>
|
||||
@ -1988,11 +1989,26 @@ void BufferCache<P>::NotifyBufferDeletion() {
|
||||
|
||||
template <class P>
|
||||
typename BufferCache<P>::Binding BufferCache<P>::StorageBufferBinding(GPUVAddr ssbo_addr,
|
||||
u32 cbuf_index,
|
||||
bool is_written) const {
|
||||
const GPUVAddr gpu_addr = gpu_memory->Read<u64>(ssbo_addr);
|
||||
const u32 size = gpu_memory->Read<u32>(ssbo_addr + 8);
|
||||
const auto size = [&]() {
|
||||
const bool is_nvn_cbuf = cbuf_index == 0;
|
||||
// The NVN driver buffer (index 0) is known to pack the SSBO address followed by its size.
|
||||
if (is_nvn_cbuf) {
|
||||
return gpu_memory->Read<u32>(ssbo_addr + 8);
|
||||
}
|
||||
// Other titles (notably Doom Eternal) may use STG/LDG on buffer addresses in custom defined
|
||||
// cbufs, which do not store the sizes adjacent to the addresses, so use the fully
|
||||
// mapped buffer size for now.
|
||||
const u32 memory_layout_size = static_cast<u32>(gpu_memory->GetMemoryLayoutSize(gpu_addr));
|
||||
LOG_INFO(HW_GPU, "Binding storage buffer for cbuf index {}, MemoryLayoutSize 0x{:X}",
|
||||
cbuf_index, memory_layout_size);
|
||||
return memory_layout_size;
|
||||
}();
|
||||
const std::optional<VAddr> cpu_addr = gpu_memory->GpuToCpuAddress(gpu_addr);
|
||||
if (!cpu_addr || size == 0) {
|
||||
LOG_WARNING(HW_GPU, "Failed to find storage buffer for cbuf index {}", cbuf_index);
|
||||
return NULL_BINDING;
|
||||
}
|
||||
const VAddr cpu_end = Common::AlignUp(*cpu_addr + size, Core::Memory::YUZU_PAGESIZE);
|
||||
|
Loading…
Reference in New Issue
Block a user