config: Move TAS options to it's own menu

This commit is contained in:
german77 2021-06-19 14:38:49 -05:00 committed by MonsterDruide1
parent 4297d2fea2
commit c01a872c8e
19 changed files with 452 additions and 184 deletions

View File

@ -21,7 +21,7 @@
#define SCREENSHOTS_DIR "screenshots"
#define SDMC_DIR "sdmc"
#define SHADER_DIR "shader"
#define TAS_DIR "scripts"
#define TAS_DIR "tas"
// yuzu-specific files

View File

@ -116,7 +116,7 @@ private:
GenerateYuzuPath(YuzuPath::ScreenshotsDir, yuzu_path / SCREENSHOTS_DIR);
GenerateYuzuPath(YuzuPath::SDMCDir, yuzu_path / SDMC_DIR);
GenerateYuzuPath(YuzuPath::ShaderDir, yuzu_path / SHADER_DIR);
GenerateYuzuPath(YuzuPath::TASFile, yuzu_path / TAS_DIR);
GenerateYuzuPath(YuzuPath::TASDir, yuzu_path / TAS_DIR);
}
~PathManagerImpl() = default;

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@ -23,8 +23,7 @@ enum class YuzuPath {
ScreenshotsDir, // Where yuzu screenshots are stored.
SDMCDir, // Where the emulated SDMC is stored.
ShaderDir, // Where shaders are stored.
TASFile, // Where the current script file is stored.
TASDir, // Where the current script file is stored.
};
/**

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@ -121,7 +121,7 @@ void APM_Sys::SetCpuBoostMode(Kernel::HLERequestContext& ctx) {
LOG_DEBUG(Service_APM, "called, mode={:08X}", mode);
Settings::values.is_cpu_boosted = (static_cast<u32>(mode) == 1);
Settings::values.is_cpu_boosted = (mode == CpuBoostMode::Full);
controller.SetFromCpuBoostMode(mode);
IPC::ResponseBuilder rb{ctx, 2};

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@ -5,6 +5,7 @@
#include <memory>
#include <thread>
#include "common/param_package.h"
#include "common/settings.h"
#include "input_common/analog_from_button.h"
#include "input_common/gcadapter/gc_adapter.h"
#include "input_common/gcadapter/gc_poller.h"
@ -114,8 +115,11 @@ struct InputSubsystem::Impl {
std::vector<Common::ParamPackage> devices = {
Common::ParamPackage{{"display", "Any"}, {"class", "any"}},
Common::ParamPackage{{"display", "Keyboard/Mouse"}, {"class", "keyboard"}},
Common::ParamPackage{{"display", "TAS"}, {"class", "tas"}},
};
if (Settings::values.tas_enable) {
devices.push_back(
Common::ParamPackage{{"display", "TAS Controller"}, {"class", "tas"}});
}
#ifdef HAVE_SDL2
auto sdl_devices = sdl->GetInputDevices();
devices.insert(devices.end(), sdl_devices.begin(), sdl_devices.end());

