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android: settings: Disable force_max_clock by default.
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@ -26,7 +26,7 @@ enum class IntSetting(
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RENDERER_FORCE_MAX_CLOCK(
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RENDERER_FORCE_MAX_CLOCK(
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"force_max_clock",
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"force_max_clock",
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Settings.SECTION_RENDERER,
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Settings.SECTION_RENDERER,
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1
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0
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),
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),
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RENDERER_ASYNCHRONOUS_SHADERS(
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RENDERER_ASYNCHRONOUS_SHADERS(
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"use_asynchronous_shaders",
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"use_asynchronous_shaders",
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@ -235,13 +235,13 @@ void Config::ReadValues() {
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Settings::values.async_presentation =
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Settings::values.async_presentation =
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config->GetBoolean("Renderer", "async_presentation", true);
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config->GetBoolean("Renderer", "async_presentation", true);
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// Enable force_max_clock by default on Android
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// Disable force_max_clock by default on Android
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Settings::values.renderer_force_max_clock =
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Settings::values.renderer_force_max_clock =
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config->GetBoolean("Renderer", "force_max_clock", true);
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config->GetBoolean("Renderer", "force_max_clock", false);
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// Disable use_reactive_flushing by default on Android
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// Disable use_reactive_flushing by default on Android
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Settings::values.use_reactive_flushing =
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Settings::values.use_reactive_flushing =
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config->GetBoolean("Renderer", "use_reactive_flushing", false);
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config->GetBoolean("Renderer", "use_reactive_flushing", false);
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// Audio
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// Audio
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ReadSetting("Audio", Settings::values.sink_id);
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ReadSetting("Audio", Settings::values.sink_id);
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@ -251,7 +251,7 @@ backend =
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# 0: Off, 1 (default): On
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# 0: Off, 1 (default): On
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async_presentation =
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async_presentation =
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# Enable graphics API debugging mode.
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# Forces the GPU to run at the maximum possible clocks (thermal constraints will still be applied).
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# 0 (default): Disabled, 1: Enabled
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# 0 (default): Disabled, 1: Enabled
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force_max_clock =
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force_max_clock =
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