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kernel/thread: Remove trivial usages of the global system accessor
We can just use the kernel member variable directly instead of going through the system to obtain the same thing.
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@ -474,7 +474,7 @@ void Thread::AdjustSchedulingOnPriority(u32 old_priority) {
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if (GetSchedulingStatus() != ThreadSchedStatus::Runnable) {
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if (GetSchedulingStatus() != ThreadSchedStatus::Runnable) {
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return;
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return;
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}
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}
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auto& scheduler = Core::System::GetInstance().GlobalScheduler();
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auto& scheduler = kernel.GlobalScheduler();
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if (processor_id >= 0) {
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if (processor_id >= 0) {
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scheduler.Unschedule(old_priority, static_cast<u32>(processor_id), this);
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scheduler.Unschedule(old_priority, static_cast<u32>(processor_id), this);
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}
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}
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@ -506,7 +506,7 @@ void Thread::AdjustSchedulingOnPriority(u32 old_priority) {
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}
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}
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void Thread::AdjustSchedulingOnAffinity(u64 old_affinity_mask, s32 old_core) {
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void Thread::AdjustSchedulingOnAffinity(u64 old_affinity_mask, s32 old_core) {
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auto& scheduler = Core::System::GetInstance().GlobalScheduler();
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auto& scheduler = kernel.GlobalScheduler();
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if (GetSchedulingStatus() != ThreadSchedStatus::Runnable ||
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if (GetSchedulingStatus() != ThreadSchedStatus::Runnable ||
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current_priority >= THREADPRIO_COUNT) {
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current_priority >= THREADPRIO_COUNT) {
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return;
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return;
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