View File

@ -67,14 +67,13 @@ void Tas::LoadTasFile(size_t player_index) {
if (!commands[player_index].empty()) {
commands[player_index].clear();
}
std::string file = Common::FS::ReadStringFromFile(
Common::FS::GetYuzuPathString(Common::FS::YuzuPath::TASFile) + "script0-" +
std::to_string(player_index + 1) + ".txt",
std::string file =
Common::FS::ReadStringFromFile(Common::FS::GetYuzuPathString(Common::FS::YuzuPath::TASDir) +
"script0-" + std::to_string(player_index + 1) + ".txt",
Common::FS::FileType::BinaryFile);
std::stringstream command_line(file);
std::string line;
int frameNo = 0;
TASCommand empty = {.buttons = 0, .l_axis = {0.f, 0.f}, .r_axis = {0.f, 0.f}};
int frame_no = 0;
while (std::getline(command_line, line, '\n')) {
if (line.empty()) {
continue;
@ -94,9 +93,9 @@ void Tas::LoadTasFile(size_t player_index) {
continue;
}
while (frameNo < std::stoi(seglist.at(0))) {
commands[player_index].push_back(empty);
frameNo++;
while (frame_no < std::stoi(seglist.at(0))) {
commands[player_index].push_back({});
frame_no++;
}
TASCommand command = {
@ -105,30 +104,29 @@ void Tas::LoadTasFile(size_t player_index) {
.r_axis = ReadCommandAxis(seglist.at(3)),
};
commands[player_index].push_back(command);
frameNo++;
frame_no++;
}
LOG_INFO(Input, "TAS file loaded! {} frames", frameNo);
LOG_INFO(Input, "TAS file loaded! {} frames", frame_no);
}
void Tas::WriteTasFile() {
LOG_DEBUG(Input, "WriteTasFile()");
std::string output_text = "";
for (int frame = 0; frame < (signed)record_commands.size(); frame++) {
std::string output_text;
for (size_t frame = 0; frame < record_commands.size(); frame++) {
if (!output_text.empty()) {
output_text += "\n";
}
TASCommand line = record_commands.at(frame);
const TASCommand& line = record_commands[frame];
output_text += std::to_string(frame) + " " + WriteCommandButtons(line.buttons) + " " +
WriteCommandAxis(line.l_axis) + " " + WriteCommandAxis(line.r_axis);
}
size_t bytesWritten = Common::FS::WriteStringToFile(
Common::FS::GetYuzuPathString(Common::FS::YuzuPath::TASFile) + "record.txt",
const size_t bytes_written = Common::FS::WriteStringToFile(
Common::FS::GetYuzuPathString(Common::FS::YuzuPath::TASDir) + "record.txt",
Common::FS::FileType::TextFile, output_text);
if (bytesWritten == output_text.size()) {
if (bytes_written == output_text.size()) {
LOG_INFO(Input, "TAS file written to file!");
}
else {
LOG_ERROR(Input, "Writing the TAS-file has failed! {} / {} bytes written", bytesWritten,
} else {
LOG_ERROR(Input, "Writing the TAS-file has failed! {} / {} bytes written", bytes_written,
output_text.size());
}
}
@ -142,30 +140,33 @@ void Tas::RecordInput(u32 buttons, const std::array<std::pair<float, float>, 2>&
last_input = {buttons, FlipY(axes[0]), FlipY(axes[1])};
}
std::tuple<TasState, size_t, size_t> Tas::GetStatus() {
std::tuple<TasState, size_t, size_t> Tas::GetStatus() const {
TasState state;
if (Settings::values.tas_record) {
return {TasState::RECORDING, record_commands.size(), record_commands.size()};
} else if (Settings::values.tas_enable) {
state = TasState::RUNNING;
if (is_recording) {
return {TasState::Recording, 0, record_commands.size()};
}
if (is_running) {
state = TasState::Running;
} else {
state = TasState::STOPPED;
state = TasState::Stopped;
}
return {state, current_command, script_length};
}
static std::string DebugButtons(u32 buttons) {
return "{ " + TasInput::Tas::ButtonsToString(buttons) + " }";
return fmt::format("{{ {} }}", TasInput::Tas::ButtonsToString(buttons));
