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AM/ISelfController: Stub CreateManagedDisplaySeparableLayer
Stub this by sending 1 layer id instead of 2 as yuzu does not support multiple layers per display. No adverse side effects have been observed. - Used by Animal Crossing: New Horizons Update 1.3.0
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@ -271,7 +271,7 @@ ISelfController::ISelfController(Core::System& system,
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{41, nullptr, "IsSystemBufferSharingEnabled"},
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{42, nullptr, "GetSystemSharedLayerHandle"},
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{43, nullptr, "GetSystemSharedBufferHandle"},
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{44, nullptr, "CreateManagedDisplaySeparableLayer"},
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{44, &ISelfController::CreateManagedDisplaySeparableLayer, "CreateManagedDisplaySeparableLayer"},
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{45, nullptr, "SetManagedDisplayLayerSeparationMode"},
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{50, &ISelfController::SetHandlesRequestToDisplay, "SetHandlesRequestToDisplay"},
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{51, nullptr, "ApproveToDisplay"},
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@ -461,6 +461,24 @@ void ISelfController::CreateManagedDisplayLayer(Kernel::HLERequestContext& ctx)
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rb.Push(*layer_id);
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}
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void ISelfController::CreateManagedDisplaySeparableLayer(Kernel::HLERequestContext& ctx) {
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LOG_WARNING(Service_AM, "(STUBBED) called");
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// TODO(Subv): Find out how AM determines the display to use, for now just
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// create the layer in the Default display.
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// This calls nn::vi::CreateRecordingLayer() which creates another layer.
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// Currently we do not support more than 1 layer per display, output 1 layer id for now.
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// Outputting 1 layer id instead of the expected 2 has not been observed to cause any adverse
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// side effects.
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// TODO: Support multiple layers
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const auto display_id = nvflinger->OpenDisplay("Default");
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const auto layer_id = nvflinger->CreateLayer(*display_id);
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IPC::ResponseBuilder rb{ctx, 4};
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rb.Push(RESULT_SUCCESS);
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rb.Push(*layer_id);
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}
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void ISelfController::SetHandlesRequestToDisplay(Kernel::HLERequestContext& ctx) {
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LOG_WARNING(Service_AM, "(STUBBED) called");
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@ -140,6 +140,7 @@ private:
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void SetOutOfFocusSuspendingEnabled(Kernel::HLERequestContext& ctx);
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void SetAlbumImageOrientation(Kernel::HLERequestContext& ctx);
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void CreateManagedDisplayLayer(Kernel::HLERequestContext& ctx);
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void CreateManagedDisplaySeparableLayer(Kernel::HLERequestContext& ctx);
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void SetHandlesRequestToDisplay(Kernel::HLERequestContext& ctx);
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void SetIdleTimeDetectionExtension(Kernel::HLERequestContext& ctx);
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void GetIdleTimeDetectionExtension(Kernel::HLERequestContext& ctx);
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