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prepo: Save reports from PlayReport service
Logs a lot of seemingly innocuous telemetry games generate.
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parent
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@ -2,10 +2,18 @@
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <json.hpp>
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#include "common/file_util.h"
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#include "common/hex_util.h"
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#include "common/logging/log.h"
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#include "common/scm_rev.h"
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#include "core/hle/ipc_helpers.h"
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#include "core/hle/kernel/process.h"
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#include "core/hle/service/acc/profile_manager.h"
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#include "core/hle/service/prepo/prepo.h"
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#include "core/hle/service/service.h"
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#include "core/reporter.h"
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#include "core/settings.h"
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namespace Service::PlayReport {
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@ -40,8 +48,21 @@ public:
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private:
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void SaveReportWithUserOld(Kernel::HLERequestContext& ctx) {
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// TODO(ogniK): Do we want to add play report?
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LOG_WARNING(Service_PREPO, "(STUBBED) called");
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IPC::RequestParser rp{ctx};
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const auto user_id = rp.PopRaw<u128>();
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const auto unk1 = rp.PopRaw<u64>();
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const auto data1 = ctx.ReadBuffer(0);
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const auto data2 = ctx.ReadBuffer(1);
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LOG_DEBUG(
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Service_PREPO,
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"called, user_id={:016X}{:016X}, unk1={:016X}, data1_size={:016X}, data2_size={:016X}",
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user_id[1], user_id[0], unk1, data1.size(), data2.size());
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const auto& reporter{Core::System::GetInstance().GetReporter()};
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reporter.SavePlayReport(Core::CurrentProcess()->GetTitleID(), unk1, {data1, data2},
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user_id);
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IPC::ResponseBuilder rb{ctx, 2};
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rb.Push(RESULT_SUCCESS);
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