mirror of
https://github.com/yuzu-mirror/yuzu.git
synced 2024-11-17 11:47:32 +01:00
Merge pull request #1263 from FernandoS27/tex-mode
shader_decompiler: Implemented (Partially) Texture Processing Modes
This commit is contained in:
commit
cc50857460
@ -254,6 +254,15 @@ enum class TextureQueryType : u64 {
|
||||
BorderColor = 22,
|
||||
};
|
||||
|
||||
enum class TextureProcessMode : u64 {
|
||||
None = 0,
|
||||
LZ = 1, // Unknown, appears to be the same as none.
|
||||
LB = 2, // Load Bias.
|
||||
LL = 3, // Load LOD (LevelOfDetail)
|
||||
LBA = 6, // Load Bias. The A is unknown, does not appear to differ with LB
|
||||
LLA = 7 // Load LOD. The A is unknown, does not appear to differ with LL
|
||||
};
|
||||
|
||||
enum class IpaInterpMode : u64 { Linear = 0, Perspective = 1, Flat = 2, Sc = 3 };
|
||||
enum class IpaSampleMode : u64 { Default = 0, Centroid = 1, Offset = 2 };
|
||||
|
||||
@ -573,6 +582,7 @@ union Instruction {
|
||||
BitField<28, 1, u64> array;
|
||||
BitField<29, 2, TextureType> texture_type;
|
||||
BitField<31, 4, u64> component_mask;
|
||||
BitField<55, 3, TextureProcessMode> process_mode;
|
||||
|
||||
bool IsComponentEnabled(size_t component) const {
|
||||
return ((1ull << component) & component_mask) != 0;
|
||||
|
@ -1853,15 +1853,47 @@ private:
|
||||
coord = "vec2 coords = vec2(" + x + ", " + y + ");";
|
||||
texture_type = Tegra::Shader::TextureType::Texture2D;
|
||||
}
|
||||
// TODO: make sure coordinates are always indexed to gpr8 and gpr20 is always bias
|
||||
// or lod.
|
||||
const std::string op_c = regs.GetRegisterAsFloat(instr.gpr20);
|
||||
|
||||
const std::string sampler = GetSampler(instr.sampler, texture_type, false);
|
||||
// Add an extra scope and declare the texture coords inside to prevent
|
||||
// overwriting them in case they are used as outputs of the texs instruction.
|
||||
|
||||
shader.AddLine("{");
|
||||
++shader.scope;
|
||||
shader.AddLine(coord);
|
||||
const std::string texture = "texture(" + sampler + ", coords)";
|
||||
std::string texture;
|
||||
|
||||
switch (instr.tex.process_mode) {
|
||||
case Tegra::Shader::TextureProcessMode::None: {
|
||||
texture = "texture(" + sampler + ", coords)";
|
||||
break;
|
||||
}
|
||||
case Tegra::Shader::TextureProcessMode::LZ: {
|
||||
texture = "textureLod(" + sampler + ", coords, 0.0)";
|
||||
break;
|
||||
}
|
||||
case Tegra::Shader::TextureProcessMode::LB:
|
||||
case Tegra::Shader::TextureProcessMode::LBA: {
|
||||
// TODO: Figure if A suffix changes the equation at all.
|
||||
texture = "texture(" + sampler + ", coords, " + op_c + ')';
|
||||
break;
|
||||
}
|
||||
case Tegra::Shader::TextureProcessMode::LL:
|
||||
case Tegra::Shader::TextureProcessMode::LLA: {
|
||||
// TODO: Figure if A suffix changes the equation at all.
|
||||
texture = "textureLod(" + sampler + ", coords, " + op_c + ')';
|
||||
break;
|
||||
}
|
||||
default: {
|
||||
texture = "texture(" + sampler + ", coords)";
|
||||
LOG_CRITICAL(HW_GPU, "Unhandled texture process mode {}",
|
||||
static_cast<u32>(instr.tex.process_mode.Value()));
|
||||
UNREACHABLE();
|
||||
}
|
||||
}
|
||||
size_t dest_elem{};
|
||||
for (size_t elem = 0; elem < 4; ++elem) {
|
||||
if (!instr.tex.IsComponentEnabled(elem)) {
|
||||
|
Loading…
Reference in New Issue
Block a user