}
static std::string DebugJoystick(float x, float y) {
return "[ " + std::to_string(x) + "," + std::to_string(y) + " ]";
return fmt::format("[ {} , {} ]", std::to_string(x), std::to_string(y));
}
static std::string DebugInput(const TasData& data) {
return "{ " + DebugButtons(data.buttons) + " , " + DebugJoystick(data.axis[0], data.axis[1]) +
" , " + DebugJoystick(data.axis[2], data.axis[3]) + " }";
return fmt::format("{{ {} , {} , {} }}", DebugButtons(data.buttons),
DebugJoystick(data.axis[0], data.axis[1]),
DebugJoystick(data.axis[2], data.axis[3]));
}
static std::string DebugInputs(const std::array<TasData, PLAYER_NUMBER>& arr) {
@ -180,35 +181,31 @@ static std::string DebugInputs(const std::array<TasData, PLAYER_NUMBER>& arr) {
}
void Tas::UpdateThread() {
if (update_thread_running) {
if (Settings::values.pause_tas_on_load && Settings::values.is_cpu_boosted) {
for (size_t i = 0; i < PLAYER_NUMBER; i++) {
tas_data[i].buttons = 0;
tas_data[i].axis = {};
}
if (!update_thread_running) {
return;
}
if (Settings::values.tas_record) {
if (is_recording) {
record_commands.push_back(last_input);
}
if (!Settings::values.tas_record && !record_commands.empty()) {
if (!is_recording && !record_commands.empty()) {
WriteTasFile();
Settings::values.tas_reset = true;
needs_reset = true;
refresh_tas_fle = true;
record_commands.clear();
}
if (Settings::values.tas_reset) {
if (needs_reset) {
current_command = 0;
if (refresh_tas_fle) {
LoadTasFiles();
refresh_tas_fle = false;
}
Settings::values.tas_reset = false;
needs_reset = false;
LoadTasFiles();
LOG_DEBUG(Input, "tas_reset done");
}
if (Settings::values.tas_enable) {
if ((signed)current_command < script_length) {
if (is_running) {
if (current_command < script_length) {
LOG_INFO(Input, "Playing TAS {}/{}", current_command, script_length);
size_t frame = current_command++;
for (size_t i = 0; i < PLAYER_NUMBER; i++) {
@ -222,24 +219,16 @@ void Tas::UpdateThread() {
tas_data[i].axis[2] = r_axis_x;
tas_data[i].axis[3] = r_axis_y;
} else {
tas_data[i].buttons = 0;
tas_data[i].axis = {};
tas_data[i] = {};
}
}
} else {
Settings::values.tas_enable = false;
is_running = Settings::values.tas_loop;
current_command = 0;
for (size_t i = 0; i < PLAYER_NUMBER; i++) {
tas_data[i].buttons = 0;
tas_data[i].axis = {};
}
tas_data.fill({});
}
} else {
for (size_t i = 0; i < PLAYER_NUMBER; i++) {
tas_data[i].buttons = 0;
tas_data[i].axis = {};
}
}
tas_data.fill({});
}
LOG_DEBUG(Input, "TAS inputs: {}", DebugInputs(tas_data));
}
@ -284,8 +273,9 @@ std::string Tas::WriteCommandAxis(TasAnalog data) const {
}
std::string Tas::WriteCommandButtons(u32 data) const {
if (data == 0)
if (data == 0) {
return "NONE";
}
std::string line;
u32 index = 0;
@ -307,6 +297,37 @@ std::string Tas::WriteCommandButtons(u32 data) const {
return line;
}
void Tas::StartStop() {
is_running = !is_running;
}
void Tas::Reset() {
needs_reset = true;
}
void Tas::Record() {
is_recording = !is_recording;
<<<<<<< HEAD
=======
return is_recording;
}
void Tas::SaveRecording(bool overwrite_file) {
if (is_recording) {
return;
}
if (record_commands.empty()) {
return;
}
WriteTasFile("record.txt");
if (overwrite_file) {
WriteTasFile("script0-1.txt");
}
needs_reset = true;
record_commands.clear();
>>>>>>> 773d268db (config: disable pause on load)
}
InputCommon::ButtonMapping Tas::GetButtonMappingForDevice(
const Common::ParamPackage& params) const {
// This list is missing ZL/ZR since those are not considered buttons.

