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Merge pull request #2242 from lioncash/thread-fn
kernel/thread: Remove WaitCurrentThread_Sleep() and ExitCurrentThread()
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bdf2da4ee8
@ -199,8 +199,7 @@ void Scheduler::YieldWithoutLoadBalancing(Thread* thread) {
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ASSERT(thread->GetPriority() < THREADPRIO_COUNT);
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ASSERT(thread->GetPriority() < THREADPRIO_COUNT);
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// Yield this thread -- sleep for zero time and force reschedule to different thread
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// Yield this thread -- sleep for zero time and force reschedule to different thread
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WaitCurrentThread_Sleep();
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GetCurrentThread()->Sleep(0);
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GetCurrentThread()->WakeAfterDelay(0);
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}
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}
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void Scheduler::YieldWithLoadBalancing(Thread* thread) {
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void Scheduler::YieldWithLoadBalancing(Thread* thread) {
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@ -215,8 +214,7 @@ void Scheduler::YieldWithLoadBalancing(Thread* thread) {
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ASSERT(priority < THREADPRIO_COUNT);
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ASSERT(priority < THREADPRIO_COUNT);
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// Sleep for zero time to be able to force reschedule to different thread
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// Sleep for zero time to be able to force reschedule to different thread
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WaitCurrentThread_Sleep();
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GetCurrentThread()->Sleep(0);
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GetCurrentThread()->WakeAfterDelay(0);
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Thread* suggested_thread = nullptr;
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Thread* suggested_thread = nullptr;
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@ -1284,10 +1284,14 @@ static ResultCode StartThread(Handle thread_handle) {
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/// Called when a thread exits
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/// Called when a thread exits
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static void ExitThread() {
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static void ExitThread() {
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LOG_TRACE(Kernel_SVC, "called, pc=0x{:08X}", Core::CurrentArmInterface().GetPC());
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auto& system = Core::System::GetInstance();
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ExitCurrentThread();
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LOG_TRACE(Kernel_SVC, "called, pc=0x{:08X}", system.CurrentArmInterface().GetPC());
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Core::System::GetInstance().PrepareReschedule();
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auto* const current_thread = system.CurrentScheduler().GetCurrentThread();
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current_thread->Stop();
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system.CurrentScheduler().RemoveThread(current_thread);
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system.PrepareReschedule();
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}
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}
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/// Sleep the current thread
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/// Sleep the current thread
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@ -1300,32 +1304,32 @@ static void SleepThread(s64 nanoseconds) {
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YieldAndWaitForLoadBalancing = -2,
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YieldAndWaitForLoadBalancing = -2,
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};
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};
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auto& system = Core::System::GetInstance();
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auto& scheduler = system.CurrentScheduler();
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auto* const current_thread = scheduler.GetCurrentThread();
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if (nanoseconds <= 0) {
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if (nanoseconds <= 0) {
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auto& scheduler{Core::System::GetInstance().CurrentScheduler()};
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switch (static_cast<SleepType>(nanoseconds)) {
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switch (static_cast<SleepType>(nanoseconds)) {
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case SleepType::YieldWithoutLoadBalancing:
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case SleepType::YieldWithoutLoadBalancing:
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scheduler.YieldWithoutLoadBalancing(GetCurrentThread());
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scheduler.YieldWithoutLoadBalancing(current_thread);
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break;
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break;
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case SleepType::YieldWithLoadBalancing:
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case SleepType::YieldWithLoadBalancing:
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scheduler.YieldWithLoadBalancing(GetCurrentThread());
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scheduler.YieldWithLoadBalancing(current_thread);
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break;
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break;
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case SleepType::YieldAndWaitForLoadBalancing:
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case SleepType::YieldAndWaitForLoadBalancing:
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scheduler.YieldAndWaitForLoadBalancing(GetCurrentThread());
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scheduler.YieldAndWaitForLoadBalancing(current_thread);
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break;
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break;
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default:
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default:
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UNREACHABLE_MSG("Unimplemented sleep yield type '{:016X}'!", nanoseconds);
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UNREACHABLE_MSG("Unimplemented sleep yield type '{:016X}'!", nanoseconds);
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}
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}
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} else {
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} else {
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// Sleep current thread and check for next thread to schedule
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current_thread->Sleep(nanoseconds);
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WaitCurrentThread_Sleep();
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// Create an event to wake the thread up after the specified nanosecond delay has passed
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GetCurrentThread()->WakeAfterDelay(nanoseconds);
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}
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}
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// Reschedule all CPU cores
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// Reschedule all CPU cores
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for (std::size_t i = 0; i < Core::NUM_CPU_CORES; ++i)
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for (std::size_t i = 0; i < Core::NUM_CPU_CORES; ++i) {
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Core::System::GetInstance().CpuCore(i).PrepareReschedule();
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system.CpuCore(i).PrepareReschedule();
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}
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}
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}
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/// Wait process wide key atomic
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/// Wait process wide key atomic
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@ -68,11 +68,6 @@ void Thread::Stop() {
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owner_process->FreeTLSSlot(tls_address);
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owner_process->FreeTLSSlot(tls_address);
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}
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}
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void WaitCurrentThread_Sleep() {
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Thread* thread = GetCurrentThread();
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thread->SetStatus(ThreadStatus::WaitSleep);
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}
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void ExitCurrentThread() {
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void ExitCurrentThread() {
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Thread* thread = GetCurrentThread();
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Thread* thread = GetCurrentThread();
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thread->Stop();
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thread->Stop();
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@ -391,6 +386,14 @@ void Thread::SetActivity(ThreadActivity value) {
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}
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}
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}
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}
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void Thread::Sleep(s64 nanoseconds) {
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// Sleep current thread and check for next thread to schedule
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SetStatus(ThreadStatus::WaitSleep);
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// Create an event to wake the thread up after the specified nanosecond delay has passed
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WakeAfterDelay(nanoseconds);
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////////////////////////////////////
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/**
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/**
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@ -383,6 +383,9 @@ public:
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void SetActivity(ThreadActivity value);
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void SetActivity(ThreadActivity value);
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/// Sleeps this thread for the given amount of nanoseconds.
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void Sleep(s64 nanoseconds);
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private:
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private:
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explicit Thread(KernelCore& kernel);
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explicit Thread(KernelCore& kernel);
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~Thread() override;
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~Thread() override;
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@ -460,14 +463,4 @@ private:
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*/
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*/
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Thread* GetCurrentThread();
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Thread* GetCurrentThread();
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/**
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* Waits the current thread on a sleep
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*/
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void WaitCurrentThread_Sleep();
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/**
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* Stops the current thread and removes it from the thread_list
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*/
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void ExitCurrentThread();
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} // namespace Kernel
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} // namespace Kernel
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