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core: Make GetGameFileFromPath function externally accessible
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parent
c381f46428
commit
c7b41ade74
@ -8,6 +8,7 @@
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#include <thread>
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#include <utility>
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#include "common/file_util.h"
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#include "common/logging/log.h"
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#include "common/string_util.h"
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#include "core/arm/exclusive_monitor.h"
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@ -40,7 +41,6 @@ namespace Core {
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/*static*/ System System::s_instance;
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namespace {
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FileSys::VirtualFile GetGameFileFromPath(const FileSys::VirtualFilesystem& vfs,
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const std::string& path) {
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// To account for split 00+01+etc files.
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@ -69,11 +69,13 @@ FileSys::VirtualFile GetGameFileFromPath(const FileSys::VirtualFilesystem& vfs,
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return FileSys::ConcatenatedVfsFile::MakeConcatenatedFile(concat, dir->GetName());
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}
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if (FileUtil::IsDirectory(path))
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return vfs->OpenFile(path + "/" + "main", FileSys::Mode::Read);
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return vfs->OpenFile(path, FileSys::Mode::Read);
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}
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} // Anonymous namespace
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struct System::Impl {
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Cpu& CurrentCpuCore() {
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return cpu_core_manager.GetCurrentCore();
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}
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@ -9,6 +9,7 @@
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#include <string>
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#include "common/common_types.h"
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#include "core/file_sys/vfs_types.h"
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#include "core/hle/kernel/object.h"
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namespace Core::Frontend {
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@ -55,6 +56,9 @@ class TelemetrySession;
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struct PerfStatsResults;
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FileSys::VirtualFile GetGameFileFromPath(const FileSys::VirtualFilesystem& vfs,
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const std::string& path);
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class System {
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public:
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System(const System&) = delete;
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