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@ -14,14 +14,14 @@
namespace TasInput {
constexpr int PLAYER_NUMBER = 8;
constexpr size_t PLAYER_NUMBER = 8;
using TasAnalog = std::pair<float, float>;
enum class TasState {
RUNNING,
RECORDING,
STOPPED,
Running,
Recording,
Stopped,
};
enum class TasButton : u32 {
@ -114,8 +114,19 @@ public:
void LoadTasFiles();
void RecordInput(u32 buttons, const std::array<std::pair<float, float>, 2>& axes);
void UpdateThread();
std::tuple<TasState, size_t, size_t> GetStatus();
void StartStop();
void Reset();
void Record();
/**
* Returns the current status values of TAS playback/recording
* @return Tuple of
* TasState indicating the current state out of Running, Recording or Stopped ;
* Current playback progress or amount of frames (so far) for Recording ;
* Total length of script file currently loaded or amount of frames (so far) for Recording
*/
std::tuple<TasState, size_t, size_t> GetStatus() const;
InputCommon::ButtonMapping GetButtonMappingForDevice(const Common::ParamPackage& params) const;
InputCommon::AnalogMapping GetAnalogMappingForDevice(const Common::ParamPackage& params) const;
[[nodiscard]] const TasData& GetTasState(std::size_t pad) const;
@ -137,9 +148,12 @@ private:
std::array<TasData, PLAYER_NUMBER> tas_data;
bool update_thread_running{true};
bool refresh_tas_fle{false};
bool is_recording{false};
bool is_running{false};
bool needs_reset{false};
std::array<std::vector<TASCommand>, PLAYER_NUMBER> commands{};
std::vector<TASCommand> record_commands{};
std::size_t current_command{0};
size_t current_command{0};
TASCommand last_input{}; // only used for recording
};
} // namespace TasInput

