mirror of
https://github.com/yuzu-mirror/yuzu.git
synced 2024-11-18 12:27:34 +01:00
gl_rasterizer: Use transformed viewport for depth ranges
Implement depth ranges using the transformed viewport instead of the generic one. This matches the current Vulkan implementation but doesn't support negative depth ranges. An update to glad is required for this.
This commit is contained in:
parent
e5bb5d13c4
commit
bdcedc8506
@ -933,13 +933,15 @@ void RasterizerOpenGL::SyncViewport() {
|
||||
}
|
||||
flags[Dirty::Viewport0 + i] = false;
|
||||
|
||||
const Common::Rectangle<f32> rect{regs.viewport_transform[i].GetRect()};
|
||||
const auto& src = regs.viewport_transform[i];
|
||||
const Common::Rectangle<f32> rect{src.GetRect()};
|
||||
glViewportIndexedf(static_cast<GLuint>(i), rect.left, rect.bottom, rect.GetWidth(),
|
||||
rect.GetHeight());
|
||||
|
||||
const auto& src = regs.viewports[i];
|
||||
glDepthRangeIndexed(static_cast<GLuint>(i), static_cast<GLdouble>(src.depth_range_near),
|
||||
static_cast<GLdouble>(src.depth_range_far));
|
||||
const GLdouble reduce_z = regs.depth_mode == Maxwell::DepthMode::MinusOneToOne;
|
||||
const GLdouble near_depth = src.translate_z - src.scale_z * reduce_z;
|
||||
const GLdouble far_depth = src.translate_z + src.scale_z;
|
||||
glDepthRangeIndexed(static_cast<GLuint>(i), near_depth, far_depth);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user