AM/ISelfController: Stub CreateManagedDisplaySeparableLayer

Stub this by sending 1 layer id instead of 2 as yuzu does not support multiple layers per display.
No adverse side effects have been observed.
- Used by Animal Crossing: New Horizons Update 1.3.0
This commit is contained in:
Morph 2020-07-05 06:26:07 -04:00
parent 52882a93a5
commit c0dc8f9d25
2 changed files with 20 additions and 1 deletions

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@ -271,7 +271,7 @@ ISelfController::ISelfController(Core::System& system,
{41, nullptr, "IsSystemBufferSharingEnabled"},
{42, nullptr, "GetSystemSharedLayerHandle"},
{43, nullptr, "GetSystemSharedBufferHandle"},
{44, nullptr, "CreateManagedDisplaySeparableLayer"},
{44, &ISelfController::CreateManagedDisplaySeparableLayer, "CreateManagedDisplaySeparableLayer"},
{45, nullptr, "SetManagedDisplayLayerSeparationMode"},
{50, &ISelfController::SetHandlesRequestToDisplay, "SetHandlesRequestToDisplay"},
{51, nullptr, "ApproveToDisplay"},
@ -461,6 +461,24 @@ void ISelfController::CreateManagedDisplayLayer(Kernel::HLERequestContext& ctx)
rb.Push(*layer_id);
}
void ISelfController::CreateManagedDisplaySeparableLayer(Kernel::HLERequestContext& ctx) {
LOG_WARNING(Service_AM, "(STUBBED) called");
// TODO(Subv): Find out how AM determines the display to use, for now just
// create the layer in the Default display.
// This calls nn::vi::CreateRecordingLayer() which creates another layer.
// Currently we do not support more than 1 layer per display, output 1 layer id for now.
// Outputting 1 layer id instead of the expected 2 has not been observed to cause any adverse
// side effects.
// TODO: Support multiple layers
const auto display_id = nvflinger->OpenDisplay("Default");
const auto layer_id = nvflinger->CreateLayer(*display_id);
IPC::ResponseBuilder rb{ctx, 4};
rb.Push(RESULT_SUCCESS);
rb.Push(*layer_id);
}
void ISelfController::SetHandlesRequestToDisplay(Kernel::HLERequestContext& ctx) {
LOG_WARNING(Service_AM, "(STUBBED) called");

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@ -140,6 +140,7 @@ private:
void SetOutOfFocusSuspendingEnabled(Kernel::HLERequestContext& ctx);
void SetAlbumImageOrientation(Kernel::HLERequestContext& ctx);
void CreateManagedDisplayLayer(Kernel::HLERequestContext& ctx);
void CreateManagedDisplaySeparableLayer(Kernel::HLERequestContext& ctx);
void SetHandlesRequestToDisplay(Kernel::HLERequestContext& ctx);
void SetIdleTimeDetectionExtension(Kernel::HLERequestContext& ctx);
void GetIdleTimeDetectionExtension(Kernel::HLERequestContext& ctx);