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@ -108,6 +108,9 @@ add_executable(yuzu
configuration/configure_system.cpp
configuration/configure_system.h
configuration/configure_system.ui
configuration/configure_tas.cpp
configuration/configure_tas.h
configuration/configure_tas.ui
configuration/configure_touch_from_button.cpp
configuration/configure_touch_from_button.h
configuration/configure_touch_from_button.ui

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@ -26,8 +26,6 @@ ConfigureFilesystem::ConfigureFilesystem(QWidget* parent)
[this] { SetDirectory(DirectoryTarget::Dump, ui->dump_path_edit); });
connect(ui->load_path_button, &QToolButton::pressed, this,
[this] { SetDirectory(DirectoryTarget::Load, ui->load_path_edit); });
connect(ui->tas_path_button, &QToolButton::pressed, this,
[this] { SetDirectory(DirectoryTarget::TAS, ui->tas_path_edit); });
connect(ui->reset_game_list_cache, &QPushButton::pressed, this,
&ConfigureFilesystem::ResetMetadata);
@ -51,8 +49,6 @@ void ConfigureFilesystem::setConfiguration() {
QString::fromStdString(Common::FS::GetYuzuPathString(Common::FS::YuzuPath::DumpDir)));
ui->load_path_edit->setText(
QString::fromStdString(Common::FS::GetYuzuPathString(Common::FS::YuzuPath::LoadDir)));
ui->tas_path_edit->setText(
QString::fromStdString(Common::FS::GetYuzuPathString(Common::FS::YuzuPath::TASFile)));
ui->gamecard_inserted->setChecked(Settings::values.gamecard_inserted.GetValue());
ui->gamecard_current_game->setChecked(Settings::values.gamecard_current_game.GetValue());
@ -74,11 +70,9 @@ void ConfigureFilesystem::applyConfiguration() {
ui->dump_path_edit->text().toStdString());
Common::FS::SetYuzuPath(Common::FS::YuzuPath::LoadDir,
ui->load_path_edit->text().toStdString());
Common::FS::SetYuzuPath(Common::FS::YuzuPath::TASFile, ui->tas_path_edit->text().toStdString());
Settings::values.gamecard_inserted = ui->gamecard_inserted->isChecked();
Settings::values.gamecard_current_game = ui->gamecard_current_game->isChecked();
Settings::values.pause_tas_on_load = ui->tas_pause_on_load->isChecked();
Settings::values.dump_exefs = ui->dump_exefs->isChecked();
Settings::values.dump_nso = ui->dump_nso->isChecked();
@ -104,9 +98,6 @@ void ConfigureFilesystem::SetDirectory(DirectoryTarget target, QLineEdit* edit)
case DirectoryTarget::Load:
caption = tr("Select Mod Load Directory...");
break;
case DirectoryTarget::TAS:
caption = tr("Select TAS Directory...");
break;
}
QString str;

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@ -32,7 +32,6 @@ private:
Gamecard,
Dump,
Load,
TAS,
};
void SetDirectory(DirectoryTarget target, QLineEdit* edit);

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@ -219,55 +219,6 @@
</layout>
</widget>
</item>
<item>
<widget class="QGroupBox" name="groupBox">
<property name="title">
<string>TAS Directories</string>
</property>
<layout class="QGridLayout" name="gridLayout">
<item row="0" column="0">
<widget class="QLabel" name="label">
<property name="text">
<string>Path</string>
</property>
</widget>
</item>
<item row="0" column="3">
<widget class="QToolButton" name="tas_path_button">
<property name="text">
<string>...</string>
</property>
</widget>
</item>
<item row="0" column="2">
<widget class="QLineEdit" name="tas_path_edit"/>
</item>
<item row="0" column="1">
<spacer name="horizontalSpacer">
<property name="orientation">
<enum>Qt::Horizontal</enum>
</property>
<property name="sizeType">
<enum>QSizePolicy::Maximum</enum>
</property>
<property name="sizeHint" stdset="0">
<size>
<width>60</width>
<height>20</height>
</size>
</property>
</spacer>
</item>
<item row="1" column="0" colspan="4">
<widget class="QCheckBox" name="tas_pause_on_load">
<property name="text">
<string>Pause TAS execution during loads (SMO - 1.3)</string>
</property>
</widget>
</item>
</layout>
</widget>
</item>
</layout>
</item>
<item>

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@ -232,7 +232,7 @@ void PlayerControlPreview::UpdateInput() {
axis_values[Settings::NativeAnalog::RStick].value.x(),
axis_values[Settings::NativeAnalog::RStick].value.y()};
input.button_values = button_values;
if (controller_callback.input != NULL) {
if (controller_callback.input != nullptr) {
controller_callback.input(std::move(input));
}
@ -242,7 +242,7 @@ void PlayerControlPreview::UpdateInput() {
}
void PlayerControlPreview::SetCallBack(ControllerCallback callback_) {
controller_callback = callback_;
controller_callback = std::move(callback_);
}
void PlayerControlPreview::paintEvent(QPaintEvent* event) {

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@ -0,0 +1,84 @@
// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <QFileDialog>
#include <QMessageBox>
#include "common/fs/fs.h"
#include "common/fs/path_util.h"
#include "common/settings.h"
#include "ui_configure_tas.h"
#include "yuzu/configuration/configure_tas.h"
#include "yuzu/uisettings.h"
ConfigureTasDialog::ConfigureTasDialog(QWidget* parent)
: QDialog(parent), ui(std::make_unique<Ui::ConfigureTas>()) {
ui->setupUi(this);
setFocusPolicy(Qt::ClickFocus);
setWindowTitle(tr("TAS Configuration"));
connect(ui->tas_path_button, &QToolButton::pressed, this,
[this] { SetDirectory(DirectoryTarget::TAS, ui->tas_path_edit); });
LoadConfiguration();
}
ConfigureTasDialog::~ConfigureTasDialog() = default;
void ConfigureTasDialog::LoadConfiguration() {
ui->tas_path_edit->setText(
QString::fromStdString(Common::FS::GetYuzuPathString(Common::FS::YuzuPath::TASDir)));
ui->tas_enable->setChecked(Settings::values.tas_enable);
ui->tas_control_swap->setChecked(Settings::values.tas_swap_controllers);
ui->tas_loop_script->setChecked(Settings::values.tas_loop);
ui->tas_pause_on_load->setChecked(Settings::values.pause_tas_on_load);
}
void ConfigureTasDialog::ApplyConfiguration() {
Common::FS::SetYuzuPath(Common::FS::YuzuPath::TASDir, ui->tas_path_edit->text().toStdString());
Settings::values.tas_enable = ui->tas_enable->isChecked();
Settings::values.tas_swap_controllers = ui->tas_control_swap->isChecked();
Settings::values.tas_loop = ui->tas_loop_script->isChecked();
Settings::values.pause_tas_on_load = ui->tas_pause_on_load->isChecked();
}
void ConfigureTasDialog::SetDirectory(DirectoryTarget target, QLineEdit* edit) {
QString caption;
switch (target) {
case DirectoryTarget::TAS:
caption = tr("Select TAS Load Directory...");
break;
}
QString str = QFileDialog::getExistingDirectory(this, caption, edit->text());
if (str.isNull() || str.isEmpty()) {
return;
}
if (str.back() != QChar::fromLatin1('/')) {
str.append(QChar::fromLatin1('/'));
}
edit->setText(str);
}
void ConfigureTasDialog::changeEvent(QEvent* event) {
if (event->type() == QEvent::LanguageChange) {
RetranslateUI();
}
QDialog::changeEvent(event);
}
void ConfigureTasDialog::RetranslateUI() {
ui->retranslateUi(this);
}
void ConfigureTasDialog::HandleApplyButtonClicked() {
UISettings::values.configuration_applied = true;
ApplyConfiguration();
}

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@ -0,0 +1,38 @@
// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <QDialog>
namespace Ui {
class ConfigureTas;
}
class ConfigureTasDialog : public QDialog {
Q_OBJECT
public:
explicit ConfigureTasDialog(QWidget* parent);
~ConfigureTasDialog() override;
/// Save all button configurations to settings file
void ApplyConfiguration();
private:
enum class DirectoryTarget {
TAS,
};
void LoadConfiguration();
void SetDirectory(DirectoryTarget target, QLineEdit* edit);
void changeEvent(QEvent* event) override;
void RetranslateUI();
void HandleApplyButtonClicked();
std::unique_ptr<Ui::ConfigureTas> ui;
};

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@ -0,0 +1,143 @@
<?xml version="1.0" encoding="UTF-8"?>
<ui version="4.0">
<class>ConfigureTas</class>
<widget class="QDialog" name="ConfigureTas">
<property name="geometry">
<rect>
<x>0</x>
<y>0</y>
<width>800</width>
<height>300</height>
</rect>
</property>
<property name="windowTitle">
<string>Dialog</string>
</property>
<layout class="QVBoxLayout" name="verticalLayout_1">
<item>
<layout class="QHBoxLayout" name="horizontalLayout">
<item>
<widget class="QGroupBox" name="groupBox">
<property name="title">
<string>TAS Settings</string>
</property>
<layout class="QGridLayout" name="gridLayout">
<item row="0" column="0" colspan="4">
<widget class="QCheckBox" name="tas_enable">
<property name="text">
<string>Enable TAS features</string>
</property>
</widget>
</item>
<item row="1" column="0" colspan="4">
<widget class="QCheckBox" name="tas_control_swap">
<property name="enabled">
<bool>false</bool>
</property>
<property name="text">
<string>Automatic controller profile swapping</string>
</property>
</widget>
</item>
<item row="2" column="0" colspan="4">
<widget class="QCheckBox" name="tas_loop_script">
<property name="text">
<string>Loop script</string>
</property>
</widget>
</item>
<item row="3" column="0" colspan="4">
<widget class="QCheckBox" name="tas_pause_on_load">
<property name="enabled">
<bool>false</bool>
</property>
<property name="text">
<string>Pause execution during loads</string>
</property>
</widget>
</item>
</layout>
</widget>
</item>
</layout>
</item>
<item>
<layout class="QHBoxLayout" name="horizontalLayout">
<item>
<widget class="QGroupBox" name="groupBox">
<property name="title">
<string>TAS Directories</string>
</property>
<layout class="QGridLayout" name="gridLayout">
<item row="0" column="0">
<widget class="QLabel" name="label">
<property name="text">
<string>Path</string>
</property>
</widget>
</item>
<item row="0" column="3">
<widget class="QToolButton" name="tas_path_button">
<property name="text">
<string>...</string>
</property>
</widget>
</item>
<item row="0" column="2">
<widget class="QLineEdit" name="tas_path_edit"/>
</item>
<item row="0" column="1">
<spacer name="horizontalSpacer">
<property name="orientation">
<enum>Qt::Horizontal</enum>
</property>
<property name="sizeType">
<enum>QSizePolicy::Maximum</enum>
</property>
<property name="sizeHint" stdset="0">
<size>
<width>60</width>
<height>20</height>
</size>
</property>
</spacer>
</item>
</layout>
</widget>
</item>
</layout>
</item>
<item>
<widget class="QDialogButtonBox" name="buttonBox">
<property name="sizePolicy">
<sizepolicy hsizetype="Preferred" vsizetype="Preferred">
<horstretch>0</horstretch>
<verstretch>0</verstretch>
</sizepolicy>
</property>
<property name="orientation">
<enum>Qt::Horizontal</enum>
</property>
<property name="standardButtons">
<set>QDialogButtonBox::Cancel|QDialogButtonBox::Ok</set>
</property>
</widget>
</item>
</layout>
</widget>
<resources/>
<connections>
<connection>
<sender>buttonBox</sender>
<signal>accepted()</signal>
<receiver>ConfigureTas</receiver>
<slot>accept()</slot>
</connection>
<connection>
<sender>buttonBox</sender>
<signal>rejected()</signal>
<receiver>ConfigureTas</receiver>
<slot>reject()</slot>
</connection>
</connections>
</ui>

View File

@ -25,7 +25,6 @@ struct ControllerInput {
struct ControllerCallback {
std::function<void(ControllerInput)> input;
std::function<void()> update;
};
class ControllerDialog : public QWidget {

View File

@ -19,6 +19,7 @@
#include "common/nvidia_flags.h"
#include "configuration/configure_input.h"
#include "configuration/configure_per_game.h"
#include "configuration/configure_tas.h"
#include "configuration/configure_vibration.h"
#include "core/file_sys/vfs.h"
#include "core/file_sys/vfs_real.h"
@ -750,6 +751,11 @@ void GMainWindow::InitializeWidgets() {
statusBar()->addPermanentWidget(label);
}
tas_label = new QLabel();
tas_label->setObjectName(QStringLiteral("TASlabel"));
tas_label->setFocusPolicy(Qt::NoFocus);
statusBar()->insertPermanentWidget(0, tas_label);
// Setup Dock button
dock_status_button = new QPushButton();
dock_status_button->setObjectName(QStringLiteral("TogglableStatusBarButton"));
@ -826,12 +832,6 @@ void GMainWindow::InitializeWidgets() {
});
statusBar()->insertPermanentWidget(0, renderer_status_button);
tas_label = new QLabel();
tas_label->setObjectName(QStringLiteral("TASlabel"));
tas_label->setText(tr("TAS not running"));
tas_label->setFocusPolicy(Qt::NoFocus);
statusBar()->insertPermanentWidget(0, tas_label);
statusBar()->setVisible(true);
setStyleSheet(QStringLiteral("QStatusBar::item{border: none;}"));
}
@ -1024,18 +1024,11 @@ void GMainWindow::InitializeHotkeys() {
}
});
connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("TAS Start/Stop"), this),
&QShortcut::activated, this, [&] {
Settings::values.tas_enable = !Settings::values.tas_enable;
LOG_INFO(Frontend, "Tas enabled {}", Settings::values.tas_enable);
});
&QShortcut::activated, this, [&] { input_subsystem->GetTas()->StartStop(); });
connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("TAS Reset"), this),
&QShortcut::activated, this, [&] { Settings::values.tas_reset = true; });
&QShortcut::activated, this, [&] { input_subsystem->GetTas()->Reset(); });
connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("TAS Record"), this),
&QShortcut::activated, this, [&] {
Settings::values.tas_record = !Settings::values.tas_record;
LOG_INFO(Frontend, "Tas recording {}", Settings::values.tas_record);
});
&QShortcut::activated, this, [&] { input_subsystem->GetTas()->Record(); });
}
void GMainWindow::SetDefaultUIGeometry() {
@ -1154,6 +1147,7 @@ void GMainWindow::ConnectMenuEvents() {
connect(ui.action_Open_FAQ, &QAction::triggered, this, &GMainWindow::OnOpenFAQ);
connect(ui.action_Restart, &QAction::triggered, this, [this] { BootGame(QString(game_path)); });
connect(ui.action_Configure, &QAction::triggered, this, &GMainWindow::OnConfigure);
connect(ui.action_Configure_Tas, &QAction::triggered, this, &GMainWindow::OnConfigureTas);
connect(ui.action_Configure_Current_Game, &QAction::triggered, this,
&GMainWindow::OnConfigurePerGame);
@ -2720,6 +2714,19 @@ void GMainWindow::OnConfigure() {
UpdateStatusButtons();
}
void GMainWindow::OnConfigureTas() {
const auto& system = Core::System::GetInstance();
ConfigureTasDialog dialog(this);
const auto result = dialog.exec();
if (result != QDialog::Accepted && !UISettings::values.configuration_applied) {
Settings::RestoreGlobalState(system.IsPoweredOn());
return;
} else if (result == QDialog::Accepted) {
dialog.ApplyConfiguration();
}
}
void GMainWindow::OnConfigurePerGame() {
const u64 title_id = Core::System::GetInstance().CurrentProcess()->GetTitleID();
OpenPerGameConfiguration(title_id, game_path.toStdString());
@ -2898,11 +2905,11 @@ void GMainWindow::UpdateWindowTitle(std::string_view title_name, std::string_vie
static std::string GetTasStateDescription(TasInput::TasState state) {
switch (state) {
case TasInput::TasState::RUNNING:
case TasInput::TasState::Running:
return "Running";
case TasInput::TasState::RECORDING:
case TasInput::TasState::Recording:
return "Recording";
case TasInput::TasState::STOPPED:
case TasInput::TasState::Stopped:
return "Stopped";
default:
return "INVALID STATE";
@ -2915,8 +2922,16 @@ void GMainWindow::UpdateStatusBar() {
return;
}
auto [tas_status, current_tas_frame, total_tas_frames] = input_subsystem->GetTas()->GetStatus();
tas_label->setText(tr("%1 TAS %2/%3").arg(tr(GetTasStateDescription(tas_status).c_str())).arg(current_tas_frame).arg(total_tas_frames));
if (Settings::values.tas_enable) {
auto [tas_status, current_tas_frame, total_tas_frames] =
input_subsystem->GetTas()->GetStatus();
tas_label->setText(tr("%1 TAS %2/%3")
.arg(tr(GetTasStateDescription(tas_status).c_str()))
.arg(current_tas_frame)
.arg(total_tas_frames));
} else {
tas_label->clear();
}
auto& system = Core::System::GetInstance();
auto results = system.GetAndResetPerfStats();

View File

@ -259,6 +259,7 @@ private slots:
void OnMenuInstallToNAND();
void OnMenuRecentFile();
void OnConfigure();
void OnConfigureTas();
void OnConfigurePerGame();
void OnLoadAmiibo();
void OnOpenYuzuFolder();

View File

@ -72,6 +72,7 @@
<addaction name="action_Restart"/>
<addaction name="separator"/>
<addaction name="action_Configure"/>
<addaction name="action_Configure_Tas"/>
<addaction name="action_Configure_Current_Game"/>
</widget>
<widget class="QMenu" name="menu_View">
@ -294,6 +295,11 @@
<string>&amp;Capture Screenshot</string>
</property>
</action>
<action name="action_Configure_Tas">
<property name="text">
<string>Configure &amp;TAS...</string>
</property>
</action>
<action name="action_Configure_Current_Game">
<property name="enabled">
<bool>false</bool>